motion-craft

motion-craft is a skill for Claude Code, Codex from ericrisco/rsc-harness. It costs 67 tokens per session (1,647 once invoked), scanned A, original, MIT.

A guide to designing interface animation so movement explains changes and responds appropriately to user actions.

In plain words
What is it for?
Use it to choose durations and easing, decide what should animate, fix janky transitions, and support reduced-motion settings.
Why use it?
It helps prevent animations that feel slow, distracting, unclear, or uncomfortable for people who prefer reduced motion.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to choose durations and easing, decide what should animate, fix janky transitions, and support reduced-motion settings.

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Install with agentmods
npx agentmods add skills/ericrisco/rsc-harness/motion-craft
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ericrisco/rsc-harness --skill motion-craft
Clone the repo
git clone --depth 1 https://github.com/ericrisco/rsc-harness

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-craft

README.md
[![agentmods](https://agentmods.dev/badge/skills/ericrisco/rsc-harness/motion-craft.svg)](https://agentmods.dev/skills/ericrisco/rsc-harness/motion-craft)
Your own site
<a href="https://agentmods.dev/skills/ericrisco/rsc-harness/motion-craft"><img src="https://agentmods.dev/badge/skills/ericrisco/rsc-harness/motion-craft.svg" alt="Measured on agentmods" height="20"></a>
Per session 67 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,647 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 117
    Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.
    Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00067 $0.01647
Opus 5 $0.00034 $0.00823
Sonnet 5 $0.00013 $0.00329
Haiku 4.5 $0.00007 $0.00165

Measured 4d ago against content hash 4c867187611d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

motion-craft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/verify.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/motion-craft/SKILL.md · 126 lines

How it starts

The opening of the file, as written. The whole thing — 126 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion craft — movement that reads as intent

Motion is not decoration laid over an interface. It is the interface explaining what just happened: what appeared, what it came from, what is still loading, what the user just did. When motion feels wrong the complaint is almost never "the curve is off" — it is "this feels cheap", or "slow", or "I don't know what happened". Those are the symptoms this skill exists to convert into decisions.

The one rule

Every animation answers a question the user is already asking. If you cannot name the question, delete the animation — it is costing time and attention and returning nothing.

The user is asking The motion that answers it
"Where did this come from?" It enters from its origin, not from nowhere
"Is it working?" Immediate feedback, under 100ms, even before the result
"What did I just do?" The changed thing moves; nothing else does
"Where did it go?" It exits toward where it can be found again
nothing no animation

That table is the whole method. Everything below is how to honour it without shipping something that janks.

Duration: the only numbers worth memorising

Movement is read as slow long before it is read as long. The usable range is narrower than most people expect, and the mistake is almost always too slow, not too fast.

What moves Range Why
State on an element already on screen (hover, toggle, press) 100–150ms It must feel like a response, not an event
Something entering or leaving in place (menu, tooltip, toast) 150–250ms Long enough to be seen, short enough not to be waited for
A region rearranging (list reflow, panel) 250–350ms Bigger travel needs more time to stay legible
A full view transition 300–400ms The ceiling. Past 400ms it is a wait, not a transition

Two rules that come from those numbers, not from taste:

  • Exits are faster than entrances, usually by about a third. The user has already decided; making them watch the decision leave is the single most common way an interface feels sluggish.
  • Distance and duration scale together, sub-linearly. Doubling the travel does not double the time. If a value grows past 400ms because the element crosses the screen, the layout is the problem, not the timing.

Read the full file on GitHub · 126 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 126 lines · 67 tokens per session scan A 4c867187611d

Subscribe to this mod's changes

motion-craft is a skill published in the GitHub repository ericrisco/rsc-harness (70 stars, last pushed today), licensed MIT. It adds 67 tokens to every session and 1,647 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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