game-development

game-development is a skill for Claude Code from DDS-Solutions/AI-TadPole-OS. It costs 18 tokens per session (680 once invoked), scanned A, original, MIT.

A game-development routing skill that directs work to more specific guidance for web, mobile, PC, 2D, 3D, or multiplayer games.

In plain words
What is it for?
Use it when planning or building a game and the project needs platform-specific or genre-specific direction.
Why use it?
It helps choose relevant game-development guidance without treating every type of game as the same problem.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it when planning or building a game and the project needs platform-specific or genre-specific direction.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dds-solutions/ai-tadpole-os/game-development
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add DDS-Solutions/AI-TadPole-OS --skill game-development
Clone the repo
git clone --depth 1 https://github.com/DDS-Solutions/AI-TadPole-OS

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-development

README.md
[![agentmods](https://agentmods.dev/badge/skills/dds-solutions/ai-tadpole-os/game-development.svg)](https://agentmods.dev/skills/dds-solutions/ai-tadpole-os/game-development)
Your own site
<a href="https://agentmods.dev/skills/dds-solutions/ai-tadpole-os/game-development"><img src="https://agentmods.dev/badge/skills/dds-solutions/ai-tadpole-os/game-development.svg" alt="Measured on agentmods" height="20"></a>
Per session 18 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 680 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00018 $0.00680
Opus 5 $0.00009 $0.00340
Sonnet 5 $0.00004 $0.00136
Haiku 4.5 $0.00002 $0.00068

Measured 7d ago against content hash 2bb14cb1f0f3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

game-development scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agent/skills/game-development/SKILL.md · 51 lines

What it actually says

[!IMPORTANT] AI Context & Knowledge Heritage

  • Subsystem: Agent Skills Registry / game-development
  • Architecture: @docs ARCHITECTURE:Documentation
  • Failure Path: Information drift, legacy terminology, or documentation mismatch.
  • Observability: Traceability via execution/parity_guard.py ([SKILL])

Game Development Orchestrator

Role: Core game architecture and routing hub for platform-specific and genre-specific game sub-skills.


🎯 Progressive Disclosure & Sub-Skill Directory

Read REQUIRED core loop rules below; load specialized Sub-Skills on demand:

Domain / Target Sub-Skill Directory Focus / Technologies
Web Games web-games/SKILL.md HTML5, Canvas, WebGL, PixiJS, Three.js, Phaser
Mobile Games mobile-games/SKILL.md Touch controls, battery optimization, iOS/Android
PC Games pc-games/SKILL.md Steam integration, high-poly assets, desktop performance
2D Systems 2d-games/SKILL.md Sprites, tilemaps, 2D physics, pixel art
3D Systems 3d-games/SKILL.md Shaders, meshes, spatial lighting, PBR materials
Multiplayer multiplayer/SKILL.md Client prediction, server reconciliation, lag compensation
Game Design & Audio game-design/SKILL.md, game-audio/SKILL.md GDD, balance economics, spatial audio, adaptive sound

🔄 1. The Universal Game Loop & Timestep

1. INPUT  ➔ Sample abstracted action bindings (e.g. "jump", "fire").
2. UPDATE ➔ Advance physics & state at a deterministic fixed timestep (e.g. 50Hz / 20ms).
3. RENDER ➔ Interpolate state between ticks and draw to screen (60 FPS = 16.6ms budget).

⚡ 2. Core Architectural Patterns

  • Object Pooling: Mandatory for high-frequency spawns (projectiles, particle effects).
  • State Machines: Use finite state machines (FSM) for character states (Idle ➔ Run ➔ Jump).
  • Action Abstraction: Map actions ("interact") rather than physical hardware keys (KeyE).
Files

What ships with it

10 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 51 lines · 18 tokens per session scan A 2bb14cb1f0f3

Subscribe to this mod's changes

game-development is a skill published in the GitHub repository DDS-Solutions/AI-TadPole-OS (8 stars, last pushed 2d ago), licensed MIT. It adds 18 tokens to every session and 680 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.