rust-async-patterns

rust-async-patterns is a skill for Claude Code, Codex from dallay/agents-skills. It costs 53 tokens per session (2,816 once invoked), scanned A, a copy of rust-async-patterns, MIT.

A guide to asynchronous and concurrent programming in Rust with Tokio. Asynchronous code can wait for tasks such as network or file operations without stopping other work.

In plain words
What is it for?
Use it when building async Rust applications or concurrent network services, handling async errors, debugging futures, or working with Tokio.
Why use it?
It helps you structure tasks, channels, streams, and error handling without relying on ad-hoc concurrency code.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/dallay/agents-skills/rust-async-patterns
Any agent
npx skills add dallay/agents-skills --skill rust-async-patterns
Clone the repo
git clone --depth 1 https://github.com/dallay/agents-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rust-async-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/dallay/agents-skills/rust-async-patterns.svg)](https://agentmods.dev/skills/dallay/agents-skills/rust-async-patterns)
Your own site
<a href="https://agentmods.dev/skills/dallay/agents-skills/rust-async-patterns"><img src="https://agentmods.dev/badge/skills/dallay/agents-skills/rust-async-patterns.svg" alt="Measured on agentmods" height="20"></a>
Per session 53 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,816 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00053 $0.02816
Opus 5 $0.00026 $0.01408
Sonnet 5 $0.00011 $0.00563
Haiku 4.5 $0.00005 $0.00282

Measured 3d ago against content hash 2d9717df9485, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

rust-async-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to rust-async-patterns — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/rust-async-patterns/SKILL.md · 486 lines

How it starts

The opening of the file, as written. The whole thing — 486 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Rust Async Patterns

Production patterns for async Rust programming with Tokio runtime, including tasks, channels, streams, and error handling.

When to Use This Skill

  • Building async Rust applications
  • Implementing concurrent network services
  • Using Tokio for async I/O
  • Handling async errors properly
  • Debugging async code issues
  • Optimizing async performance

Core Concepts

1. Async Execution Model

Future (lazy) → poll() → Ready(value) | Pending
                ↑           ↓
              Waker ← Runtime schedules

2. Key Abstractions

Concept Purpose
Future Lazy computation that may complete later
async fn Function returning impl Future
await Suspend until future completes
Task Spawned future running concurrently
Runtime Executor that polls futures

Quick Start

# Cargo.toml
[dependencies]
tokio = { version = "1", features = ["full"] }
futures = "0.3"
async-trait = "0.1"
anyhow = "1.0"
tracing = "0.1"
tracing-subscriber = "0.3"
use tokio::time::{sleep, Duration};
use anyhow::Result;

#[tokio::main]
async fn main() -> Result<()> {
    // Initialize tracing
    tracing_subscriber::fmt::init();

    // Async operations
    let result = fetch_data("https://api.example.com").await?;
    println!("Got: {}", result);

    Ok(())
}

async fn fetch_data(url: &str) -> Result<String> {
    // Simulated async operation
    sleep(Duration::from_millis(100)).await;
    Ok(format!("Data from {}", url))
}

Patterns

Pattern 1: Concurrent Task Execution

use tokio::task::JoinSet;
use anyhow::Result;

// Spawn multiple concurrent tasks
async fn fetch_all_concurrent(urls: Vec<String>) -> Result<Vec<String>> {
    let mut set = JoinSet::new();

    for url in urls {
        set.spawn(async move {
            fetch_data(&url).await
        });
    }

    let mut results = Vec::new();
    while let Some(res) = set.join_next().await {
        match res {
            Ok(Ok(data)) => results.push(data),
            Ok(Err(e)) => tracing::error!("Task failed: {}", e),
            Err(e) => tracing::error!("Join error: {}", e),
        }
    }

    Ok(results)
}

// With concurrency limit
use futures::stream::{self, StreamExt};

async fn fetch_with_limit(urls: Vec<String>, limit: usize) -> Vec<Result<String>> {
    stream::iter(urls)
        .map(|url| async move { fetch_data(&url).await })
        .buffer_unordered(limit) // Max concurrent tasks
        .collect()
        .await
}

// Select first to complete
use tokio::select;

async fn race_requests(url1: &str, url2: &str) -> Result<String> {
    select! {
        result = fetch_data(url1) => result,
        result = fetch_data(url2) => result,
    }
}

Read the full file on GitHub · 486 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 486 lines · 53 tokens per session scan A 2d9717df9485

Subscribe to this mod's changes

rust-async-patterns is a skill published in the GitHub repository dallay/agents-skills (2 stars, last pushed 11d ago), licensed MIT. It adds 53 tokens to every session and 2,816 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to rust-async-patterns, differing in 0 lines, and is treated as a copy.