design-ideate

design-ideate is a skill for Claude Code, Codex from DKeken/codex-skills-alternative. It costs 94 tokens per session (1,025 once invoked), scanned A, original, MIT.

A UI idea generator that proposes several genuinely different ways to organize a screen or user flow. Each option explains its layout, components, main action, and tradeoffs.

In plain words
What is it for?
Use it to explore two to four interface directions after the goal and research are clear, especially when a screen could be organized in multiple valid ways.
Why use it?
It helps teams compare structure before committing to one interface, instead of choosing a design by habit or making several versions that are only recolors.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is [mock: ./design/ideate/guided-wizard.png].

Good fit Use it to explore two to four interface directions after the goal and research are clear, especially when a screen could be organized in multiple valid ways.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/DKeken/codex-skills-alternative
agentmods
npx agentmods add skills/dkeken/codex-skills-alternative/design-ideate

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-ideate

README.md
[![agentmods](https://agentmods.dev/badge/skills/dkeken/codex-skills-alternative/design-ideate/github.svg)](https://agentmods.dev/skills/dkeken/codex-skills-alternative/design-ideate)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-ideate

Your own site · 80×15
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Per session 94 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,025 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00094 $0.01025
Opus 5 $0.00047 $0.00513
Sonnet 5 $0.00019 $0.00205
Haiku 4.5 $0.00009 $0.00103

Measured 9d ago against content hash 667fa9ac4f1d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

design-ideate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/design-ideate/SKILL.md · 75 lines

How it starts

The opening of the file, as written. The whole thing — 75 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design — Ideate

Produce genuinely different interface directions so the user chooses deliberately, not by default. Each direction is a different organizing principle for the same goal — not a recolor of one layout. The output makes tradeoffs explicit so the choice is reasoned.

When to use

  • After context/research, before building anything.
  • The user wants options ("give me a few layouts") not a single answer.
  • A flow could be structured multiple valid ways and you want to surface the tradeoffs.

When NOT to use

  • The brief is unclear → design-get-context first.
  • One direction is already chosen → go to design-image-to-code / design-prototype.
  • It's a tiny tweak to an existing screen → just do it / design-audit.

Inputs

  • ./design/context.md (goal, user, success) + ./design/research.md (patterns, pains) if they exist.
  • The screen/flow to design.

Workflow

  1. Diverge on structure. Propose 2-4 named directions, each a different organizing principle (e.g. "Dense Dashboard" vs "Guided Wizard" vs "Single Canvas"). If they share layout structure, they're the same direction.
  2. For each: layout logic, primary-action placement, component choices, what it optimizes for, what it sacrifices.
  3. (Optional) generate a mockup image per direction with an image tool, UI-mock style, respecting the product's IA + design-system constraints. Save to ./design/ideate/<direction>.png.
  4. Map each direction to the goal/success criteria from context — which one best serves the metric?
  5. Recommend one, state why, ask the user to pick. Winner → design-image-to-code or design-prototype.

Worked example

Goal (from context): cut onboarding drop-off; JTBD = create first project in <2 min.

## Direction A — "Guided Wizard"
principle: one decision per step, minimal cognitive load
layout: centered card, progress rail, single CTA per step
optimizes: completion rate for novices (directly serves the goal)
sacrifices: speed for power users; feels slow if you know what you want
fits goal: strong — fewer choices per screen = less abandonment
[mock: ./design/ideate/guided-wizard.png]

## Direction B — "Single Canvas"
principle: everything on one screen, progressive reveal
layout: left config panel + live preview right
optimizes: speed + sense of control for confident users
sacrifices: can overwhelm first-timers (the actual target user)
fits goal: weaker — more on screen at once = higher early drop risk

## Direction C — "Template-First"
principle: pick a starting template, then customize
layout: gallery → editor
optimizes: time-to-first-value (start from something, not blank)
sacrifices: needs good templates; wrong template = friction
fits goal: strong — sidesteps blank-canvas paralysis

Recommendation: A or C (both serve novice completion); A if flows are linear, C if a template library exists. → user picks A.

Read the full file on GitHub · 75 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 75 lines · 94 tokens per session scan A 667fa9ac4f1d

Subscribe to this mod's changes

design-ideate is a skill published in the GitHub repository DKeken/codex-skills-alternative (15 stars, last pushed 3mo ago), licensed MIT. It adds 94 tokens to every session and 1,025 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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