harvest

harvest is a skill for Claude Code, Codex from darkroomengineering/cc-settings. It costs 59 tokens per session (2,094 once invoked), scanned A, original, MIT.

A process for turning a repeatedly successful coding workflow into a reusable instruction, rule, skill, or team note. It requires evidence that the behavior worked before promoting it.

In plain words
What is it for?
Documenting a proven workflow, creating reusable agent guidance, preparing a skill or rule, and recording whether the evidence supports adopting it.
Why use it?
It helps preserve useful working practices without treating an untested success as a reliable standard.

Skill for Claude CodeCodex

Part of the darkroom plugin — 37 skills, 10 agents, 4 hooks, 1 MCP server shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/darkroomengineering/cc-settings/harvest
Any agent
npx skills add darkroomengineering/cc-settings --skill harvest
Clone the repo
git clone --depth 1 https://github.com/darkroomengineering/cc-settings

Made for: Claude Code, Codex.

Or install darkroom, the plugin that ships this one along with the rest of its 37 skills, 10 agents, 4 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for harvest

README.md
[![agentmods](https://agentmods.dev/badge/skills/darkroomengineering/cc-settings/harvest.svg)](https://agentmods.dev/skills/darkroomengineering/cc-settings/harvest)
Your own site
<a href="https://agentmods.dev/skills/darkroomengineering/cc-settings/harvest"><img src="https://agentmods.dev/badge/skills/darkroomengineering/cc-settings/harvest.svg" alt="Measured on agentmods" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,094 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00059 $0.02094
Opus 5 $0.00030 $0.01047
Sonnet 5 $0.00012 $0.00419
Haiku 4.5 $0.00006 $0.00209

Measured 5d ago against content hash 69d479e8eff3, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

harvest scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/harvest/SKILL.md · 173 lines

How it starts

The opening of the file, as written. The whole thing — 173 lines — stays where its author put it; the contents beside it link to each section on GitHub.

harvest

Extract the repeatable procedure behind an unusually good result and land it as a reviewed cc-settings artifact — with the evidence measured, not asserted. The output is a concrete file (skill, rule, profile section, AGENTS.md diff, or team-knowledge note) plus a filled harvest contract whose verdict (PASS / FAIL / INCONCLUSIVE) decides whether it may be promoted, and to what scope.

This is a ratchet: it only tightens shared standards on behavior it can show repeated or survived a trap. Behavior it cannot measure is marked INCONCLUSIVE and held back, not written up as fact.

Standalone Codex source boundary

Claude frontmatter does not create an isolated fork in standalone Codex. Keep evidence inspection read-only in the current context or use a fresh native reader. Audit native rules under ${CODEX_HOME:-$HOME/.codex}/rules, the installed AGENTS.md, and managed artifacts in the real cc-settings git checkout named by the Codex sentinel's repo_path. Installed plugin/cache files and darkroom/source may be inspected for drift, but never edited as the source repo.

Phase 1 — Witnessed behavior census

Before deciding what to harvest, inventory what was actually seen. For each candidate behavior, record — from evidence, not memory:

  • Witness count: how many independent sessions / transcripts / runs showed it, and therefore multi-witness (≥2) or single-witness (1).
  • What repeated: the steps that were identical every time — the deterministic core.
  • What varied: what differed across witnesses. Decide per difference: noise to drop, or part of the signal to preserve.
  • Evidence inspected: the transcripts, PRs, diffs, or outputs you actually read.
  • Not proven: what you are inferring rather than observing. Name the gaps.

Evidence comes two ways — use whichever the user has:

  1. Interview — 3–5 questions, one at a time: trigger? ordered steps? where the default would have gone wrong? how you knew the output was good? what it refused?
  2. Transcript / diff analysis — the user points at a session, PR, or outputs. Read them, reconstruct the same answers yourself, then confirm with the user.

Read the full file on GitHub · 173 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 173 lines · 59 tokens per session scan A 69d479e8eff3

Subscribe to this mod's changes

harvest is a skill published in the GitHub repository darkroomengineering/cc-settings (43 stars, last pushed 2d ago), licensed MIT. It adds 59 tokens to every session and 2,094 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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