narrative-fallacy

narrative-fallacy is a skill for Claude Code, Codex from deciqAI/knowledge-skills. It costs 136 tokens per session (2,007 once invoked), scanned A, original, MIT.

A thinking aid for spotting stories that make past events seem inevitable even though chance and circumstances may have played a large role. It is also called the narrative fallacy.

In plain words
What is it for?
It helps review case studies, founder biographies, post-mortems, market explanations, and strategies copied from another company.
Why use it?
It reduces overconfidence in neat explanations built after an event, especially when only successful examples are visible.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps review case studies, founder biographies, post-mortems, market explanations, and strategies copied from another company.

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Install with agentmods
npx agentmods add skills/deciqai/knowledge-skills/narrative-fallacy
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add deciqAI/knowledge-skills --skill narrative-fallacy
Clone the repo
git clone --depth 1 https://github.com/deciqAI/knowledge-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for narrative-fallacy

README.md
[![agentmods](https://agentmods.dev/badge/skills/deciqai/knowledge-skills/narrative-fallacy/github.svg)](https://agentmods.dev/skills/deciqai/knowledge-skills/narrative-fallacy)
Your own site
<a href="https://agentmods.dev/skills/deciqai/knowledge-skills/narrative-fallacy"><img src="https://agentmods.dev/badge/skills/deciqai/knowledge-skills/narrative-fallacy/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for narrative-fallacy

Your own site · 80×15
<a href="https://agentmods.dev/skills/deciqai/knowledge-skills/narrative-fallacy"><img src="https://agentmods.dev/badge/skills/deciqai/knowledge-skills/narrative-fallacy.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 136 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,007 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00136 $0.02007
Opus 5 $0.00068 $0.01004
Sonnet 5 $0.00027 $0.00401
Haiku 4.5 $0.00014 $0.00201

Measured 9d ago against content hash ffad717ddccc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

narrative-fallacy scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

narrative-fallacy/SKILL.md · 121 lines

How it starts

The opening of the file, as written. The whole thing — 121 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Narrative Fallacy

Overview

The narrative fallacy is the tendency to construct retrospective causal stories that make past events seem inevitable — even when those events were largely random or contingent. Named by Nassim Taleb (The Black Swan, 2007, ch. 6); grounded in Kahneman's "illusion of understanding" (Thinking, Fast and Slow, 2011, ch. 19). Three structural drivers: causal hunger (brains auto-infer causation from sequence), retrospective selection (only survivors are visible), coherence comfort (tidy stories feel true).

Composes with hindsight-bias, survivorship-bias, black-swan, first-principles, and probabilistic-thinking.

When to Use

  • You're reading a business case study or founder biography and drawing lessons
  • A post-mortem produces a satisfyingly neat single root cause
  • A pundit explains a market or political event with one dominant narrative — after it happened
  • You're constructing a strategy based on what worked at another company
  • Someone says "the story is too neat," "after-the-fact rationalization," or "post-hoc explanation"
  • A sweeping tech-transformation story is driving action — "AI changes everything," AI capex / GPU spend is "self-justifying," "AI bubble," or a viral demo is standing in for measured ROI

Not when: causal structure is genuinely well-understood (physics, tested medicine); the narrative is a hypothesis to test; storytelling is the medium and you already treat it as a compression.

Coaching Novices (Adaptive Front Door)

  • Engine mode: user has a specific compelling narrative → run The Process directly.
  • Coach mode: user is new or has no concrete case → guide step by step.

In Coach mode, respond one step at a time. Each [WAIT] is a hard stop — output only that step's question, then stop.

  1. One-line: when a story explains the past with neat causal clarity, suspect the narrative fallacy — minds construct causal sequences automatically, even from random events.
  2. Check fit: physical sciences have genuine causal understanding; most business / political / historical narratives don't.
  3. Elicit: what's the story? What causes does it identify? What outcome does it explain?

[WAIT — do not advance until user responds]

  1. Probe: what does the narrative strip out (non-survivors, contingencies, unknowns at the time)? Would the narrative survive if the outcome had been different?

[WAIT — do not advance until user responds]

  1. Close: reframe the narrative as a compressed retrospective + name the operational implication if lessons were about to be drawn.

[WAIT — do not advance until user responds]

Read the full file on GitHub · 121 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 121 lines · 136 tokens per session scan A ffad717ddccc

Subscribe to this mod's changes

narrative-fallacy is a skill published in the GitHub repository deciqAI/knowledge-skills (10 stars, last pushed 10d ago), licensed MIT. It adds 136 tokens to every session and 2,007 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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