Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add datit309/supergraph --skill threejs-interactiongit clone --depth 1 https://github.com/datit309/supergraphWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/datit309/supergraph/threejs-interaction)<a href="https://agentmods.dev/skills/datit309/supergraph/threejs-interaction"><img src="https://agentmods.dev/badge/skills/datit309/supergraph/threejs-interaction/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/datit309/supergraph/threejs-interaction"><img src="https://agentmods.dev/badge/skills/datit309/supergraph/threejs-interaction.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00044 | $0.04031 |
| Opus 5.5 | $0.00018 | $0.01612 |
| Sonnet 5.5 | $0.00009 | $0.00806 |
| Haiku 4.5 | $0.00004 | $0.00403 |
Grade A, and why
threejs-interaction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to threejs-interaction — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 661 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Three.js Interaction
Quick Start
import * as THREE from "three";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
// Camera controls
const controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
// Raycasting for click detection
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
function onClick(event) {
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObjects(scene.children);
if (intersects.length > 0) {
console.log("Clicked:", intersects[0].object);
}
}
window.addEventListener("click", onClick);
Raycaster
Basic Raycasting
const raycaster = new THREE.Raycaster();
// From camera (mouse picking)
raycaster.setFromCamera(mousePosition, camera);
// From any origin and direction
raycaster.set(origin, direction); // origin: Vector3, direction: normalized Vector3
// Get intersections
const intersects = raycaster.intersectObjects(objects, recursive);
// intersects array contains:
// {
// distance: number, // Distance from ray origin
// point: Vector3, // Intersection point in world coords
// face: Face3, // Intersected face
// faceIndex: number, // Face index
// object: Object3D, // Intersected object
// uv: Vector2, // UV coordinates at intersection
// uv1: Vector2, // Second UV channel
// normal: Vector3, // Interpolated face normal
// instanceId: number // For InstancedMesh
// }
Mouse Position Conversion
const mouse = new THREE.Vector2();
function updateMouse(event) {
// For full window
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
}
// For specific canvas element
function updateMouseCanvas(event, canvas) {
const rect = canvas.getBoundingClientRect();
mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 661 lines · 44 tokens per session scan A 1bb23f0388d3
threejs-interaction is a skill published in the GitHub repository datit309/supergraph (22 stars, last pushed 2d ago), licensed MIT. It adds 44 tokens to every session and 4,031 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to threejs-interaction, differing in 0 lines, and is treated as a copy.
Other skills, from other repositories
playwright-cli
Automates browser interactions for testing and validating your own web applications using playwright-cli. Use when you need terminal-first browser control for navigation, form filling, screenshots, tracing, bound browser sessions, debugging, or generating Playwright test code. Only use against applications you own or…
playwright-qa
QA engineering workflows on top of Playwright. Use when a QA engineer asks to design test cases from a ticket, PRD or acceptance criteria, decide what to automate, write a bug report from a failing test or trace, convert manual test cases (TestRail, Xray, CSV) into Playwright specs with case-ID traceability, or review…
safari-extension-control-workflow
Guide macOS Safari integration decisions across Safari Web Extensions, Safari Web Inspector Extensions, Safari App Extensions, SafariServices APIs, content blockers, extension messaging, and app-to-Safari control surfaces. Use when the user wants a Mac app to extend, message, open, inspect, debug, or coordinate with…
safari-mcp-workflow
Inspect a scoped live site in Safari through Safari Technology Preview's local MCP server. Use for Safari-specific DOM, console, network, screenshot, accessibility, performance, interaction, responsive, or print-media evidence.
playwright-skill
Current Playwright (1.64) patterns for writing, debugging, and scaling reliable test suites. Use for any Playwright task, even ones you think you know, because the guides cover APIs and CLI flags newer than most training data. Covers writing or fixing tests, locators, a failing or flaky test, a trace.zip or error…
playwright-migration
Step-by-step migration guides for moving to Playwright from Cypress or Selenium/WebDriver — command mappings, architecture changes, and incremental adoption strategies.