character-management

character-management is a skill for Claude Code from danjdewhurst/story-skills. It costs 60 tokens per session (913 once invoked), scanned A, original, MIT.

A story-writing tool for creating and maintaining detailed character profiles, relationships, timelines, and character arcs in Markdown files.

In plain words
What is it for?
Use it to create or update characters, record their backgrounds and motivations, map family relationships, and plan how they change through the story.
Why use it?
It keeps character information organized and connected to the rest of a story project instead of scattered across notes.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the story-skills plugin — 7 skills shipped together

not rated 215repo +12 today A scan Socket: passSnyk: passSkillSpector: pass 60 tokens original MIT

Good fit Use it to create or update characters, record their backgrounds and motivations, map family relationships, and plan how they change through the story.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/danjdewhurst/story-skills/character-management
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add danjdewhurst/story-skills --skill character-management
Clone the repo
git clone --depth 1 https://github.com/danjdewhurst/story-skills

Made for: Claude Code.

Or install story-skills, the plugin that ships this one along with the rest of its 7 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for character-management

README.md
[![agentmods](https://agentmods.dev/badge/skills/danjdewhurst/story-skills/character-management/github.svg)](https://agentmods.dev/skills/danjdewhurst/story-skills/character-management)
Your own site
<a href="https://agentmods.dev/skills/danjdewhurst/story-skills/character-management"><img src="https://agentmods.dev/badge/skills/danjdewhurst/story-skills/character-management/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for character-management

Your own site · 80×15
<a href="https://agentmods.dev/skills/danjdewhurst/story-skills/character-management"><img src="https://agentmods.dev/badge/skills/danjdewhurst/story-skills/character-management.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 913 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 9 Mar 2026
  • Snyk pass 9 Mar 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.00913
Opus 5 $0.00030 $0.00456
Sonnet 5 $0.00012 $0.00183
Haiku 4.5 $0.00006 $0.00091

Measured 11d ago against content hash bc21410cc846, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

character-management scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/character-management/SKILL.md · 91 lines

How it starts

The opening of the file, as written. The whole thing — 91 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Character Management

Overview

Create and manage rich character profiles for a story project. Each character is a markdown file with YAML frontmatter in the characters/ directory. Characters are cross-referenced with other story elements through kebab-case identifiers.

Prerequisites

A story project must already exist (created via the story-init skill). Verify by checking for story.md in the project root.

Creating a Character

  1. Read story.md for genre, themes, and tone context
  2. Read characters/_index.md for existing characters
  3. Ask for the character's name and role (protagonist, antagonist, supporting, minor)
  4. Build the profile through conversation, exploring:
    • Appearance and distinguishing features
    • Personality, traits, and quirks
    • Backstory and formative events
    • Motivations (external wants vs internal needs)
    • Voice and speech patterns (ask for example dialogue)
    • Character arc (starting state, turning points, ending state)
    • Key life events for the timeline
  5. Write the character file using the template in references/character-template.md
  6. Save to characters/{name-kebab}.md, or use story add character "{Name}" --role "{role}" when the CLI is available
  7. Update characters/_index.md registry table
  8. If relationships reference existing characters, update those character files too
  9. When CLI access is available, run the maintenance pass in the story root:
story reindex .
story links .
story validate .

Updating a Character

  1. Read the existing character file
  2. Read characters/_index.md for context on other characters
  3. Make the requested changes
  4. If relationships changed, update the other character's file (bidirectional)
  5. Update characters/_index.md if role or status changed
  6. When CLI access is available, run story reindex ., story links ., and story validate .

Managing Relationships

Reference references/relationship-types.md for the full list of relationship types and inverse pairs.

Read the full file on GitHub · 91 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 91 lines · 60 tokens per session scan A bc21410cc846

Subscribe to this mod's changes

character-management is a skill published in the GitHub repository danjdewhurst/story-skills (215 stars, last pushed today), licensed MIT. It adds 60 tokens to every session and 913 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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