3d-browser-game

3d-browser-game is a skill for Claude Code from DanMcInerney/orchflows. It costs 29 tokens per session (782 once invoked), scanned A, original, MIT.

A full workflow for building a 3D game that runs in a web browser with Three.js, a JavaScript library for 3D graphics.

In plain words
What is it for?
Use it to plan, implement, test, and approve a browser game with defined mechanics, controls, assets, and performance checks.
Why use it?
It takes the game from research and playable prototypes through Blender assets, testing, and evidence-based acceptance.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Good fit Use it to plan, implement, test, and approve a browser game with defined mechanics, controls, assets, and performance checks.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/danmcinerney/orchflows/3d-browser-game
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add DanMcInerney/orchflows --skill 3d-browser-game
Clone the repo
git clone --depth 1 https://github.com/DanMcInerney/orchflows

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3d-browser-game

README.md
[![agentmods](https://agentmods.dev/badge/skills/danmcinerney/orchflows/3d-browser-game/github.svg)](https://agentmods.dev/skills/danmcinerney/orchflows/3d-browser-game)
Your own site
<a href="https://agentmods.dev/skills/danmcinerney/orchflows/3d-browser-game"><img src="https://agentmods.dev/badge/skills/danmcinerney/orchflows/3d-browser-game/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 3d-browser-game

Your own site · 80×15
<a href="https://agentmods.dev/skills/danmcinerney/orchflows/3d-browser-game"><img src="https://agentmods.dev/badge/skills/danmcinerney/orchflows/3d-browser-game.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 782 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.00782
Opus 5 $0.00015 $0.00391
Sonnet 5 $0.00006 $0.00156
Haiku 4.5 $0.00003 $0.00078

Measured today against content hash dc27f9602972, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

3d-browser-game scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

The scan reads SKILL.md. This mod also ships 15 executable files (references/probe_generator.py, scripts/_common.mjs, scripts/asset_validation.mjs, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

example-workflows/3d-browser-game/SKILL.md · 66 lines

What it actually says

Require: one brief, a git-backed workspace, and explicit amendments. The brief and amendments are product authority.

Open one frame and retain its returned frame identity:

tickets.py frame-open <run> --goal-file <program-goal> --workflow 3d-browser-game

Research and design. Open the discovery helper under the frame. It audits promises, runs independent research lanes, records capability gaps and user-only questions verbatim, and freezes the core concept, controls, state model, traceability, rubric, capture matrix, and performance plan before code.

tickets.py frame-open <run> --goal-file <discovery-goal> --parent <frame> --workflow discovery
tickets.py frame-close <run> <discovery-frame> --done <discovery-check>

Core implementation. Open playable-increment with the frozen design. Its I0, I1, and I2 candidates use Three.js primitives or functional placeholders, ordinary input, readable feedback, and scoped QA/play evidence; each carries its fixed revision before the next increment.

tickets.py frame-open <run> --goal-file <increment-goal> --parent <frame> --workflow playable-increment
tickets.py frame-close <run> <increment-frame> --done <increment-check>

Open gameplay-gate over the fixed I2 revision. It separates QA, adaptive play, and maker-independent judgment. Repairs preserve the complaint ledger and fixed criteria; a bound or unavailable capability returns the best identity and unresolved evidence. Redesign names its invalidated descendants.

tickets.py frame-open <run> --goal-file <core-gate-goal> --parent <frame> --workflow gameplay-gate
tickets.py frame-close <run> <core-gate-frame> --done <core-gate-check>

Production and final acceptance. Only an accepted core identity freezes mechanics, collision, camera, controls, and timing. Generate and inspect concept art, then open blender-asset jobs for source, render, export, manifest, GLB, and runtime evidence. Gameplay-changing art invalidates the affected core verdict. Integrate assets and open final-acceptance for play, captures, performance cells, and independent judgment. Repair cycles preserve complaint IDs, causes, contrary evidence, and resume state.

tickets.py frame-open <run> --goal-file <asset-goal> --parent <frame> --workflow blender-asset
tickets.py frame-close <run> <asset-frame> --done <asset-check>
tickets.py frame-open <run> --goal-file <final-goal> --parent <frame> --workflow final-acceptance
tickets.py frame-close <run> <final-frame> --done <final-check>

Close from outside every child only after all children return:

tickets.py frame-close <run> <frame> --done <outside-probe>

Never invent a promise, settle a user-only question silently, fabricate play or performance, let art bypass core acceptance, relax a score floor, erase a complaint, mix package revisions, or claim gaps: [] without observed gate and outside-probe evidence.

Return: tickets.py frame-close <run> <frame> --done <outside-probe>, carrying the accepted artifact: git:<full-commit-id>, evidence-index and gate identities, outside-probe reading, or the best fixed revision and exact resume state with every unresolved gap declared.

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · -4 lines dc27f9602972
  2. yesterday First seen · 70 lines · 29 tokens per session scan A 395e10f651fd

Subscribe to this mod's changes

3d-browser-game is a skill published in the GitHub repository DanMcInerney/orchflows (53 stars, last pushed today), licensed MIT. It adds 29 tokens to every session and 782 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-10.

Related

Other skills, from other repositories

browser-a2d9b0b0

A browser gamepad skill for detecting connected controllers and reading their buttons and analogue sticks.

FuRongJun-1999/dsh-memory · 75 tokens

bg3-steam-launcher

Launch Baldur's Gate 3 through Steam on macOS and load saved games using macos-automator and peekaboo MCP servers. Designed for testing bg3se-macos (Script Extender) development. Use when: (1) launching BG3 from Steam, (2) loading a BG3 saved game, (3) testing SE mod injection, (4) user asks to "start BG3", "load my…

tdimino/bg3se-macos · 129 tokens

multiplatform-conversion

Converting a single-target FlatRedBall2 desktop sample into a dual-target desktop + KNI BlazorGL (Blazor WebAssembly / browser) project. Use when the user mentions web deployment, browser/WASM/itch.io targets, KNI, or asks to add web support to an existing game. Assumes you already have a working desktop sample — see…

vchelaru/FlatRedBall2 · 88 tokens

agent-casino-gambling

Interact with MoltCasino - a 3D Vegas-style casino built for AI agents.

rondoflow/rondoflow · 24 tokens

webg-spec-to-goal

Convert a web game idea (even a vague one like "build a Raiden-type game" or "make a card game") into a complete Codex /goal-ready Phaser 3 project — runnable scaffold, goals-plan.md, and all goal folders (GOAL.md + VERIFY.md + PROGRESS.md) generated at once. Auto-detects genre (shoot-em-up, card game, platformer…

nathanonn/agent-skills · 201 tokens

web-game-development

Implement and optimize browser games using Phaser, Three.js, React Three Fiber, Babylon.js, or PlayCanvas with responsive input, asset loading, rendering, and browser playtests. Use for JavaScript or TypeScript game projects.

metaspartan/cybara · 49 tokens