neurological-levels

neurological-levels is a skill for Claude Code, Codex from deciqAI/knowledge-skills. It costs 94 tokens per session (1,805 once invoked), scanned A, original, MIT.

A six-level framework for diagnosing where a change problem lives: surroundings, actions, skills, beliefs, identity, or purpose.

In plain words
What is it for?
Use it to diagnose repeated execution failures, behavior changes that revert, and culture or professional-identity changes.
Why use it?
It helps explain why training or behavior changes often fail when the real problem is deeper than what someone does.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to diagnose repeated execution failures, behavior changes that revert, and culture or professional-identity changes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/deciqai/knowledge-skills/neurological-levels
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add deciqAI/knowledge-skills --skill neurological-levels
Clone the repo
git clone --depth 1 https://github.com/deciqAI/knowledge-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for neurological-levels

README.md
[![agentmods](https://agentmods.dev/badge/skills/deciqai/knowledge-skills/neurological-levels/github.svg)](https://agentmods.dev/skills/deciqai/knowledge-skills/neurological-levels)
Your own site
<a href="https://agentmods.dev/skills/deciqai/knowledge-skills/neurological-levels"><img src="https://agentmods.dev/badge/skills/deciqai/knowledge-skills/neurological-levels/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for neurological-levels

Your own site · 80×15
<a href="https://agentmods.dev/skills/deciqai/knowledge-skills/neurological-levels"><img src="https://agentmods.dev/badge/skills/deciqai/knowledge-skills/neurological-levels.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 94 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,805 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00094 $0.01805
Opus 5 $0.00047 $0.00903
Sonnet 5 $0.00019 $0.00361
Haiku 4.5 $0.00009 $0.00180

Measured 9d ago against content hash 9c88208cb14a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

neurological-levels scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

neurological-levels/SKILL.md · 121 lines

How it starts

The opening of the file, as written. The whole thing — 121 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Neurological Levels

Overview

Robert Dilts' Neurological Levels maps how change propagates through a 6-level hierarchy (grounded in Bateson 1972): change at a HIGHER level cascades down automatically; change at a LOWER level reverts under pressure.

L1 Environment (where/when) → L2 Behavior (what you do) → L3 Capability (skills/strategy) → L4 Beliefs/Values (what you believe matters) → L5 Identity (who you are) → L6 Purpose (why beyond yourself).

The diagnostic question: "At which level does this problem actually live?" Most interventions fail because they target L2 for problems that live at L4–L5.

  • Use BEFORE [okr-goal-setting] — verify identity/belief alignment before setting L2–3 OKRs.
  • Use WITH [intrinsic-drive] — intrinsic drive lives at L4–6; this skill locates where to rebuild it.

When to Use

  • A behavior change has been attempted and reverted more than once
  • Someone knows what they should do but consistently does not do it
  • Strategy understood but execution fails repeatedly in the same ways
  • "Playing not to lose" rather than "playing to win" — a L5 identity signal
  • Someone adopting a new professional identity (IC to leader, employee to founder)

When NOT to use: Problem is genuinely L1 (environment is the constraint); skills are the bottleneck and person agrees to L3 training; acute crisis (stabilize first); applying it as external label without engagement.


Coaching Novices (Adaptive Front Door)

  • Engine mode: concrete case → run The Process directly.
  • Coach mode: unfamiliar or no case → guide step by step.

In Coach mode, respond one step at a time. Each [WAIT] is a hard stop — output only that step's question, then stop.

  1. Frame: "Persistent failures usually mean intervening at the wrong level. Higher-level changes cascade down automatically."
  2. Check fit: "What have you tried? At what level? What happened under pressure?"
  3. Elicit case: "Describe a change that didn't stick. Was the reversion L1 circumstances / L2 actions / L3 know-how / L4 disbelief / L5 identity?"

[WAIT — do not advance until user responds]

  1. Process: "Name the level where resistance lives. What intervention at THAT level looks like — not fixing the symptom."

[WAIT — do not advance until user responds]

  1. Close: "What insight did you just uncover about where to intervene?"

[WAIT — do not advance until user responds]

Read the full file on GitHub · 121 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 121 lines · 94 tokens per session scan A 9c88208cb14a

Subscribe to this mod's changes

neurological-levels is a skill published in the GitHub repository deciqAI/knowledge-skills (10 stars, last pushed 10d ago), licensed MIT. It adds 94 tokens to every session and 1,805 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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