polish-and-refinement

polish-and-refinement is a skill for Claude Code, Codex from troyjthomas/ios-agent-skills. It costs 80 tokens per session (1,988 once invoked), scanned A, original, MIT.

A finishing guide for a working iOS app, covering visual details, animations, touch feedback, dark mode, and matching optional Figma designs.

In plain words
What is it for?
Use it to review colours, navigation bars, Liquid Glass materials, animations, haptics, dark mode, and other final interface details.
Why use it?
It helps turn a functional app into one that looks consistent and feels deliberate before release.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code.

Good fit Use it to review colours, navigation bars, Liquid Glass materials, animations, haptics, dark mode, and other final interface details.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/troyjthomas/ios-agent-skills/polish-and-refinement
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add troyjthomas/ios-agent-skills --skill polish-and-refinement
Clone the repo
git clone --depth 1 https://github.com/troyjthomas/ios-agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for polish-and-refinement

README.md
[![agentmods](https://agentmods.dev/badge/skills/troyjthomas/ios-agent-skills/polish-and-refinement/github.svg)](https://agentmods.dev/skills/troyjthomas/ios-agent-skills/polish-and-refinement)
Your own site
<a href="https://agentmods.dev/skills/troyjthomas/ios-agent-skills/polish-and-refinement"><img src="https://agentmods.dev/badge/skills/troyjthomas/ios-agent-skills/polish-and-refinement/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for polish-and-refinement

Your own site · 80×15
<a href="https://agentmods.dev/skills/troyjthomas/ios-agent-skills/polish-and-refinement"><img src="https://agentmods.dev/badge/skills/troyjthomas/ios-agent-skills/polish-and-refinement.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 80 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,988 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00080 $0.01988
Opus 5 $0.00040 $0.00994
Sonnet 5 $0.00016 $0.00398
Haiku 4.5 $0.00008 $0.00199

Measured 10d ago against content hash e49d604710d3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

polish-and-refinement scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/polish-and-refinement/SKILL.md · 215 lines

How it starts

The opening of the file, as written. The whole thing — 215 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Polish and Refinement

The app works. Data persists. Navigation flows. Now make it feel like YOUR app.

When to Use

  • All screens are built and functional
  • Data persistence is working
  • You're ready to move from "works" to "feels great"
  • You have Figma comps you want to match (optional)

The Polish Checklist

Work through these categories. Each one is a focused Claude Code session or Conductor workspace.

1. Color and Tinting

Apply the app's color system:
- Primary tint color: [hex] throughout the app
- Verify all interactive elements use the tint (buttons, links, toggles)
- Check that semantic colors (destructive red, success green) still
  use system defaults
- Verify dark mode: tint should still be readable and vibrant

2. Liquid Glass (iOS 26)

Apply Liquid Glass material to:
- Navigation bars
- Tab bar
- [Any other chrome elements you want]

Do not apply Liquid Glass to:
- Content areas
- Cards or list rows
- Sheets (use system default presentation)

Use Sosumi MCP to look up the latest Liquid Glass APIs. These are new and evolving. Tell Claude Code:

Search Sosumi for "glassEffect" and "Liquid Glass" to get the
latest API documentation before implementing.

See references/liquid-glass.md for known patterns and the AvdLee SwiftUI Agent Skill repo for comprehensive Liquid Glass guidance.

Known gotchas:

  • .glassEffect() must be applied AFTER background modifiers, not before
  • System chrome (nav bars, tab bars) gets Liquid Glass automatically in iOS 26
  • Do NOT manually apply .glassEffect to system chrome (doubles the effect)
  • Leave intensity and tinting at system defaults for v1

Glass-button label rules — read carefully before building any custom glass button:

  • NEVER apply .foregroundColor(.white) or .foregroundStyle(.white) to labels inside .glassProminent buttons. The system applies a vibrancy treatment that produces the correct tinted-white automatically; forcing .white overrides vibrancy and gives flat pure-white glyphs that look painted-on. The rule is specifically about WHITE — explicit Color.black for dark-mode legibility against pale-tint pills (see below) is a different and acceptable concern.

Read the full file on GitHub · 215 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 215 lines · 80 tokens per session scan A e49d604710d3

Subscribe to this mod's changes

polish-and-refinement is a skill published in the GitHub repository troyjthomas/ios-agent-skills (2 stars, last pushed 3mo ago), licensed MIT. It adds 80 tokens to every session and 1,988 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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