character-model-sheet

character-model-sheet is a skill for Claude Code, Codex from devkindhq/ideogram-ai-toolkit. It costs 285 tokens per session (3,188 once invoked), scanned A, original, Apache-2.0.

A character design reference image that shows one character from several angles, plus close-up details, colors, and a short description. It helps artists keep the design consistent.

In plain words
What is it for?
Use it to create a generation prompt and a structured breakdown of a character reference image. It can support work by illustrators, riggers, game teams, and animation teams.
Why use it?
It removes the need to explain a character separately for every view or artist. The full design is collected in one image before drawing, modelling, or animation begins.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create a generation prompt and a structured breakdown of a character reference image. It can support work by illustrators, riggers, game teams, and animation teams.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/devkindhq/ideogram-ai-toolkit/character-model-sheet
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add devkindhq/ideogram-ai-toolkit --skill character-model-sheet
Clone the repo
git clone --depth 1 https://github.com/devkindhq/ideogram-ai-toolkit

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for character-model-sheet

README.md
[![agentmods](https://agentmods.dev/badge/skills/devkindhq/ideogram-ai-toolkit/character-model-sheet/github.svg)](https://agentmods.dev/skills/devkindhq/ideogram-ai-toolkit/character-model-sheet)
Your own site
<a href="https://agentmods.dev/skills/devkindhq/ideogram-ai-toolkit/character-model-sheet"><img src="https://agentmods.dev/badge/skills/devkindhq/ideogram-ai-toolkit/character-model-sheet/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for character-model-sheet

Your own site · 80×15
<a href="https://agentmods.dev/skills/devkindhq/ideogram-ai-toolkit/character-model-sheet"><img src="https://agentmods.dev/badge/skills/devkindhq/ideogram-ai-toolkit/character-model-sheet.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 285 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,188 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00285 $0.03188
Opus 5.5 $0.00114 $0.01275
Sonnet 5.5 $0.00057 $0.00638
Haiku 4.5 $0.00028 $0.00319

Measured 1mo ago against content hash 8e5970205918, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

character-model-sheet scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/character-model-sheet/SKILL.md · 210 lines

How it starts

The opening of the file, as written. The whole thing — 210 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Character Model Sheet

A character model sheet is a single generated image that shows a character's complete design at once — not one pose, but a full-body turnaround (front, 3/4, side, back), a head & detail close-up sheet, a color palette, and a short overview block naming the character, its role, and its personality. It's the format riggers, illustrators, and game/animation studios use to lock a character's design before it's animated, modeled, or drawn by a second artist — the point is consistency across angles, not a single nice pose.

This is a sibling to brand-identity-sheet (same two-artifact workflow, same Ideogram generation pattern) but for characters instead of brand systems, and a sibling to logo-prompting's "single mark" discipline scaled up to "single character, many views."

The two artifacts this skill produces

  1. A generation prompt — a tight descriptive paragraph, Ideogram-legible, that produces the sheet in one shot.
  2. A compositional deconstruction — a structured JSON breakdown of the resulting image (or of a reference image the user supplies) with a high_level_description and an elements array of {type, bbox, desc} / {type: "text", bbox, text, desc} entries. This is what makes the sheet reusable: another agent (an animator, a modeler, a second illustrator) can read the bbox spec and know exactly which panel is the front view, which is the face close-up, which is the color swatch bar, without re-looking at the image. See references/composition-spec-format.md for the full schema — it's the same schema brand-identity-sheet uses, unmodified, because the annotation problem (precisely locating panels/text in a multi-panel design sheet) is identical regardless of subject.

Always produce both. The paragraph prompt is what you feed the image model; the compositional deconstruction is what you save back to the vault so the sheet's structure survives past the single image (feeding animation, modeling, or a second illustrator's work later).

Read the full file on GitHub · 210 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 210 lines · 285 tokens per session scan A 8e5970205918

Subscribe to this mod's changes

character-model-sheet is a skill published in the GitHub repository devkindhq/ideogram-ai-toolkit (2 stars, last pushed 6d ago), licensed Apache-2.0. It adds 285 tokens to every session and 3,188 once invoked, about $0.0011 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

appllama-usage

Use the Appllama MCP (mcp.appllama.io) well — research real top-grossing mobile apps, their screens, flows, and UI elements, then build from what you learn. Load when the Appllama MCP is connected and the task involves building a mobile app or screen, researching app design patterns, studying…

Appllama/appllama-skills · 124 tokens

appllama-app-design-skill

Build native-feeling, benchmark-quality mobile app screens (Expo / React Native). Use when designing or implementing any mobile UI — screens, flows, onboarding, paywalls, tab bars, sheets, settings, empty states — or when polishing motion, navigation, typography, dark mode, or perceived performance. Enforces Apple HIG…

Appllama/appllama-skills · 184 tokens

excalidraw

Use when user requests diagrams, flowcharts, architecture charts, or visualizations. Also use proactively when explaining systems with 3+ components, complex data flows, or relationships that benefit from visual representation. Generates .excalidraw files and exports to PNG/SVG via Kroki API or locally using…

Agents365-ai/excalidraw-skill · 73 tokens

build-for-good-ux

Audit, build, or refactor frontend UI components, pages, forms, and interactive flows to implement complete UX states (loading, success, error, empty), resilient async degradation, accessible button interactions, error recovery, Fitts's Law mobile touch targets, and choice simplification. Use when creating or…

alper-dev/build-for-good-ux-skill · 87 tokens

html-slides

A workflow for creating a presentation as one self-contained HTML file sized for a 1920×1080 screen. It supports several visual styles and can export to PPTX when requested.

ontology-of-everything/SemanticSkills · 82 tokens

visualkan

Generate visual explanations (whiteboard, infographic, presentation, diagram, mindmap, mockup) from any content, via native subscription image generation or an API backend (OpenAI, Gemini, OpenRouter, Grok).

dapih/visualkan · 47 tokens