revision-continuity

revision-continuity is a skill for Claude Code from danjdewhurst/story-skills. It costs 58 tokens per session (951 once invoked), scanned A, original, MIT.

Instructions for revising existing story projects while preserving their continuity, including characters, timelines, plot facts, and links between chapters.

In plain words
What is it for?
Checking continuity, revising story structure, improving scenes and pacing, line-editing prose, proofreading chapters, and preparing the next chapter.
Why use it?
They give the editing process the context needed to avoid introducing contradictions or losing important story details during revision.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the story-skills plugin — 7 skills shipped together

Good fit Checking continuity, revising story structure, improving scenes and pacing, line-editing prose, proofreading chapters, and preparing the next chapter.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/danjdewhurst/story-skills/revision-continuity
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add danjdewhurst/story-skills --skill revision-continuity
Clone the repo
git clone --depth 1 https://github.com/danjdewhurst/story-skills

Made for: Claude Code.

Or install story-skills, the plugin that ships this one along with the rest of its 7 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for revision-continuity

README.md
[![agentmods](https://agentmods.dev/badge/skills/danjdewhurst/story-skills/revision-continuity/github.svg)](https://agentmods.dev/skills/danjdewhurst/story-skills/revision-continuity)
Your own site
<a href="https://agentmods.dev/skills/danjdewhurst/story-skills/revision-continuity"><img src="https://agentmods.dev/badge/skills/danjdewhurst/story-skills/revision-continuity/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for revision-continuity

Your own site · 80×15
<a href="https://agentmods.dev/skills/danjdewhurst/story-skills/revision-continuity"><img src="https://agentmods.dev/badge/skills/danjdewhurst/story-skills/revision-continuity.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 951 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 12 Jun 2026
  • Snyk pass 12 Jun 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00058 $0.00951
Opus 5 $0.00029 $0.00476
Sonnet 5 $0.00012 $0.00190
Haiku 4.5 $0.00006 $0.00095

Measured 12d ago against content hash c6a39a9c03d4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

revision-continuity scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/revision-continuity/SKILL.md · 78 lines

How it starts

The opening of the file, as written. The whole thing — 78 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Revision Continuity

Overview

Revise existing Story Skills projects without losing continuity. Use this skill for targeted chapter edits, continuity audits, developmental revision, line edits, and pre-flight checks before drafting the next chapter.

Prerequisites

A story project must already exist. Verify by checking for story.md in the project root, then run or inspect story report . when CLI access is available.

Revision Workflow

  1. Clarify the pass type unless the user already specified it:
    • Continuity audit - find contradictions, stale references, timeline problems, missing backlinks, or word-count drift
    • Developmental revision - improve structure, scene purpose, character motivation, pacing, stakes, and arc progression
    • Line edit - improve clarity, voice, rhythm, dialogue, and sensory specificity without changing plot facts
    • Proof/polish - fix small wording, grammar, repetition, and formatting issues
  2. Read the relevant context:
    • story.md
    • chapters/_index.md
    • The target chapter(s)
    • Previous and next chapters when present
    • Relevant character, location, system, and arc files referenced by the chapter frontmatter
    • Matching scene files in scenes/
    • continuity/state.md, open questions, and promises/payoffs
    • plot/timeline.md and active arc files for continuity-sensitive edits
  3. Create a concise revision plan:
    • What will change
    • What must stay fixed for continuity
    • Which files may need updates beyond the chapter
  4. Make targeted edits directly in markdown files. Do not create project-local scripts to rewrite prose.
  5. Update dependent metadata:
    • Chapter frontmatter status (draft -> revised, revised -> final only when appropriate)
    • Chapter word-count via CLI when available
    • plot/timeline.md if events changed
    • scenes/ records if POV, location, participants, or state changes moved
    • continuity/state.md, continuity/questions/, or continuity/promises/ when knowledge, object ownership, mystery state, or payoffs changed
    • Arc plot points or foreshadowing status if the revision changes setup/payoff
    • Character or location files when state, relationship, or location references changed
  6. Run maintenance:

Read the full file on GitHub · 78 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 78 lines · 58 tokens per session scan A c6a39a9c03d4

Subscribe to this mod's changes

revision-continuity is a skill published in the GitHub repository danjdewhurst/story-skills (215 stars, last pushed yesterday), licensed MIT. It adds 58 tokens to every session and 951 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

alive:demo

Generate a believable, lived-in ALIVE world from a free-text persona description (custom path) or a deterministic sandbox preset. Routes the create/list/activate/deactivate/delete/status surface and orchestrates the 5-stage subagent generation pipeline.

alivecontext/alive · 52 tokens

alive:system-upgrade

Upgrade ALIVE to the current version. Handles v1/v2/v3.x source states, multi-surface aware (alive-mcp / Hermes / Codex), retroactive version detection, partial-failure resume, dry-run previews, and rollback inspection.

alivecontext/alive · 57 tokens

alive:save

The human wants to checkpoint. Or: the stash has grown heavy — 5+ items, 30+ minutes, a natural pause in the work. The squirrel doesn't decide when to save. It surfaces the need and lets the human pull the trigger. Runs the full save protocol: confirms stash, writes log, updates state, generates projections…

alivecontext/alive · 78 tokens

alive:system-cleanup

The world feels messy. Stale tasks, orphan folders, v2 remnants, unsaved sessions — entropy is accumulating and needs to be addressed before it compounds. Scans across all walnuts, then surfaces issues one at a time.

alivecontext/alive · 52 tokens

alive:create-walnut

Something new is emerging. A venture, an experiment, a person entering the orbit, a life area getting serious. It needs its own walnut — its own identity, history, and future. Scaffolds the full structure, maps existing context sources, and optionally migrates files across.

alivecontext/alive · 63 tokens

alive:capture-context

Use when external content arrives in the session — emails, transcripts, screenshots, documents, files, or in-session research worth keeping. Also use when there's nothing obvious to capture — the skill checks 03Inbox/ for unrouted files and enters inbox scan mode. Stores raw content, routes to bundles, extracts tasks…

alivecontext/alive · 74 tokens