craft

A design and implementation guide for building distinctive frontend interfaces, meaning the pages and controls people see and use in a web app.

In plain words
What is it for?
Creating or improving web pages, components, layouts, styles, forms, buttons, and other user-interface elements.
Why use it?
It helps avoid generic-looking interfaces by requiring deliberate visual choices and careful attention to details such as layout, styling, and interaction.

Skill for Claude CodeCodex

Part of the tn plugin — 16 skills, 1 agent, 1 hook shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/devnomad-byte/techneering/craft
Any agent
npx skills add devnomad-byte/techneering --skill craft
Clone the repo
git clone --depth 1 https://github.com/devnomad-byte/techneering

Made for: Claude Code, Codex.

Or install tn, the plugin that ships this one along with the rest of its 16 skills, 1 agent, 1 hook.

Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,034 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00048 $0.01034
Opus 5 $0.00024 $0.00517
Sonnet 5 $0.00010 $0.00207
Haiku 4.5 $0.00005 $0.00103

Measured 3d ago against content hash efbe21d5349b, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

craft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/craft/SKILL.md · 95 lines

How it starts

The opening of the file, as written. The whole thing — 95 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Frontend Design

Create distinctive, production-grade frontend interfaces that avoid generic "AI slop" aesthetics. Implement real working code with exceptional attention to aesthetic details and creative choices.

When This Skill Runs

  • Auto-stacked (normal): when tn:compass or tn:assemble detects frontend work via the Frontend Detection Rules (page/component/UI/layout/style, React/Vue/CSS/Tailwind, form/button/modal, etc. — full keyword list lives in tn:compass). In this mode it runs during the implementation phase of an existing path, then returns to the caller.
  • On demand: invoke directly as tn:craft (through your host's skill mechanism; users may also trigger it from the CLI). Use this for "just design me a page" requests that skip the spec flow.

craft is a domain skill — it never stands alone as a path; it stacks onto implementation and returns to its caller.

Core Principle

BOLD AESTHETIC CHOICES + METICULOUS EXECUTION = MEMORABLE INTERFACES.
No generic AI aesthetics. Every design must be intentional and distinctive.

Steps

Step 1: Design Thinking

Before coding, understand the context and commit to a BOLD aesthetic direction:

  • Purpose: What problem does this interface solve? Who uses it?
  • Tone: Pick an extreme: brutally minimal, maximalist chaos, retro-futuristic, organic/natural, luxury/refined, playful/toy-like, editorial/magazine, brutalist/raw, art deco/geometric, soft/pastel, industrial/utilitarian, etc.
  • Constraints: Technical requirements (framework, performance, accessibility)
  • Differentiation: What makes this UNFORGETTABLE? What's the one thing someone will remember?

CRITICAL: Choose a clear conceptual direction and execute it with precision. Bold maximalism and refined minimalism both work — the key is intentionality, not intensity.

Step 2: Implement

Produce working code (HTML/CSS/JS, React, Vue, etc.) that is:

  • Production-grade and functional
  • Visually striking and memorable
  • Cohesive with a clear aesthetic point-of-view
  • Meticulously refined in every detail

Read the full file on GitHub · 95 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 95 lines · 48 tokens per session scan A efbe21d5349b

Subscribe to this mod's changes

craft is a skill published in the GitHub repository devnomad-byte/techneering (13 stars, last pushed 2mo ago), licensed MIT. It adds 48 tokens to every session and 1,034 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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