emotion-organ-proxy

emotion-organ-proxy is a skill for Claude Code from dhicoc/wuyun-liuqi-skills. It costs 134 tokens per session (2,558 once invoked), scanned A, original, MIT.

A traditional Chinese medicine framework that links strong emotions with changes in bodily functions and uses one emotion to moderate another.

In plain words
What is it for?
Use it when someone reports persistent anger, anxiety, sadness, or fear alongside bodily discomfort, or asks how to regulate one strong emotion with another.
Why use it?
It offers a way to discuss possible links between ongoing emotional states and unexplained physical symptoms, while framing emotional regulation as part of the response.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the wuyun-liuqi-skills plugin — 38 skills shipped together

Good fit Use it when someone reports persistent anger, anxiety, sadness, or fear alongside bodily discomfort, or asks how to regulate one strong emotion with another.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dhicoc/wuyun-liuqi-skills/emotion-organ-proxy
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dhicoc/wuyun-liuqi-skills --skill emotion-organ-proxy
Clone the repo
git clone --depth 1 https://github.com/dhicoc/wuyun-liuqi-skills

Made for: Claude Code.

Or install wuyun-liuqi-skills, the plugin that ships this one along with the rest of its 38 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for emotion-organ-proxy

README.md
[![agentmods](https://agentmods.dev/badge/skills/dhicoc/wuyun-liuqi-skills/emotion-organ-proxy/github.svg)](https://agentmods.dev/skills/dhicoc/wuyun-liuqi-skills/emotion-organ-proxy)
Your own site
<a href="https://agentmods.dev/skills/dhicoc/wuyun-liuqi-skills/emotion-organ-proxy"><img src="https://agentmods.dev/badge/skills/dhicoc/wuyun-liuqi-skills/emotion-organ-proxy/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for emotion-organ-proxy

Your own site · 80×15
<a href="https://agentmods.dev/skills/dhicoc/wuyun-liuqi-skills/emotion-organ-proxy"><img src="https://agentmods.dev/badge/skills/dhicoc/wuyun-liuqi-skills/emotion-organ-proxy.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 134 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,558 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00134 $0.02558
Opus 5 $0.00067 $0.01279
Sonnet 5 $0.00027 $0.00512
Haiku 4.5 $0.00013 $0.00256

Measured 12d ago against content hash f2f8f0734bf0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

emotion-organ-proxy scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

scripts/lib/neijing_snapshot/suwen/emotion-organ-proxy/SKILL.md · 140 lines

How it starts

The opening of the file, as written. The whole thing — 140 lines — stays where its author put it; the contents beside it link to each section on GitHub.

情志脏腑关联模型 (Emotion-Organ Proxy)

R — 原文 (Reading)

怒伤肝,悲胜怒;喜伤心,恐胜喜;思伤脾,怒胜思;忧伤肺,喜胜忧;恐伤肾,思胜恐。百病生于气也,怒则气上,喜则气缓,悲则气消,恐则气下,寒则气收,炅则气泄,惊则气乱,劳则气耗,思则气结。

— 《素问·阴阳应象大论篇第五》/《素问·举痛论篇第三十九》


I — 方法论骨架 (Interpretation)

情绪不是单纯的心理现象,而是有明确生理方向的气机运动。每种核心情绪对应一个脏腑, 且有特定的气机方向:怒→气上(肝)、恐→气下(肾)、喜→气缓(心)、悲→气消(肺)、 思→气结(脾)、惊→气乱。长期处于某种情绪,对应的脏腑就会因气机偏颇而受损。 反过来,利用五行相克的原理,可以用一种情绪来制约另一种情绪——悲胜怒(金克木)、 恐胜喜(水克火)、怒胜思(木克土)、喜胜忧(火克金)、思胜恐(土克水), 这就是"以情胜情"的调节术。但这不是简单的"用开心对抗悲伤", 而是有一套严格的情绪→脏腑→气机→调节策略的分析链。


A1 — 书中的应用 (Past Application)

