Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dslsdzc/rev-skills --skill re-anti-cheatgit clone --depth 1 https://github.com/dslsdzc/rev-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dslsdzc/rev-skills/re-anti-cheat)<a href="https://agentmods.dev/skills/dslsdzc/rev-skills/re-anti-cheat"><img src="https://agentmods.dev/badge/skills/dslsdzc/rev-skills/re-anti-cheat/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dslsdzc/rev-skills/re-anti-cheat"><img src="https://agentmods.dev/badge/skills/dslsdzc/rev-skills/re-anti-cheat.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00056 | $0.03424 |
| Opus 5 | $0.00028 | $0.01712 |
| Sonnet 5 | $0.00011 | $0.00685 |
| Haiku 4.5 | $0.00006 | $0.00342 |
Grade A, and why
re-anti-cheat scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 105 lines — stays where its author put it; the contents beside it link to each section on GitHub.
反作弊对抗分析(EAC / BattlEye / 内存校验)
何时使用 / 何时不用
- 用:分析反作弊组件(EAC / BattlEye / Vanguard 等)的驱动与服务、检测机制如何工作
- 用:游戏进程被反作弊拒绝/踢出后,理解"检测到了什么"(防御与研读视角)
- 用:反作弊驱动的静态逆向(DriverEntry、IRP、内存校验逻辑)与内核调试观察
- 不用:制作或分发作弊程序 / 在真实游戏环境实施绕过(明确禁止,见授权边界)
- 不用:只是游戏自身逻辑(内存修改、CE)→ [[re-game]]
- 不用:普通驱动分析([[re-kernel]]);用户态反调试([[re-evasion]])
- 授权边界(必读):本技能仅限授权研究——自有设备、自有游戏账号、实验室环境、已获书面许可的安全研究。禁止:制作/分发作弊软件、在在线游戏中使用绕过手段获取不当优势、将检测机制分析用于破坏。所有动态实验在隔离沙箱([[platform-tips]] 最高原则)内进行;分析结论以防御与研究视角产出(理解检测面 → 改进检测),不产出可操作的绕过工具。
工具准备
反作弊分析=驱动逆向 + 内核调试,全程隔离沙箱([[platform-tips]] 最高原则)。所有工具先验证再使用。
驱动分析底座([[re-kernel]])
- 驱动静态:DriverEntry / IRP 分派 / 回调还原方法见 [[re-kernel]]「操作步骤」
- 反编译:[[re-ghidra]](默认,导入 .sys 后 Data Type Manager 载入内核类型)
- 验证: 导入 EAC/BE 驱动 .sys 后 DriverEntry 能反编译
内核调试([[re-windbg]])
- 双机/VM 串口(COM Named Pipe)或 KDNET 配置见 [[re-windbg]]「工具准备」
- 内核调试是分析反作弊驱动的唯一动态手段(用户态 attach 被驱动拒绝,见坑 1)
- 验证: 内核会话
lm能看到目标反作弊驱动模块,.reload /f <驱动名>加载符号
用户态快速定位([[re-x64dbg]] / [[re-windbg]])
- [[re-x64dbg]]:受保护进程之外的辅助组件(加载器、服务端)快速查看
- 受保护进程(PPL)直接 attach 不可行——理解 PPL 保护是环境认知的一部分(见坑 1)
- 验证:
x64dbg能打开普通目标 exe
系统工具(服务/驱动枚举)
- Windows 内置:
sc query/driverquery/fltmc(文件系统过滤驱动列表) - Sysinternals(微软官网): Process Explorer(
process explorer查看受保护进程标记)、Sysmon - 验证:
driverquery输出驱动列表;sc query EasyAntiCheat(EAC 服务名按版本变化)
操作步骤
按顺序执行,每步产物(组件清单、IRP 表、校验逻辑笔记)记录证据路径 + sha256(见 [[re-triage]]),供报告引用。所有步骤在授权范围与沙箱内进行(授权边界见「何时使用」)。
-
反作弊组件识别(驱动 / 服务):
driverquery /v | findstr /i "anti cheat easy battle" # 驱动层组件 sc query | findstr /i "anti cheat easy battle vanguard" # 服务层组件 fltmc # 文件系统过滤驱动(完整性校验常在此)- 典型组件:EAC(EasyAntiCheat.sys + 用户态加载器)、BE(BEDaisy.sys + 用户态服务)、Vanguard(vgk.sys 驱动 + 常驻服务);各厂商还有更新服务/反篡改守护
- 记录:组件清单(驱动名/服务名/安装路径)+ 驱动文件 sha256(版本锚点,见坑 3)+ 自保护状态(PPL 等)
-
驱动校验分析(内存扫描 / 完整性):
- 静态还原([[re-kernel]] 方法):DriverEntry → IRP 分发表(
IRP_MJ_DEVICE_CONTROL等)→ 用户态 IOCTL 交互界面;重点找:- 完整性校验:定时/触发式校验游戏进程代码段与数据段哈希(
MmCopyVirtualMemory/KeStackAttachProcess类读取目标进程内存后计算) - 内存扫描:按特征扫描游戏进程内存(寻找修改后的代码/注入模块)
- 回调注册:
PsSetCreateProcessNotifyRoutine(监控进程创建)、PsSetLoadImageNotifyRoutine(监控模块加载)——校验逻辑的触发入口
- 完整性校验:定时/触发式校验游戏进程代码段与数据段哈希(
- 用户态组件:加载器与服务([[re-binary-core]] 反编译)——心跳、报告通道、更新检查
- 产物:检测机制清单(触发点 → 校验内容 → 处置动作)
- 静态还原([[re-kernel]] 方法):DriverEntry → IRP 分发表(
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 105 lines · 56 tokens per session scan A 9f64388eecda
re-anti-cheat is a skill published in the GitHub repository dslsdzc/rev-skills (52 stars, last pushed 12d ago), licensed Apache-2.0. It adds 56 tokens to every session and 3,424 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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