Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/davidcasan/mcp-ae2/skillnpx skills add davidcasan/MCP-AE2 --skill skillgit clone --depth 1 https://github.com/davidcasan/MCP-AE2Wrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/davidcasan/mcp-ae2/skill)<a href="https://agentmods.dev/skills/davidcasan/mcp-ae2/skill"><img src="https://agentmods.dev/badge/skills/davidcasan/mcp-ae2/skill.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00109 | $0.02138 |
| Opus 5 | $0.00055 | $0.01069 |
| Sonnet 5 | $0.00022 | $0.00428 |
| Haiku 4.5 | $0.00011 | $0.00214 |
Grade A, and why
ae-mcp scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to ae-mcp — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 287 lines — stays where its author put it; the contents beside it link to each section on GitHub.
After Effects MCP Skill
Overview
This skill enables automation of Adobe After Effects through MCP tools. It covers project management, composition creation, layer manipulation, animation, effects, and expressions.
Critical Property Path Formats
After Effects properties require exact naming. Common patterns:
Transform properties:
- Position:
"Position" - Scale:
"Scale" - Rotation:
"Rotation"or"Z Rotation" - Opacity:
"Opacity" - Anchor Point:
"Anchor Point"
Text properties:
- Source Text:
"Source Text" - For text animators: Use relative paths like
"Opacity"within animator context
Shape layer properties:
- Position within shape group:
"Contents.Shape 1.Transform.Position" - Scale within shape group:
"Contents.Shape 1.Transform.Scale"
Effect properties:
- Effect parameter:
"Effects.Gaussian Blur.Blurriness"
Value Formats by Property Type
Different properties require specific value formats:
Position: {"x": 960, "y": 540} or [960, 540]
Scale: [100, 100] (percentages)
Rotation: 45 (degrees)
Opacity: 100 (percentage, 0-100)
Color (RGB 0-1 range): {"r": 1.0, "g": 0.5, "b": 0.0}
Source Text: String value
Common Workflows
1. Creating a Basic Animated Scene
1. Create project (optional name)
2. Create composition with specs (width, height, duration, frameRate)
3. Add layers (solid, shape, text, AV)
4. Set initial properties (position, scale, opacity)
5. Add keyframes at different times
6. Apply easing for smooth motion
7. Save project
2. Text Animation Pattern
1. Add text layer with content
2. Set text properties (fontSize, color, position, justification)
3. Use create_text_animator for preset animations:
- typewriter
- fadeInChars
- scaleInChars
- slideInChars
- randomize
- wave
4. Or manually add keyframes to text properties
3. Effect Application Pattern
1. Apply effect to layer using apply_effect
2. Modify effect properties using modify_effect_properties
3. Or use apply_effect_template for preset effects:
- gaussianBlur, directionalBlur, glassBlur
- curves, colorBalance, brightnessContrast, vibrance
- glow, dropShadow, vignette
- cinematicLook, vhsRetro, neonGlow, filmGrain
- chromaticAberration, duotone
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 287 lines · 109 tokens per session scan A 9125aad2acf2
ae-mcp is a skill published in the GitHub repository davidcasan/MCP-AE2 (0 stars, last pushed 17d ago), licensed MIT. It adds 109 tokens to every session and 2,138 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to ae-mcp, differing in 0 lines, and is treated as a copy.
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