vs-ui-explore

vs-ui-explore is a skill for Claude Code, Codex from dhq-boiler/Unofficial-VS-MCP. It costs 71 tokens per session (1,781 once invoked), scanned A, original, MIT.

A skill for exploring a running Windows desktop app through Visual Studio's debugging and accessibility controls. It visits reachable screens and interactive elements while collecting findings.

In plain words
What is it for?
It is used to crawl an app's windows and dialogs and create a structured bug and coverage report. The app must already be running under the Visual Studio debugger.
Why use it?
It helps uncover crashes, broken controls, unexpected dialogs, and screens that users cannot reach during manual testing.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions CLAUDE.md.

Good fit It is used to crawl an app's windows and dialogs and create a structured bug and coverage report. The app must already be running under the Visual Studio debugger.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dhq-boiler/unofficial-vs-mcp/vs-ui-explore
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dhq-boiler/Unofficial-VS-MCP --skill vs-ui-explore
Clone the repo
git clone --depth 1 https://github.com/dhq-boiler/Unofficial-VS-MCP

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for vs-ui-explore

README.md
[![agentmods](https://agentmods.dev/badge/skills/dhq-boiler/unofficial-vs-mcp/vs-ui-explore/github.svg)](https://agentmods.dev/skills/dhq-boiler/unofficial-vs-mcp/vs-ui-explore)
Your own site
<a href="https://agentmods.dev/skills/dhq-boiler/unofficial-vs-mcp/vs-ui-explore"><img src="https://agentmods.dev/badge/skills/dhq-boiler/unofficial-vs-mcp/vs-ui-explore/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for vs-ui-explore

Your own site · 80×15
<a href="https://agentmods.dev/skills/dhq-boiler/unofficial-vs-mcp/vs-ui-explore"><img src="https://agentmods.dev/badge/skills/dhq-boiler/unofficial-vs-mcp/vs-ui-explore.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 71 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,781 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high Memory Poisoning · line 88
    Skill manipulates agent memory, state, or stored context. Memory corruption can alter personality, override safety rules, or cause unpredictable behavior.
    Fix: Protect agent memory and state from modification by untrusted content. Use read-only memory for critical instructions and validate all state changes.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00071 $0.01781
Opus 5 $0.00036 $0.00890
Sonnet 5 $0.00014 $0.00356
Haiku 4.5 $0.00007 $0.00178

Measured 11d ago against content hash 29d5c7df62f8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

vs-ui-explore scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/VsMcp.Extension/Skills/vs-ui-explore/SKILL.md · 173 lines

How it starts

The opening of the file, as written. The whole thing — 173 lines — stays where its author put it; the contents beside it link to each section on GitHub.

vs-ui-explore

Drive a running, debugged desktop application from Visual Studio through its UI using the vs-mcp UI Automation tools. The goal is to visit every reachable screen/dialog, exercise interactive elements, and collect a structured report of crashes, unhandled dialogs, UIA binding errors, disabled-but-expected states, and unreachable features.

This skill is the Windows/VS analogue of iOS ios-simulator-skill. It expects the target application to already be running under the VS debugger before the crawl starts.

When to use this skill

Trigger when the user says things like:

  • "Test all the screens of this app"
  • "Crawl the UI and tell me what's broken"
  • "Run through every dialog and report issues"
  • "Find UI bugs autonomously"

Do not trigger for single, targeted UI actions ("click Save", "open the Settings dialog") — use the individual ui_* tools directly for those.

Prerequisites

Before starting a crawl, confirm via get_status:

  1. A solution is open in Visual Studio.
  2. debugMode is Run (the target is being debugged). If it is Design, ask the user whether to start debugging first via debug_start or debug_start_without_debugging; do not start it silently because the user may want to target a specific configuration.
  3. The debuggee has a visible main window (ui_capture_window must not error with "no debugged process").

If any of the above fails, stop and ask the user how to proceed instead of guessing.

Crawl loop

For each iteration the agent should:

  1. Observe. Call ui_snapshot with depth: 8, includeScreenshot: true. The compact tree returned already prunes offscreen/boring containers and annotates each node with its role, id, name, actions, and state.
  2. Fingerprint the screen. Build a signature from window.title + focused.role + focused.automationId + top-level child roles. Skip screens you have already explored (track signatures in memory for the duration of the crawl).
  3. Catalogue interactive targets. From the tree, collect every node whose actions array contains invoke, toggle, select, or expand. Prefer elements with meaningful name or id; de-prioritize anonymous Custom controls unless nothing else is available.
  4. Decide the next action. Pick one interactive target that has not been exercised yet on this screen. Prefer:
    • Buttons whose name suggests navigation ("Next", "Open", menu items, tabs) over destructive verbs ("Delete", "Remove", "Uninstall").
    • Toggles and selects last, since they rarely reveal new screens.
  5. Act. Use ui_invoke (preferred when an AutomationId exists) or ui_click (by name if no id). Never fall back to raw coordinates.
  6. Settle. Immediately call ui_wait_idle with quietMs: 600, timeoutMs: 4000 so any async UI updates finish before the next observation.
  7. Verify. Call ui_snapshot again. If the focused window title changed or a new dialog appeared, treat it as a new screen and recurse. If nothing changed after a non-trivial action, record that as a suspicious result.
  8. Escape dialogs. If a modal dialog appears that you did not intend (error, confirmation, progress), record it, close it via the most benign option (Cancel, Close, No), and continue. Never click Delete, Uninstall, Reset, or similar destructive defaults. If the only option is destructive, stop and ask the user.

Read the full file on GitHub · 173 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 173 lines · 71 tokens per session scan A 29d5c7df62f8

Subscribe to this mod's changes

vs-ui-explore is a skill published in the GitHub repository dhq-boiler/Unofficial-VS-MCP (16 stars, last pushed 16d ago), licensed MIT. It adds 71 tokens to every session and 1,781 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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