chatcli: Skill for Claude Code

.agent/skills/game-development/SKILL.md

game-development is a skill for Claude Code from diillson/chatcli. It costs 18 tokens per session (1,151 once invoked), scanned A, a copy of game-development, Apache-2.0.

A general guide to planning game projects and choosing the right supporting approach for their platform, dimensions, and specialty areas.

In plain words
What is it for?
Useful for deciding between browser, mobile, PC, and VR/AR work; 2D or 3D development; and areas such as design, networking, art, or audio.
Why use it?
It helps break a broad game-development task into the relevant parts instead of treating every game project the same way.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

This is diillson/chatcli's own configuration. It tells Claude Code how to work on chatcli itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything chatcli configures →

Reuse

Borrowing it

Nothing to install: this file belongs to diillson/chatcli. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/diillson/chatcli/main/.agent/skills/game-development/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/diillson/chatcli

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-development

README.md
[![agentmods](https://agentmods.dev/badge/skills/diillson/chatcli/game-development/github.svg)](https://agentmods.dev/skills/diillson/chatcli/game-development)
Your own site
<a href="https://agentmods.dev/skills/diillson/chatcli/game-development"><img src="https://agentmods.dev/badge/skills/diillson/chatcli/game-development/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-development

Your own site · 80×15
<a href="https://agentmods.dev/skills/diillson/chatcli/game-development"><img src="https://agentmods.dev/badge/skills/diillson/chatcli/game-development.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 18 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,151 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 95% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00018 $0.01151
Opus 5.5 $0.00007 $0.00460
Sonnet 5.5 $0.00004 $0.00230
Haiku 4.5 $0.00002 $0.00115

Measured 1mo ago against content hash 994e2de3a8fd, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-development scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

95% identical to game-development — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agent/skills/game-development/SKILL.md · 168 lines

How it starts

The opening of the file, as written. The whole thing — 168 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Development

Orchestrator skill that provides core principles and routes to specialized sub-skills.


When to Use This Skill

You are working on a game development project. This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context.


Sub-Skill Routing

Platform Selection

If the game targets... Use Sub-Skill
Web browsers (HTML5, WebGL) game-development/web-games
Mobile (iOS, Android) game-development/mobile-games
PC (Steam, Desktop) game-development/pc-games
VR/AR headsets game-development/vr-ar

Dimension Selection

If the game is... Use Sub-Skill
2D (sprites, tilemaps) game-development/2d-games
3D (meshes, shaders) game-development/3d-games

Specialty Areas

If you need... Use Sub-Skill
GDD, balancing, player psychology game-development/game-design
Multiplayer, networking game-development/multiplayer
Visual style, asset pipeline, animation game-development/game-art
Sound design, music, adaptive audio game-development/game-audio

Core Principles (All Platforms)

1. The Game Loop

Every game, regardless of platform, follows this pattern:

INPUT  → Read player actions
UPDATE → Process game logic (fixed timestep)
RENDER → Draw the frame (interpolated)

Fixed Timestep Rule:

  • Physics/logic: Fixed rate (e.g., 50Hz)
  • Rendering: As fast as possible
  • Interpolate between states for smooth visuals

2. Pattern Selection Matrix

Pattern Use When Example
State Machine 3-5 discrete states Player: Idle→Walk→Jump
Object Pooling Frequent spawn/destroy Bullets, particles
Observer/Events Cross-system communication Health→UI updates
ECS Thousands of similar entities RTS units, particles
Command Undo, replay, networking Input recording
Behavior Tree Complex AI decisions Enemy AI

Read the full file on GitHub · 168 lines

Files

What ships with it

10 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 168 lines · 18 tokens per session scan A 994e2de3a8fd

Subscribe to this mod's changes

game-development is a skill published in the GitHub repository diillson/chatcli (93 stars, last pushed today), licensed Apache-2.0. It adds 18 tokens to every session and 1,151 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 95% identical to game-development, differing in 2 lines, and is treated as a copy.

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