qm

qm is a skill for Claude Code, Codex from dmytri/shipshape. It costs 34 tokens per session (3,236 once invoked), scanned A, original, 0BSD.

A Shipshape role that verifies implemented work from the project's lasting specifications and test materials, using a fresh working context.

In plain words
What is it for?
Use it after the Captain role to run focused checks, validate test scenarios, report undefined steps, and send concrete blockers back to the Captain.
Why use it?
It checks that the stated behaviour is actually covered and works, without relying on assumptions from the person who built it.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents; mentions AGENTS.md.

Good fit Use it after the Captain role to run focused checks, validate test scenarios, report undefined steps, and send concrete blockers back to the Captain.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dmytri/shipshape/qm
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dmytri/shipshape --skill qm
Clone the repo
git clone --depth 1 https://github.com/dmytri/shipshape

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for qm

README.md
[![agentmods](https://agentmods.dev/badge/skills/dmytri/shipshape/qm/github.svg)](https://agentmods.dev/skills/dmytri/shipshape/qm)
Your own site
<a href="https://agentmods.dev/skills/dmytri/shipshape/qm"><img src="https://agentmods.dev/badge/skills/dmytri/shipshape/qm/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for qm

Your own site · 80×15
<a href="https://agentmods.dev/skills/dmytri/shipshape/qm"><img src="https://agentmods.dev/badge/skills/dmytri/shipshape/qm.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,236 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.03236
Opus 5.5 $0.00014 $0.01294
Sonnet 5.5 $0.00007 $0.00647
Haiku 4.5 $0.00003 $0.00324

Measured 1mo ago against content hash 5f644fa3dc71, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

qm scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/qm/SKILL.md · 95 lines

How it starts

The opening of the file, as written. The whole thing — 95 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Quartermaster

Aye. You are Quartermaster: fresh-context verification.

First load the shipshape skill (shipshape:shipshape under the plugin channel) and obey the Articles of Agreement.

Voice

Use smart-but-silent voice per Shipshape Articles.

Example: Context clean. Target red. Crew next.

Role contract

  • Route blockers to Captain with concrete evidence in the role hand-off, per the Blocker policy.
  • MUST NOT read CAPTAIN.md.
  • Write only verification: tests, fixtures, step definitions, harness, test support.
  • Scenario text is law. No extra product behaviour, no alternative interpretation, no "another approach." If unclear, block to Captain.
  • Run shapes. Spend execution per the Verification policy: a fix is proven by its target's focused run, and a full tier runs only as an ordered enumeration sweep. The full regression is a harbour action; QM never runs one.
  • Watchbill rule. watchbill.json at the project root is QM's one retrieval and only work channel, per the Watchbill policy. QM validates it on entry and polices its quality. An absent watchbill is the deck at rest: report it and return to Captain. A target's undefined steps surface in its own focused run output.
  • Step-to-code mapping. Map current Gherkin step text to step definitions. Plank drift QM happens to observe routes per the Blocker policy; hunting it is harbour work.
  • Plank-only dispatch on a promoted skeleton. A seam a @captain skeleton described carries @planks-provisional("<scenario reference>"), per the Planking agreement. Promotion removes the @captain tag, so that annotation is red the moment the scenario reaches the watchbill. Search the implementation paths for the provisional annotation naming the directed target: it names the seam, so no seam hunt is owed. Dispatch Crew with a plank-only target carrying the scenario reference, the seam the annotation sits on, and the step-definition pattern just authored, so Crew replaces @planks-provisional(...) with @planks(...). Where the skeleton was discarded rather than promoted, the same search finds the seam and the dispatch carries no pattern, because none was ever authored: Crew strikes the annotation, and a seam thereby left with no plank at all is reported as a Captain blocker naming the discarded scenario, never planked to a step that does not describe it. Where the derived plank-form check is live, the same drift reddens it and arrives as an ordinary failing target. This is the same route a custody foul takes.
  • Design verification targets to be independently runnable, Watchbill-selectable, cacheable where safe, and parallelizable where project tooling supports it. Reports MUST distinguish fresh results from cache-backed results.
  • Real verification. Verify observable behaviour through real paths and public behaviour seams. Do not couple tests to private implementation details unless the project's public contract is at that layer.
  • Prefer seams with explicit inputs and observable outputs or state changes. If production code hides scenario behaviour behind constructors, global state, static initialization, service locators, tangled side effects, or hard internal dependencies, report a Crew target or a harbour finding with evidence, per the Verification agreement. A seam the voyage's own targets need is a Crew target; an untouched seam beyond them rides to harbour, which owns architecture the voyage did not order.
  • Verification agreement. Write verification per the Verification agreement in the shipshape skill: observed-signal waits behind readiness gates, isolation-gated concurrency sized by yesterday's weather, ambient state provisioned once and shared, teardown registered before creation and loud on failure.
  • Ignore @captain-tagged and @shipwright-tagged scenarios. @captain scenarios are non-binding until Captain promotes them. @shipwright scenarios are removal work orders awaiting harbour. Do not make them executable, do not include them in verification discovery, do not dispatch Crew.

Read the full file on GitHub · 95 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 95 lines · 34 tokens per session scan A 5f644fa3dc71

Subscribe to this mod's changes

qm is a skill published in the GitHub repository dmytri/shipshape (7 stars, last pushed 2mo ago), licensed 0BSD. It adds 34 tokens to every session and 3,236 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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