cobejs

cobejs is a skill for Claude Code, Codex from devinilabs/pro-skill. It costs 31 tokens per session (651 once invoked), scanned A, a copy of cobejs, MIT.

A guide for adding a lightweight interactive globe rendered on a canvas, with rotation and location markers, using cobe.js.

In plain words
What is it for?
Use it in hero or about sections, with responsive sizing, markers, animation controls, and cleanup when the globe is removed.
Why use it?
It provides a focused way to show a decorative or interactive globe without relying on a larger 3D framework.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it in hero or about sections, with responsive sizing, markers, animation controls, and cleanup when the globe is removed.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/devinilabs/pro-skill/cobejs
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add devinilabs/pro-skill --skill cobejs
Clone the repo
git clone --depth 1 https://github.com/devinilabs/pro-skill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cobejs

README.md
[![agentmods](https://agentmods.dev/badge/skills/devinilabs/pro-skill/cobejs.svg)](https://agentmods.dev/skills/devinilabs/pro-skill/cobejs)
Your own site
<a href="https://agentmods.dev/skills/devinilabs/pro-skill/cobejs"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/cobejs.svg" alt="Measured on agentmods" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 651 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.00651
Opus 5 $0.00015 $0.00326
Sonnet 5 $0.00006 $0.00130
Haiku 4.5 $0.00003 $0.00065

Measured 3d ago against content hash 4f050b7495a5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

cobejs scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to cobejs — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

agent-skills/web-design/cobejs/SKILL.md · 83 lines

How it starts

The opening of the file, as written. The whole thing — 83 lines — stays where its author put it; the contents beside it link to each section on GitHub.

cobe.js — Lightweight WebGL Globe Skill

When to use

  • A “spinning globe” / location markers in hero or about pages
  • You want a small, focused globe lib (not full three.js)
  • Decorative + interactive (markers, rotation) with minimal setup

Key APIs/patterns

  • Core:
    • import createGlobe from "cobe"
    • const globe = createGlobe(canvas, { ...options, onRender(state) { ... } })
  • Important options (common):
    • devicePixelRatio, width, height
    • phi, theta (rotation angles)
    • scale, dark, diffuse
    • baseColor, markerColor, glowColor
    • markers: [{ location: [lat, lon], size, color? }]
  • Lifecycle:
    • globe.toggle() pauses RAF
    • globe.destroy() removes instance

Common pitfalls

  • Canvas sizing mismatch
    • Set CSS size AND set canvas width/height scaled for DPR.
  • Not updating on resize
    • Recompute width/height and recreate or update params.
  • Too high DPR on mobile
    • Clamp DPR to 1–2.

Quick recipe: responsive globe with markers

import createGlobe from "cobe";

const canvas = document.getElementById("cobe");
let phi = 0;

function setup() {
  const rect = canvas.getBoundingClientRect();
  const dpr = Math.min(window.devicePixelRatio, 2);
  canvas.width = Math.round(rect.width * dpr);
  canvas.height = Math.round(rect.height * dpr);

  const globe = createGlobe(canvas, {
    devicePixelRatio: dpr,
    width: canvas.width,
    height: canvas.height,
    phi: 0,
    theta: 0.2,
    dark: 0,
    diffuse: 1.2,
    scale: 1,
    mapSamples: 16000,
    mapBrightness: 6,
    baseColor: [0.2, 0.2, 0.25],
    glowColor: [1, 1, 1],
    markerColor: [0.8, 0.5, 1],
    markers: [{ location: [1.3521, 103.8198], size: 0.08 }],
    onRender: (state) => {
      state.phi = phi;
      phi += 0.01;
    },
  });

  return globe;
}

let globe = setup();
window.addEventListener("resize", () => {
  globe.destroy();
  globe = setup();
});

What to ask the user

  • Globe size and placement (hero, section, card)?
  • Marker locations + colors (brand-aligned)?
  • Interaction needs (drag to rotate vs. ambient spin)?

Read the full file on GitHub · 83 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 83 lines · 31 tokens per session scan A 4f050b7495a5

Subscribe to this mod's changes

cobejs is a skill published in the GitHub repository devinilabs/pro-skill (23 stars, last pushed 24d ago), licensed MIT. It adds 31 tokens to every session and 651 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to cobejs, differing in 0 lines, and is treated as a copy.

Related

Other skills, from other repositories

chakra-ui-builder

Build responsive, accessible UI components and layouts using Chakra UI v3, install or configure Chakra UI in new and existing projects, and design scalable themes using tokens, semantic tokens, recipes, and slot recipes. Use this skill whenever a user asks to build, create, or generate any UI component, page, form…

chakra-ui/chakra-ui · 214 tokens

material-ui-tailwind

Integrates Material UI with Tailwind CSS v4 using cascade layers (enableCssLayer, @layer order) and documents Tailwind v3 interoperability (preflight, important, injectFirst, portals). Use when combining MUI with Tailwind utilities, slotProps className, or theme token bridges.

mui/material-ui · 67 tokens

r3f-best-practices

React Three Fiber (R3F) and Poimandres ecosystem best practices. Use when writing, reviewing, or optimizing R3F code. Triggers on tasks involving @react-three/fiber, @react-three/drei, zustand, @react-three/postprocessing, @react-three/rapier, or leva.

zebbern/claude-code-guide · 74 tokens

create-site

Creates a new Power Pages code site (SPA) using React, Angular, Vue, or Astro. Guides through the full process from initial concept to deployed site: requirements discovery, scaffolding, component planning, design, implementation, validation, and deployment. Use when the user wants to create, build, or scaffold a new…

microsoft/power-platform-skills · 73 tokens

fast-typescript-check

Keep www-sacred's TypeScript fast to type-check and fast to run. Use when touching the ASCII/canvas animation components (the only real per-frame code here), tightening type-check wall-clock, or auditing a change for runtime or compiler regressions. Scoped to this repo — a React 19 / Next.js 16 component library plus…

internet-development/www-sacred · 84 tokens

menu-testing-ssr

Server rendering and testing for react-horizontal-scrolling-menu: the library is client-only ('use client' required in React Server Components, else "createContext is not a function"), SSR first paint is controlled by the useIsVisible defaultValue argument (canonical ('first', true) / ('last', false))…

asmyshlyaev177/react-horizontal-scrolling-menu · 144 tokens