manage-teams

manage-teams is a skill for Claude Code from desirecore/market. It costs 47 tokens per session (3,054 once invoked), scanned A, original, MIT.

A system for creating and managing lasting teams of coding agents, including their members, supervisors, shared folders, and team repositories.

In plain words
What is it for?
Use it to inspect, create, govern, publish, install, or synchronise agent teams. It is intended for ongoing collaboration, not one-off expert opinions or temporary file exploration.
Why use it?
It helps when several agents must work together over time with a stable structure. It also adds checks before changing, publishing, installing, or synchronising a team.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Good fit Use it to inspect, create, govern, publish, install, or synchronise agent teams. It is intended for ongoing collaboration, not one-off expert opinions or temporary file exploration.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/desirecore/market/manage-teams
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add desirecore/market --skill manage-teams
Clone the repo
git clone --depth 1 https://github.com/desirecore/market

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for manage-teams

README.md
[![agentmods](https://agentmods.dev/badge/skills/desirecore/market/manage-teams/github.svg)](https://agentmods.dev/skills/desirecore/market/manage-teams)
Your own site
<a href="https://agentmods.dev/skills/desirecore/market/manage-teams"><img src="https://agentmods.dev/badge/skills/desirecore/market/manage-teams/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for manage-teams

Your own site · 80×15
<a href="https://agentmods.dev/skills/desirecore/market/manage-teams"><img src="https://agentmods.dev/badge/skills/desirecore/market/manage-teams.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,054 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.03054
Opus 5 $0.00023 $0.01527
Sonnet 5 $0.00009 $0.00611
Haiku 4.5 $0.00005 $0.00305

Measured 4d ago against content hash 4bf466c46e04, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

manage-teams scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/manage-teams/SKILL.md · 221 lines

How it starts

The opening of the file, as written. The whole thing — 221 lines — stays where its author put it; the contents beside it link to each section on GitHub.

manage-teams Skill

L0: One-line Summary

Use ManageTeam to inspect, create, and govern Agent teams, with the required checks before organizational changes or remote synchronization.

L1: When to Use

Use a team when:

  • multiple Agents need sustained collaboration around one task and a shared team workdir;
  • a stable supervisor, membership, or parent-child organizational structure is required;
  • a team repository must be published, installed, or synchronized.

Do not create a team when:

  • one expert is needed once: use Delegate(mode="sync" | "async");
  • several experts only need to provide one-off opinions: use Delegate(mode="fan-out");
  • the work is temporary file exploration: use a Worker instead of creating a lasting organization.

A team defines organization, shared directories, and governance. Actual work is still dispatched to members with Delegate.

L2: Execution Specification

1. Inspect Before Mutating

  • If teamId is unknown, call ManageTeam(action="list") first.
  • Before modifying, disbanding, or synchronizing a team, call ManageTeam(action="get", teamId=...) and verify its name, type, supervisor, members, local repository directory, and remote state.
  • Never guess a path under ~/.desirecore; use only the absolute repository path returned by get.
  • list can filter by parentTeamId. With tree=true, teamId selects the subtree root and parentTeamId is ignored.

2. Action Reference

action Purpose Key parameters and notes
list List teams or an organization tree parentTeamId?, tree?, teamId?
get Inspect one team and its repository path teamId
create Create an ephemeral team name or task; supervisor?, members?, memberRouting?, parentTeamId?, workdirMode?
add_member Add one member teamId, agentId
add_members Add members in a batch teamId, members
remove_member Remove one member teamId, agentId
remove_members Remove members in a batch teamId, members
set_supervisor Replace the supervisor teamId, agentId
set_member_source Declare where a member Agent comes from teamId, agentId, memberSource; git needs url (https, will be cloned) and ref (defaults to main), registry needs id+version, core/local need nothing else
update Partially update team configuration teamId; supports name/type/isolation/parentTeamId/description/avatar/avatarImage
promote Promote an ephemeral team to persistent teamId; one-way and never implicit
disband Disband a team teamId; explain impact and confirm unless explicitly requested
fork_team Install a team from a remote repository url; name?, installMembers?; enters approval
push Push a local team to its connected remote teamId; enters approval
pull Pull and validate a team from its connected remote teamId; enters approval

Read the full file on GitHub · 221 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago Changed · +2 lines 4bf466c46e04
  2. 9d ago First seen · 219 lines · 47 tokens per session scan A 81de0713bed2

Subscribe to this mod's changes

manage-teams is a skill published in the GitHub repository desirecore/market (2 stars, last pushed yesterday), licensed MIT. It adds 47 tokens to every session and 3,054 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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