design-thinking

design-thinking is a skill for Claude Code, Codex from deciqAI/knowledge-skills. It costs 104 tokens per session (2,079 once invoked), scanned A, original, MIT.

A human-centered product-development method that uses observation, problem definition, idea generation, prototypes, and testing. It checks whether a solution is wanted by users, possible to build, and viable as a business.

In plain words
What is it for?
It helps with user research, personas, divergent ideas, prototyping, iterative testing, and products that work technically but are not being adopted.
Why use it?
It helps teams replace assumptions with evidence when adoption is poor, the real problem is unclear, or everyone is committed to one solution.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/deciqai/knowledge-skills/design-thinking
Any agent
npx skills add deciqAI/knowledge-skills --skill design-thinking
Clone the repo
git clone --depth 1 https://github.com/deciqAI/knowledge-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-thinking

README.md
[![agentmods](https://agentmods.dev/badge/skills/deciqai/knowledge-skills/design-thinking.svg)](https://agentmods.dev/skills/deciqai/knowledge-skills/design-thinking)
Your own site
<a href="https://agentmods.dev/skills/deciqai/knowledge-skills/design-thinking"><img src="https://agentmods.dev/badge/skills/deciqai/knowledge-skills/design-thinking.svg" alt="Measured on agentmods" height="20"></a>
Per session 104 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,079 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00104 $0.02079
Opus 5 $0.00052 $0.01040
Sonnet 5 $0.00021 $0.00416
Haiku 4.5 $0.00010 $0.00208

Measured 6d ago against content hash f8513564fe9a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

design-thinking scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

design-thinking/SKILL.md · 125 lines

How it starts

The opening of the file, as written. The whole thing — 125 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design Thinking

Overview

Design thinking — formalized by Tim Brown at IDEO and Stanford's d.school, grounded in Simon (1969) and Rittel's "wicked problems" — replaces assumption-driven decisions with evidence from observed human behavior. Its three-lens test: every viable innovation must sit at the intersection of desirability, feasibility, and viability. Most product failures are desirability failures; teams built something technically sound that people did not want.

Composes with neighbors: use jobs-to-be-done alongside the Define stage; use mvp after Prototype; use lean-startup as the execution engine after the full five-stage cycle.

When to Use

Apply when:

  • The real user problem is not yet understood — team has a solution but no observed-behavior evidence
  • User adoption is failing despite a technically sound product (unresolved desirability gap)
  • Team is locked into one solution direction and needs divergent thinking first
  • Problem has multiple conflicting stakeholders and no single correct answer
  • Team states "we already know what users need" without observational evidence
  • An AI/LLM feature demos well but stalls in real use — high AI capex and AI-native competition, yet users won't adopt the generic chatbot (a desirability, not capability, gap)

When NOT to use:

  • Problem and solution both well-understood; challenge is execution only
  • Less than two weeks available for genuine user research (produces assumption-laundering)
  • Regulatory constraints preclude prototyping before specification
  • Team cannot access real users at all

Coaching Novices (Adaptive Front Door)

Engine mode: concrete challenge → run The Process. Coach mode: unfamiliar user → guide step by step. In Coach mode, respond one step at a time. Each [WAIT] is a hard stop — output only that step's question, then stop.

  1. Design thinking is a five-step process for building things people actually want: observe first, prototype cheaply, iterate on what you observe (not what you assumed).
  2. Check fit: does the team know — based on observation, not assumption — why users behave as they do? If yes and solution is validated, divergent stages may not be needed.
  3. Elicit their real case: product/service, who are the users, what is the current evidence of user behavior?

[WAIT — do not advance until user responds]

  1. Start with Empathize: "When did someone on the team last directly observe a user — not a survey, not analytics, but watch a person use the product?"

[WAIT — do not advance until user responds]

  1. Close by naming the insight they most need and which stage is most likely to surface it.

[WAIT — do not advance until user responds]

Read the full file on GitHub · 125 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 125 lines · 104 tokens per session scan A f8513564fe9a

Subscribe to this mod's changes

design-thinking is a skill published in the GitHub repository deciqAI/knowledge-skills (10 stars, last pushed 4d ago), licensed MIT. It adds 104 tokens to every session and 2,079 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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