案例 1: 怒则气上的生理路径

  • 问题: 愤怒为什么会导致具体身体症状
  • 方法论的使用: 举痛论详述:怒则气逆,甚则呕血及飧泄。气机向上冲逆,上则呕血(气迫血上溢),下则飧泄(肝木乘脾土)
  • 结论: 一次暴怒就可能导致气血上逆(头痛面红)和消化紊乱的双重症状
  • 结果: 形成了"情绪→气机方向→具体症状"的完整推理链

案例 2: 恐则气下的生理路径

  • 问题: 恐惧为什么会导致下肢和泌尿问题
  • 方法论的使用: 恐则精却,却则上焦闭,闭则气还,还则下焦胀。恐惧使精气下退,上焦不通,气机全部下坠,导致下腹胀满、二便失常
  • 结论: 恐惧的气机方向是"向下向内收缩",对应肾的封藏功能过度
  • 结果: 解释了极度恐惧时"腿软""失禁"等现象的气机机制

案例 3: 以情胜情的治疗术

  • 问题: 如何不用药物调节情绪过激造成的脏腑损伤
  • 方法论的使用: 阴阳应象大论给出五组"以情胜情"关系。例如:一个人过度愤怒伤肝,可以用悲来制约(悲胜怒,金克木);一个人过度思虑伤脾,可以激发怒来破除(怒胜思,木克土)
  • 结论: 情绪本身既是致病因素,也是治疗工具,关键是利用五行相克来制约
  • 结果: 形成了一套不依赖药物的纯情绪调节疗法

A2 — 触发场景 (Future Trigger) ★

用户会在什么情境下需要这个 skill?

  1. 长期处于某种强烈情绪中(持续愤怒/焦虑/悲伤/恐惧),开始出现身体症状
  2. 出现不明原因的身体不适,怀疑可能与近期情绪状态有关
  3. 想了解特定情绪会对身体造成什么长期影响,以便自我觉察
  4. 需要用一种情绪来化解另一种过激情绪(如用运动发泄愤怒来破除过度思虑)

语言信号 (用户的话里出现这些就应激活)

  • "我最近一直在生气/焦虑,感觉身体也出问题了"
  • "情绪不好的时候身体也跟着不舒服"
  • "为什么我一生气就头疼/胃疼"
  • "有没有办法不靠药物调节情绪"
  • "长期焦虑/悲伤对身体有什么影响"
  • "我控制不住自己的情绪,怎么办"

与相邻 skill 的区分

  • observation-inference 的区别: 以外测内推理法是从外部可观察信号(面色/脉象/声音)推断内部状态,情志脏腑模型是从情绪推断脏腑状态。两者都是推断内部的方法,但信号来源不同——前者是物理信号,后者是情绪信号。
  • seasonal-regimen 的区别: 四时调养中的情志调节是按季节方向调整(春天生发、冬天收敛),情志脏腑模型是按具体情绪类型分析脏腑影响并选择调节策略。前者是时间驱动的,后者是情绪驱动的。

E — 可执行步骤 (Execution)

当 skill 被激活后, agent 应按以下步骤执行:

  1. 识别用户当前的主导情绪

    • 完成标准: 已从用户描述中识别出当前最强烈、最持续的情绪类型(怒/喜/悲/恐/思/惊中的一种或几种)
  2. 映射到对应脏腑和气机方向

    • 完成标准: 已将主导情绪映射到对应脏腑(怒→肝、喜→心、悲→肺、恐→肾、思→脾)和气机方向(上/下/缓/消/结/乱),并指出可能的身体症状
  3. 选择调节策略(疏导或以情胜情)

    • 完成标准: 已根据情绪类型给出两种调节路径:
      • 疏导:让该情绪自然流动而非压抑(如允许悲伤哭泣而非强行振作)
      • 以情胜情:利用五行相克关系选择制约情绪(如悲胜怒、恐胜喜),并说明如何安全地引入制约情绪
    • 判停条件:若用户情绪状态极度不稳定,建议优先寻求专业心理帮助,不建议自行使用以情胜情

Read the full file on GitHub · 140 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 140 lines · 134 tokens per session scan A f2f8f0734bf0

Subscribe to this mod's changes

emotion-organ-proxy is a skill published in the GitHub repository dhicoc/wuyun-liuqi-skills (42 stars, last pushed 27d ago), licensed MIT. It adds 134 tokens to every session and 2,558 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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