Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dpearson2699/swift-ios-skills --skill ios-accessibilitygit clone --depth 1 https://github.com/dpearson2699/swift-ios-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dpearson2699/swift-ios-skills/ios-accessibility)<a href="https://agentmods.dev/skills/dpearson2699/swift-ios-skills/ios-accessibility"><img src="https://agentmods.dev/badge/skills/dpearson2699/swift-ios-skills/ios-accessibility/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dpearson2699/swift-ios-skills/ios-accessibility"><img src="https://agentmods.dev/badge/skills/dpearson2699/swift-ios-skills/ios-accessibility.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00091 | $0.03825 |
| Opus 5 | $0.00046 | $0.01912 |
| Sonnet 5 | $0.00018 | $0.00765 |
| Haiku 4.5 | $0.00009 | $0.00382 |
Grade A, and why
ios-accessibility scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
A licence we could not identify
The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 355 lines · 91 tokens per session scan A e0a34bee38bd
ios-accessibility is a skill published in the GitHub repository dpearson2699/swift-ios-skills (1,090 stars, last pushed 1mo ago), with no licence file. It adds 91 tokens to every session and 3,825 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
swiftui-liquid-glass
Adopt or audit iOS 26+ SwiftUI Liquid Glass with native APIs, correct availability fallbacks, restrained hierarchy, accessibility, and measured rendering performance.
mobile-craft
Mobile-first design mastery — touch targets, gesture patterns, responsive breakpoints, native-feel animations, thumb zones, platform conventions (iOS/Android), and progressive enhancement strategies.
swiftui-native-first
The single most important quality skill. Enforces native SwiftUI components and rejects unnecessary custom code. Use this skill as a reference throughout the entire build process. Include its core rules in every CLAUDE.md. This is what prevents Claude Code from building janky custom UI when a native component exists.
pixel-and-stroke-geometry
How strokes, anti-aliasing, and pixel boundaries actually behave in SwiftUI Canvas and Shape rendering. Covers stroke centering, inset-vs-outset, anti-alias-induced flicker on animating strokes, and 1pt vs 0.5pt strokes on retina displays. Use this skill for any app that draws on a grid or canvas — pattern designers…
polish-and-refinement
Take a working app from "it works" to "it feels right." Covers Figma matching, Liquid Glass, animations, haptics, dark mode, and the subjective quality that separates a good app from a great one. Use this skill after all screens are built and data persistence is working. This is where Figma enters the workflow if you…
figma-to-code
Translate Figma designs into SwiftUI code using the Figma MCP, without exporting PNGs or screenshots. Use this skill when you have Figma frames you want Claude Code to match, when you're in the polish phase and want pixel-level accuracy, or when you're adding a new screen that was designed in Figma first. Requires…