animejs-animation

animejs-animation is a skill for Claude Code, Codex from diegosouzapw/awesome-omni-skills. It costs 53 tokens per session (2,383 once invoked), scanned A, a copy of animejs-animation-v2, MIT.

An animation guide for Anime.js, a JavaScript library that moves elements, styles, and SVG graphics in web pages.

In plain words
What is it for?
Use it to create coordinated web animations involving page elements, CSS properties, or SVG graphics.
Why use it?
It helps structure complex animations and timed sequences without having to design every animation detail from scratch.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Codex; mentions Gemini CLI; mentions OpenCode.

Good fit Use it to create coordinated web animations involving page elements, CSS properties, or SVG graphics.

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Install with agentmods
npx agentmods add skills/diegosouzapw/awesome-omni-skills/animejs-animation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add diegosouzapw/awesome-omni-skills --skill animejs-animation
Clone the repo
git clone --depth 1 https://github.com/diegosouzapw/awesome-omni-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animejs-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/diegosouzapw/awesome-omni-skills/animejs-animation/github.svg)](https://agentmods.dev/skills/diegosouzapw/awesome-omni-skills/animejs-animation)
Your own site
<a href="https://agentmods.dev/skills/diegosouzapw/awesome-omni-skills/animejs-animation"><img src="https://agentmods.dev/badge/skills/diegosouzapw/awesome-omni-skills/animejs-animation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animejs-animation

Your own site · 80×15
<a href="https://agentmods.dev/skills/diegosouzapw/awesome-omni-skills/animejs-animation"><img src="https://agentmods.dev/badge/skills/diegosouzapw/awesome-omni-skills/animejs-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 53 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,383 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00053 $0.02383
Opus 5 $0.00026 $0.01192
Sonnet 5 $0.00011 $0.00477
Haiku 4.5 $0.00005 $0.00238

Measured 8d ago against content hash 9c0e358121e9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

animejs-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

94% identical to animejs-animation-v2 — 18 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/animejs-animation/SKILL.md · 194 lines

How it starts

The opening of the file, as written. The whole thing — 194 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Anime.js Animation Skill

Overview

This public intake copy packages plugins/antigravity-awesome-skills-claude/skills/animejs-animation from https://github.com/sickn33/antigravity-awesome-skills into the native Omni Skills editorial shape without hiding its origin.

Use it when the operator needs the upstream workflow, support files, and repository context to stay intact while the public validator and private enhancer continue their normal downstream flow.

This intake keeps the copied upstream files intact and uses the external_source block in metadata.json plus ORIGIN.md as the provenance anchor for review.

Anime.js Animation Skill Anime.js is a lightweight but extremely powerful JavaScript animation engine. It excels at complex timelines, staggering, and precise control over DOM, CSS, and SVGs.

Imported source sections that did not map cleanly to the public headings are still preserved below or in the support files. Notable imported sections: Context, Limitations.

When to Use This Skill

Use this section as the trigger filter. It should make the activation boundary explicit before the operator loads files, runs commands, or opens a pull request.

  • Creating complex, multi-stage landing page orchestrations.
  • Implementing staggered animations for revealing grids, text, or data visualizations.
  • Animating SVG paths (morphing shapes, drawing dynamic lines).
  • Building highly interactive, kinetic UI elements that respond fluidly to user input.
  • Use when the request clearly matches the imported source intent: Advanced JavaScript animation library skill for creating complex, high-performance web animations.
  • Use when the operator should preserve upstream workflow detail instead of rewriting the process from scratch.

Operating Table

Situation Start here Why it matters
First-time use metadata.json Confirms repository, branch, commit, and imported path through the external_source block before touching the copied workflow
Provenance review ORIGIN.md Gives reviewers a plain-language audit trail for the imported source
Workflow execution SKILL.md Starts with the smallest copied file that materially changes execution
Supporting context SKILL.md Adds the next most relevant copied source file without loading the entire package
Handoff decision ## Related Skills Helps the operator switch to a stronger native skill when the task drifts

Read the full file on GitHub · 194 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 194 lines · 53 tokens per session scan A 9c0e358121e9

Subscribe to this mod's changes

animejs-animation is a skill published in the GitHub repository diegosouzapw/awesome-omni-skills (140 stars, last pushed 2mo ago), licensed MIT. It adds 53 tokens to every session and 2,383 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to animejs-animation-v2, differing in 18 lines, and is treated as a copy.