canon-modals

canon-modals is a skill for Claude Code, Codex from Dragoon0x/canon. It costs 84 tokens per session (1,963 once invoked), scanned A, original, MIT.

A guide for deciding when to use modal dialogs, drawers, popovers, or mobile sheets—overlays that appear above or beside the current page. It also covers how these overlays handle focus, scrolling, and closing.

In plain words
What is it for?
Use it to design confirmations, focused tasks, warnings, settings panels, filters, small forms, focus traps, Escape behavior, and modal stacking.
Why use it?
It helps avoid interrupting users with overlays when an inline message, page, or undo action would be clearer.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to design confirmations, focused tasks, warnings, settings panels, filters, small forms, focus traps, Escape behavior, and modal stacking.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dragoon0x/canon/canon-modals
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Dragoon0x/canon --skill canon-modals
Clone the repo
git clone --depth 1 https://github.com/Dragoon0x/canon

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for canon-modals

README.md
[![agentmods](https://agentmods.dev/badge/skills/dragoon0x/canon/canon-modals/github.svg)](https://agentmods.dev/skills/dragoon0x/canon/canon-modals)
Your own site
<a href="https://agentmods.dev/skills/dragoon0x/canon/canon-modals"><img src="https://agentmods.dev/badge/skills/dragoon0x/canon/canon-modals/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for canon-modals

Your own site · 80×15
<a href="https://agentmods.dev/skills/dragoon0x/canon/canon-modals"><img src="https://agentmods.dev/badge/skills/dragoon0x/canon/canon-modals.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 84 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,963 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00084 $0.01963
Opus 5.5 $0.00034 $0.00785
Sonnet 5.5 $0.00017 $0.00393
Haiku 4.5 $0.00008 $0.00196

Measured 2mo ago against content hash 548c065ca436, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

canon-modals scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

source/skills/canon-modals/SKILL.md · 197 lines

How it starts

The opening of the file, as written. The whole thing — 197 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CANON · Modals

A modal interrupts the user. Every modal should justify the interruption. Most shouldn't exist.

When to use a modal

Use modal Don't use modal
Confirming a destructive action with no undo Confirming a reversible action (use Undo toast)
Focused task that requires full attention (image edit, payment) Editing a field (inline edit)
Error or warning blocking progress Informational messages (toast/banner)
Critical form that must complete before continuing Forms that can live on a page
Collecting user input for current flow only Secondary workflows (new tab/page)

Undo beats confirm. A toast with "Item deleted. [Undo]" is almost always better than "Are you sure?"

Pattern Overlay Blocks page Anchored Use
Modal dialog Full Yes Center Critical decisions, focused tasks
Drawer (side) Partial Yes Edge Settings panels, filters, nav
Popover None No Element Supplemental info, small forms
Bottom sheet (mobile) Partial Yes Bottom Mobile primary pattern for drawers
Fullscreen sheet (mobile) Full Yes Full Complex mobile tasks

Use the <dialog> element

Native <dialog> handles focus trap, ESC, backdrop, and scroll lock for free. Stop reinventing it.

<dialog id="confirm-delete">
  <h2>Delete project?</h2>
  <p>This permanently removes the project and all 47 files.</p>
  <div class="actions">
    <button value="cancel">Cancel</button>
    <button value="confirm" class="destructive">Delete project</button>
  </div>
</dialog>

<script>
  const dialog = document.getElementById('confirm-delete');
  dialog.showModal(); // Modal with backdrop + focus trap
  // dialog.show();  // Non-modal
</script>

If you must build without <dialog>, the requirements below are non-negotiable.

Required behaviors

  1. Focus moves into the dialog on open. The first focusable element, or the most useful (e.g., the primary action).
  2. Focus trapped inside. Tab and Shift+Tab cycle within. Nothing outside is reachable.
  3. Focus returns to trigger on close. The element that opened the modal gets focus back.
  4. Escape closes. Unless explicitly forbidden (rare).
  5. Click outside closes. For non-critical modals. For critical confirmations, require explicit button press.
  6. Scroll locked on body. No scrolling behind the modal. overflow: hidden on <html>, not <body> — that loses scroll position on mobile Safari.
  7. Backdrop visible. 40–60% opacity black or tinted dark with blur for modern feel.
  8. role="dialog" or role="alertdialog". Alertdialog for critical confirmations.
  9. aria-labelledby pointing to the heading. Or aria-label if no visible heading.

Read the full file on GitHub · 197 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 197 lines · 84 tokens per session scan A 548c065ca436

Subscribe to this mod's changes

canon-modals is a skill published in the GitHub repository Dragoon0x/canon (6 stars, last pushed 6mo ago), licensed MIT. It adds 84 tokens to every session and 1,963 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

canon-modals compared with skills from other repositories

canon-modals next to 6 skills from other repositories
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