craft-skill

A guide for creating new BigPowers skills with a consistent structure and supporting files.

In plain words
What is it for?
It helps name, scaffold, document, validate, synchronize, and prepare a new skill for merging into the project.
Why use it?
It helps avoid incomplete skill definitions, unclear selection descriptions, and generated editor files that no longer match the main instructions.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/danielvm-git/bigpowers/craft-skill
Any agent
npx skills add danielvm-git/bigpowers --skill craft-skill
Clone the repo
git clone --depth 1 https://github.com/danielvm-git/bigpowers

Made for: Claude Code, Codex.

Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,906 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00040 $0.01906
Opus 5 $0.00020 $0.00953
Sonnet 5 $0.00008 $0.00381
Haiku 4.5 $0.00004 $0.00191

Measured 2d ago against content hash af7da58b8fa8, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

craft-skill scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cline/skills/craft-skill/SKILL.md · 197 lines

How it starts

The opening of the file, as written. The whole thing — 197 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Craft Skill

HARD GATE — Do NOT name a skill without a two-word verb-noun pair. Do NOT merge a new skill without running sync-skills.sh. Generated .cursor/rules/ and .gemini/ artifacts MUST match the source SKILL.md.

CSO Description Discipline (e45s02)

The YAML description is the Catalog Selection Object — the only field agents see when picking a skill.

Rule Limit
Max length 1024 characters
Voice Third person
Content Capability + Use when … triggers only
Forbidden Workflow steps, phase chains, numbered lists, → verify:, HARD GATE prose

Move process detail into the SKILL.md body or REFERENCE.md — never into description.

Agentic STE body discipline (e79s02)

Skill-body instructional prose MUST follow AGENTIC-STE.md.

Rule Limit
Sentence length ≤20 words per instruction sentence
Voice Imperative, active
Directive terms MUST, MUST NOT, NEVER, ALWAYS, DO, DO NOT
Banned modals should, might, could, may, consider, try, generally, typically
Scope SKILL.md body only — not YAML description, not terse-mode output

HARD GATE — Do NOT merge a new or edited skill until bash scripts/validate-agentic-ste.sh --strict skills/<name>/SKILL.md exits 0. Fix violations before sync-skills.sh.

Process

  1. Gather requirements — ask user about:

    • What task/domain does the skill cover?
    • Which use cases must the skill handle?
    • Does it need executable scripts or just instructions?
    • Any reference materials to include?
    • What specs/ output does it produce (if any)?
  2. Verify Principles — Ensure the skill aligns with PRINCIPLES.md:

    • Is it atomic (verb-noun)?
    • Is it "deep" (simple interface, complex internal logic)?
    • Does it include Hard Gates?
    • Is it verifiable with a .feature file?
  3. Draft the skill — create:

    • SKILL.md with concise instructions (see REFERENCE.md for template)
    • Additional reference files if content exceeds 100 lines
    • Utility scripts if deterministic operations needed

Read the full file on GitHub · 197 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 197 lines · 40 tokens per session scan A af7da58b8fa8

Subscribe to this mod's changes

craft-skill is a skill published in the GitHub repository danielvm-git/bigpowers (156 stars, last pushed 25d ago), licensed MIT. It adds 40 tokens to every session and 1,906 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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