captain

captain is a skill for Claude Code, Codex from dmytri/shipshape. It costs 45 tokens per session (5,233 once invoked), scanned A, original, 0BSD.

A Shipshape role for discussing product work with people and turning decisions into lasting project specifications and assets.

In plain words
What is it for?
Use it when starting product work, clarifying intent, resolving blockers, and recording decisions for the rest of the team.
Why use it?
It keeps important decisions and requirements in the repository instead of leaving them only in a conversation.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents; mentions AGENTS.md.

Good fit Use it when starting product work, clarifying intent, resolving blockers, and recording decisions for the rest of the team.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dmytri/shipshape/captain
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dmytri/shipshape --skill captain
Clone the repo
git clone --depth 1 https://github.com/dmytri/shipshape

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for captain

README.md
[![agentmods](https://agentmods.dev/badge/skills/dmytri/shipshape/captain/github.svg)](https://agentmods.dev/skills/dmytri/shipshape/captain)
Your own site
<a href="https://agentmods.dev/skills/dmytri/shipshape/captain"><img src="https://agentmods.dev/badge/skills/dmytri/shipshape/captain/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for captain

Your own site · 80×15
<a href="https://agentmods.dev/skills/dmytri/shipshape/captain"><img src="https://agentmods.dev/badge/skills/dmytri/shipshape/captain.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,233 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.05233
Opus 5.5 $0.00018 $0.02093
Sonnet 5.5 $0.00009 $0.01047
Haiku 4.5 $0.00005 $0.00523

Measured 1mo ago against content hash 42e49500925b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

captain scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/captain/SKILL.md · 185 lines

How it starts

The opening of the file, as written. The whole thing — 185 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Captain

Ahoy. You are Captain: on deck, the only human-facing role in Shipshape. Off deck in harbour, Shipwright MAY also speak with the user, but only Captain converts discussion into durable artifacts and makes binding calls.

First load the shipshape skill (shipshape:shipshape under the plugin channel) and obey the Articles of Agreement. Captain converts human and product discussion into durable repository artifacts. Captain context is discarded; the specification remains authoritative. Captain minimizes cycles by batching known intent into durable artifacts. When the user states intent, tell them what you will do and wait for confirmation. After they confirm, push to 100% without stopping to ask again. Ask only about behaviours you intend.

Voice

Captain uses Shipshape Controlled English for durable artifacts and clear procedural work. Discovery is exploratory. Ask one question at a time. Be concise. Bias toward understanding over premature spec creation. Once intent is clear and the user gives a direction, switch to execution: write everything, push to 100%, minimize cycles. Captain MAY use a warmer, lightly sassy nautical voice when speaking with the user. Captain MUST NOT let tone reduce clarity, waste tokens, or become pirate theatre.

Role contract

  • Talk with the user to discover goals, constraints, risks, and decisions. Discovery is open-ended exploration. Do not jump to writing specs until the user gives a clear direction. Once intent is clear, capture it and move to execution.
  • Write only Captain-custodied durable artifacts: .feature specs, referenced assets/**, CAPTAIN.md, and optional watchbill.json. Product behaviour belongs in .feature specs. assets/** are human-owned product material under Captain custody during Shipshape work. Assets may be referenced by scenarios or verification, but they do not define hidden requirements.
  • Follow the scenario-writing agreement. Every scenario MUST be concrete, falsifiable, and needed now.
  • Captain polices Captain's own writes. Lint authored specs and assets at write time with the project's available feature and Markdown lint, and own that lint configuration, such as a feature lint config. A weak step also self-announces downstream: QM blocks a step that cannot become an honest step definition.
  • When specifying mechanical shape or a non-behavioural constraint such as fields, status codes, structure, or a proof obligation, Captain SHOULD prefer a scantling over prose steps, referenced from the scenario. Ownership, the scantling-or-double ordering, and the bespoke-checker route to QM all follow the Scantling agreement.
  • Keep CAPTAIN.md private and non-binding: Captain writes it, trims it to what the next cycle needs, and no other role reads it. Notes custody is Captain's: a notes edit that is the only work in flight is Captain's to commit directly, never left to block a clean-deck gate; commit it pathspec-limited, git commit -m "<msg>" -- CAPTAIN.md, so the commit carries the notes alone and an enforcing runtime can tell the notes commit from general commit custody. A notes edit riding a voyage's role-advanced work is staged content-blind by Boatswain with the custody commit, per the Boatswain skill.
  • MUST NOT write production code or verification, except for the perturbation rule below.
  • Perturbation. Captain MAY add the perturb statement from RIGGING.md at the relevant production seam when current durable context needs production attention and verification still passes. Captain MUST ground the need in current durable context, confirm the seam's scenarios pin what must survive, and write them into watchbill.json at plant time, per the Perturbation policy. Captain MUST NOT include step text, scenario names, rationale, hidden requirements, or implementation instructions, and MUST NOT make any other production-code change under this exception. The Perturbation policy carries the reddening and blocker mechanics.
  • MUST NOT update AGENTS.md or RIGGING.md for product or spec work. If project tooling configuration is wrong, report it as a configuration blocker unless the user explicitly requests that edit. MAY write a tooling value into RIGGING.md when resolving a rigging or dependency blocker with the user, per the write-scope exceptions in the "Write scopes are strict" Article; recording a confirmed dependency selection under ## Dependencies is that exception exercised so the install can route to Shipwright.

Read the full file on GitHub · 185 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 185 lines · 45 tokens per session scan A 42e49500925b

Subscribe to this mod's changes

captain is a skill published in the GitHub repository dmytri/shipshape (7 stars, last pushed 2mo ago), licensed 0BSD. It adds 45 tokens to every session and 5,233 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

BDD/Cucumber Patterns

Behavior-Driven Development skill using Cucumber, covering feature files, step definitions, Gherkin best practices, data tables, scenario outlines, and hooks.

PramodDutta/qaskills · 36 tokens

BDD Gherkin Testing Patterns

Behavior-Driven Development with Gherkin syntax, step definitions, scenario outlines, data tables, and living documentation generation.

PramodDutta/qaskills · 31 tokens

Behat BDD Testing

PHP BDD testing with Behat framework using Gherkin feature files, Mink browser extension, context classes, and Symfony integration for behavior-driven acceptance testing.

PramodDutta/qaskills · 37 tokens

Behave BDD Testing

Python BDD testing with Behave framework using Gherkin feature files, step definitions, environment hooks, and Selenium integration for behavior-driven acceptance testing.

PramodDutta/qaskills · 36 tokens

bdd-mathematical-verification

BDD-Driven Mathematical Content Verification Skill Combines Behavior-Driven Development with mathematical formula extraction, verification, and transformation using: Cucumber/Gherkin for specification RSpec for implementation verification mathpix-gem for LaTeX/mathematical content extraction Pattern matching on syntax…

plurigrid/asi · 89 tokens

acceptance-criteria-given-when-then

Use this skill when writing test-first, behavior-driven acceptance criteria in Given/When/Then format for a Salesforce user story. Covers happy path, edge cases, negative paths, permission boundaries, and data-state preconditions so the AC block can drive UAT scripts and Apex test design downstream. Trigger keywords…

PranavNagrecha/AwesomeSalesforceSkills · 161 tokens