check-l10n

check-l10n is a skill for Claude Code from divinevideo/divine-mobile. It costs 69 tokens per session (2,083 once invoked), scanned A, original, MPL-2.0.

A pre-release check for untranslated text in a mobile app with 21 non-English languages. It also finds user-visible English text written directly in the interface instead of using the app’s translation system.

In plain words
What is it for?
Run it before pushing a pull request that changes mobile UI code, to review missing translation keys and visible English strings.
Why use it?
It catches missing translations and hardcoded English before they reach users in other languages.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: mentions Claude Code; installed under .agents/ (shared by several agents).

Good fit Run it before pushing a pull request that changes mobile UI code, to review missing translation keys and visible English strings.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/divinevideo/divine-mobile/check-l10n
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add divinevideo/divine-mobile --skill check-l10n
Clone the repo
git clone --depth 1 https://github.com/divinevideo/divine-mobile

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for check-l10n

README.md
[![agentmods](https://agentmods.dev/badge/skills/divinevideo/divine-mobile/check-l10n/github.svg)](https://agentmods.dev/skills/divinevideo/divine-mobile/check-l10n)
Your own site
<a href="https://agentmods.dev/skills/divinevideo/divine-mobile/check-l10n"><img src="https://agentmods.dev/badge/skills/divinevideo/divine-mobile/check-l10n/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for check-l10n

Your own site · 80×15
<a href="https://agentmods.dev/skills/divinevideo/divine-mobile/check-l10n"><img src="https://agentmods.dev/badge/skills/divinevideo/divine-mobile/check-l10n.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 69 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,083 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00069 $0.02083
Opus 5 $0.00034 $0.01042
Sonnet 5 $0.00014 $0.00417
Haiku 4.5 $0.00007 $0.00208

Measured 10d ago against content hash 2d9ab04414f7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

check-l10n scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scan_strings.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/check-l10n/SKILL.md · 208 lines

How it starts

The opening of the file, as written. The whole thing — 208 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Check L10n Skill

Purpose

Catch the two ways localization breaks in this repo before users see English in a non-English build:

  1. Untranslated keys. A key added to app_en.arb but never translated into one of the 21 non-English locales (am, ar, bg, de, es, fil, fr, id, it, ja, ko, ms, nl, pl, pt, ro, sv, tr, ur, vi, zh). mobile/lib/l10n/app_*.arb is the live list.
  2. Hardcoded user-visible English. Strings rendered straight to the user from widget code without going through context.l10n.<key>. These never show up in .arb files because they were never extracted, so no amount of translation work fixes them.

Run this before every PR push that touches mobile/lib/.

This skill checks that a string is translated. Whether it is translated in the locale's voice is a separate question with its own source of truth: mobile/docs/LOCALIZATION_STYLE_GUIDE.md carries the per-locale register table, the Spanish dialect decision, the terms that never get translated, and the review tiers.

Workflow

Step 1: Determine scope

If the user passed paths after /check-l10n, scan those. Otherwise scan the union of staged + unstaged changes vs the working tree.

# Default: changed files
git -C mobile status --porcelain | awk '{print $NF}' | grep '\.dart$'

# Or explicit: argument paths

Step 2: Run the arb consistency test (if present)

cd mobile && flutter test test/l10n/arb_consistency_test.dart

This test compares every .arb file against app_en.arb and fails if any locale is missing keys that aren't on the explicit _knownUntranslatedDebt allow-list.

If the test file does not exist on this branch, skip this step and rely entirely on Step 3 plus the inline check below. Note in the report that arb consistency was not verified.

Inline fallback when the test doesn't exist

If mobile/test/l10n/arb_consistency_test.dart is missing, do the equivalent check by hand:

Read the full file on GitHub · 208 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 208 lines · 69 tokens per session scan A 2d9ab04414f7

Subscribe to this mod's changes

check-l10n is a skill published in the GitHub repository divinevideo/divine-mobile (265 stars, last pushed today), licensed MPL-2.0. It adds 69 tokens to every session and 2,083 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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