Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dagthomas/comfyui_dagthomas --skill h3-style-craftgit clone --depth 1 https://github.com/dagthomas/comfyui_dagthomasWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dagthomas/comfyui_dagthomas/h3-style-craft)<a href="https://agentmods.dev/skills/dagthomas/comfyui_dagthomas/h3-style-craft"><img src="https://agentmods.dev/badge/skills/dagthomas/comfyui_dagthomas/h3-style-craft/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dagthomas/comfyui_dagthomas/h3-style-craft"><img src="https://agentmods.dev/badge/skills/dagthomas/comfyui_dagthomas/h3-style-craft.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00125 | $0.00917 |
| Opus 5.5 | $0.00050 | $0.00367 |
| Sonnet 5.5 | $0.00025 | $0.00183 |
| Haiku 4.5 | $0.00013 | $0.00092 |
Grade A, and why
h3-style-craft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 68 lines — stays where its author put it; the contents beside it link to each section on GitHub.
H3 style and motion craft
What the node gives you
visual_style- either a label to open[Shot 1]with (Cinematic,live-action,2D-animated,3D CG,claymation,watercolor,vintage film) or "choose one that fits". The label is the opening words, not the whole style: expand it into craft the video model can see.- Camera - motion, amplitude (
with small amplitude/with large amplitude) and speed (at slow speed/at fast speed) in the guide's vocabulary. Use the exact phrases the directive gives; describe what the move reveals, not just that it happens. - Wildness band - Conservative and Grounded keep to ordinary physics and motivated choices; Bold allows one memorable visual idea; Wild and Unhinged invite surreal logic and the node lists concrete surreal elements that must appear. Style intensity follows the band: a Conservative watercolour is a quiet, faithful watercolour; an Unhinged one can bleed, run and re-form.
Style construction
Translate any style into observable craft rather than a name. In priority order:
- medium and material construction (what the image is physically made of)
- shape, edge and shadow grammar
- palette and value logic
- motion and deformation grammar
- animated surface and texture behaviour
- cadence terminology
Use at most one dominant visual medium, one motion system, one finish system and one audio treatment unless the user explicitly asks for a hybrid; then say which layer each medium controls. When a unified style is asked for, apply it to everything - subject, crowd, vehicles, props, architecture, signage, pavement, reflections, atmosphere, smears and transitions - not only the hero.
If the user names a studio, era, genre or artist, translate it into traits and do not rely on the proper name. Never import recognizable IP characters, costumes, logos or franchise silhouettes when only the look was asked for.
Animation and motion vocabulary
Use visible motion terms when they help: anticipation, compression, contact, passing, suspension, extension, impact, rebound, overshoot, follow-through, overlap, secondary action, smears, replacement drawings, line boil, animated pigment, moving texture, registration shift.
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 68 lines · 125 tokens per session scan A f335f5cccd67
h3-style-craft is a skill published in the GitHub repository dagthomas/comfyui_dagthomas (291 stars, last pushed 1mo ago), licensed MIT. It adds 125 tokens to every session and 917 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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