concept-grid-generator

concept-grid-generator is a skill for Claude Code, Codex from devkindhq/ideogram-ai-toolkit. It costs 255 tokens per session (2,146 once invoked), scanned A, original, Apache-2.0.

A single image sheet that places several different icon or visual-motif ideas side by side in labeled tiles. The color palette and drawing method stay consistent so the ideas can be compared fairly.

In plain words
What is it for?
Use it to compare candidate logos, icons, symbols, or other visual motifs. It is intended for selecting an idea worth developing further.
Why use it?
It makes choosing a visual direction quicker by showing alternatives together before investing in a finished design.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to compare candidate logos, icons, symbols, or other visual motifs. It is intended for selecting an idea worth developing further.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/devkindhq/ideogram-ai-toolkit/concept-grid-generator
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add devkindhq/ideogram-ai-toolkit --skill concept-grid-generator
Clone the repo
git clone --depth 1 https://github.com/devkindhq/ideogram-ai-toolkit

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for concept-grid-generator

README.md
[![agentmods](https://agentmods.dev/badge/skills/devkindhq/ideogram-ai-toolkit/concept-grid-generator/github.svg)](https://agentmods.dev/skills/devkindhq/ideogram-ai-toolkit/concept-grid-generator)
Your own site
<a href="https://agentmods.dev/skills/devkindhq/ideogram-ai-toolkit/concept-grid-generator"><img src="https://agentmods.dev/badge/skills/devkindhq/ideogram-ai-toolkit/concept-grid-generator/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for concept-grid-generator

Your own site · 80×15
<a href="https://agentmods.dev/skills/devkindhq/ideogram-ai-toolkit/concept-grid-generator"><img src="https://agentmods.dev/badge/skills/devkindhq/ideogram-ai-toolkit/concept-grid-generator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 255 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,146 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00255 $0.02146
Opus 5.5 $0.00102 $0.00858
Sonnet 5.5 $0.00051 $0.00429
Haiku 4.5 $0.00026 $0.00215

Measured 1mo ago against content hash 21f120e6bff7, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

concept-grid-generator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/concept-grid-generator/SKILL.md · 146 lines

How it starts

The opening of the file, as written. The whole thing — 146 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Concept Grid Generator

A concept grid is a single generated image that puts several genuinely distinct motif/icon concepts side by side as labeled tiles, with the palette and the rendering technique held identical across every tile. It exists to make choosing between candidate ideas cheap: one generation, one review pass, instead of running a full brand-identity-sheet or character-model-sheet for every candidate and comparing finished boards after the fact.

Why this exists — cheap N-distinct-concepts comparison vs. N expensive full boards

A full identity sheet or character sheet is a composition-heavy, multi-panel, QUALITY-rendered generation — it's the right tool once a direction is picked, but it's the wrong tool for picking between directions. Running three full boards to compare three candidate motifs triples the cost and the review burden for a decision that doesn't need six-panel context, it needs to see the marks next to each other. A concept grid answers "which of these ideas is worth developing" in one generation by holding everything except the concept itself constant, so the only variable a reviewer has to judge is the idea.

This is different from varying a locked idea (bulk-image-generation-workflow, which holds style_description byte-for-byte identical and varies pose/prop/angle within one concept) and different from exploring a whole brand loosely (moodboard-generator, which explores nine categories — palette, type, imagery, mood — with the palette itself still open). Here, the palette and the rendering technique are the two things locked before drafting a single tile, and what varies is the concept — the actual form/idea each tile represents.

The two-stage handoff — Set A (this skill) → Set B (lock-in)

Treat this skill as Set A and brand-identity-sheet / character-model-sheet as Set B. Never skip straight to a full board for every candidate concept — that's the expensive path this skill exists to avoid. And never treat the grid image itself as a finished deliverable — a tile in a comparison sheet is a rough, small, same-technique sketch next to five others; it hasn't been rendered at the scale, polish, or system-context a shipped identity sheet or character sheet needs.

Read the full file on GitHub · 146 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 146 lines · 255 tokens per session scan A 21f120e6bff7

Subscribe to this mod's changes

concept-grid-generator is a skill published in the GitHub repository devkindhq/ideogram-ai-toolkit (2 stars, last pushed 6d ago), licensed Apache-2.0. It adds 255 tokens to every session and 2,146 once invoked, about $0.0010 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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