re-anti-cheat

re-anti-cheat is a skill for Claude Code from dslsdzc/rev-skills. It costs 56 tokens per session (3,424 once invoked), scanned A, original, Apache-2.0.

An authorized research workflow for examining anti-cheat systems such as EAC, BattlEye, and Vanguard, including their drivers, services, and memory checks.

In plain words
What is it for?
Use it to study anti-cheat drivers statically, inspect kernel callbacks and memory validation, and observe detection behavior in an isolated lab environment.
Why use it?
It helps explain what a defensive system detects after a game process is rejected or removed, without producing tools for cheating or bypassing protection.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to study anti-cheat drivers statically, inspect kernel callbacks and memory validation, and observe detection behavior in an isolated lab environment.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dslsdzc/rev-skills/re-anti-cheat
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dslsdzc/rev-skills --skill re-anti-cheat
Clone the repo
git clone --depth 1 https://github.com/dslsdzc/rev-skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for re-anti-cheat

README.md
[![agentmods](https://agentmods.dev/badge/skills/dslsdzc/rev-skills/re-anti-cheat/github.svg)](https://agentmods.dev/skills/dslsdzc/rev-skills/re-anti-cheat)
Your own site
<a href="https://agentmods.dev/skills/dslsdzc/rev-skills/re-anti-cheat"><img src="https://agentmods.dev/badge/skills/dslsdzc/rev-skills/re-anti-cheat/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for re-anti-cheat

Your own site · 80×15
<a href="https://agentmods.dev/skills/dslsdzc/rev-skills/re-anti-cheat"><img src="https://agentmods.dev/badge/skills/dslsdzc/rev-skills/re-anti-cheat.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,424 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.03424
Opus 5 $0.00028 $0.01712
Sonnet 5 $0.00011 $0.00685
Haiku 4.5 $0.00006 $0.00342

Measured 11d ago against content hash 9f64388eecda, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

re-anti-cheat scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/re-anti-cheat/SKILL.md · 105 lines

How it starts

The opening of the file, as written. The whole thing — 105 lines — stays where its author put it; the contents beside it link to each section on GitHub.

反作弊对抗分析(EAC / BattlEye / 内存校验)

何时使用 / 何时不用

  • 用:分析反作弊组件(EAC / BattlEye / Vanguard 等)的驱动与服务、检测机制如何工作
  • 用:游戏进程被反作弊拒绝/踢出后,理解"检测到了什么"(防御与研读视角)
  • 用:反作弊驱动的静态逆向(DriverEntry、IRP、内存校验逻辑)与内核调试观察
  • 不用:制作或分发作弊程序 / 在真实游戏环境实施绕过(明确禁止,见授权边界
  • 不用:只是游戏自身逻辑(内存修改、CE)→ [[re-game]]
  • 不用:普通驱动分析([[re-kernel]]);用户态反调试([[re-evasion]])
  • 授权边界(必读):本技能仅限授权研究——自有设备、自有游戏账号、实验室环境、已获书面许可的安全研究。禁止:制作/分发作弊软件、在在线游戏中使用绕过手段获取不当优势、将检测机制分析用于破坏。所有动态实验在隔离沙箱([[platform-tips]] 最高原则)内进行;分析结论以防御与研究视角产出(理解检测面 → 改进检测),不产出可操作的绕过工具。

工具准备

反作弊分析=驱动逆向 + 内核调试,全程隔离沙箱([[platform-tips]] 最高原则)。所有工具先验证再使用。

驱动分析底座([[re-kernel]])

  • 驱动静态:DriverEntry / IRP 分派 / 回调还原方法见 [[re-kernel]]「操作步骤」
  • 反编译:[[re-ghidra]](默认,导入 .sys 后 Data Type Manager 载入内核类型)
  • 验证: 导入 EAC/BE 驱动 .sys 后 DriverEntry 能反编译

内核调试([[re-windbg]])

  • 双机/VM 串口(COM Named Pipe)或 KDNET 配置见 [[re-windbg]]「工具准备」
  • 内核调试是分析反作弊驱动的唯一动态手段(用户态 attach 被驱动拒绝,见坑 1)
  • 验证: 内核会话 lm 能看到目标反作弊驱动模块,.reload /f <驱动名> 加载符号

用户态快速定位([[re-x64dbg]] / [[re-windbg]])

  • [[re-x64dbg]]:受保护进程之外的辅助组件(加载器、服务端)快速查看
  • 受保护进程(PPL)直接 attach 不可行——理解 PPL 保护是环境认知的一部分(见坑 1)
  • 验证: x64dbg 能打开普通目标 exe

系统工具(服务/驱动枚举)

  • Windows 内置:sc query / driverquery / fltmc(文件系统过滤驱动列表)
  • Sysinternals(微软官网): Process Explorer(process explorer 查看受保护进程标记)、Sysmon
  • 验证: driverquery 输出驱动列表;sc query EasyAntiCheat(EAC 服务名按版本变化)

操作步骤

按顺序执行,每步产物(组件清单、IRP 表、校验逻辑笔记)记录证据路径 + sha256(见 [[re-triage]]),供报告引用。所有步骤在授权范围与沙箱内进行(授权边界见「何时使用」)。

  1. 反作弊组件识别(驱动 / 服务)

    driverquery /v | findstr /i "anti cheat easy battle"     # 驱动层组件
    sc query | findstr /i "anti cheat easy battle vanguard"  # 服务层组件
    fltmc                                                    # 文件系统过滤驱动(完整性校验常在此)
    
    • 典型组件:EAC(EasyAntiCheat.sys + 用户态加载器)、BE(BEDaisy.sys + 用户态服务)、Vanguard(vgk.sys 驱动 + 常驻服务);各厂商还有更新服务/反篡改守护
    • 记录:组件清单(驱动名/服务名/安装路径)+ 驱动文件 sha256(版本锚点,见坑 3)+ 自保护状态(PPL 等)
  2. 驱动校验分析(内存扫描 / 完整性)

    • 静态还原([[re-kernel]] 方法):DriverEntry → IRP 分发表(IRP_MJ_DEVICE_CONTROL 等)→ 用户态 IOCTL 交互界面;重点找:
      • 完整性校验:定时/触发式校验游戏进程代码段与数据段哈希(MmCopyVirtualMemory/KeStackAttachProcess 类读取目标进程内存后计算)
      • 内存扫描:按特征扫描游戏进程内存(寻找修改后的代码/注入模块)
      • 回调注册:PsSetCreateProcessNotifyRoutine(监控进程创建)、PsSetLoadImageNotifyRoutine(监控模块加载)——校验逻辑的触发入口
    • 用户态组件:加载器与服务([[re-binary-core]] 反编译)——心跳、报告通道、更新检查
    • 产物:检测机制清单(触发点 → 校验内容 → 处置动作)

Read the full file on GitHub · 105 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 105 lines · 56 tokens per session scan A 9f64388eecda

Subscribe to this mod's changes

re-anti-cheat is a skill published in the GitHub repository dslsdzc/rev-skills (52 stars, last pushed 12d ago), licensed Apache-2.0. It adds 56 tokens to every session and 3,424 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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