Embody: Skill for Claude Code

.claude/skills/build-ui/SKILL.md

build-ui is a skill for Claude Code from dylanroscover/Embody. It costs 68 tokens per session (1,923 once invoked), scanned A, original, MIT.

A visual design guide for TouchDesigner panels, such as dialogs, wizards, heads-up displays, and control surfaces.

In plain words
What is it for?
Use it before building or restyling a TouchDesigner panel, then verify the result in a captured frame or live window.
Why use it?
It keeps panel layouts consistent and readable by defining shared choices for colors, text sizes, spacing, and hierarchy.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is dylanroscover/Embody's own configuration. It tells Claude Code how to work on Embody itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything Embody configures →

Reuse

Borrowing it

Nothing to install: this file belongs to dylanroscover/Embody. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/dylanroscover/Embody/main/.claude/skills/build-ui/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/dylanroscover/Embody

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for build-ui

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylanroscover/embody/build-ui.svg)](https://agentmods.dev/skills/dylanroscover/embody/build-ui)
Your own site
<a href="https://agentmods.dev/skills/dylanroscover/embody/build-ui"><img src="https://agentmods.dev/badge/skills/dylanroscover/embody/build-ui.svg" alt="Measured on agentmods" height="20"></a>
Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,923 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00068 $0.01923
Opus 5 $0.00034 $0.00962
Sonnet 5 $0.00014 $0.00385
Haiku 4.5 $0.00007 $0.00192

Measured 4d ago against content hash 5fa1d75c616c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

build-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/build-ui/SKILL.md · 134 lines

How it starts

The opening of the file, as written. The whole thing — 134 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Build UI - visual design system for TouchDesigner panels

Load BEFORE building or restyling any TD panel UI (dialogs, wizards, HUDs, control surfaces). This is the design layer; td-ui-mechanics.md (in this skill directory) is the mechanics (which COMP to use, single-window, etc.). A panel is not done until a captured frame / live window proves it reads cleanly.

The failure this prevents: font sizes all over the place, giant buttons, no padding, no alignment, no hierarchy, low contrast - "novice" UI. The cure is a small set of tokens applied consistently. Never pick a size, color, or gap ad hoc; pull it from the scales below.

1. Design tokens (dark theme - TD colors are 0..1 floats)

Color - a restrained palette. More colors != better; use opacity/size for hierarchy, accent only for the primary action.

Token RGB (0..1) Use
bg 0.11, 0.12, 0.115 window / panel background
surface 0.16, 0.17, 0.165 cards, secondary buttons, input fields
surface-hi 0.21, 0.22, 0.215 hover / pressed
border 0.26, 0.27, 0.265 dividers, 1px outlines
text 0.92, 0.92, 0.92 primary text
text-muted 0.60, 0.61, 0.60 secondary / hints / captions
accent 0.24, 0.52, 0.35 PRIMARY / recommended action only
accent-text 0.96, 0.98, 0.96 text on accent

Rule: exactly one accent element per screen (the primary action). Everything else is surface/text. Match the host project's existing palette when it has one (e.g. Embody's tagger dark) instead of inventing.

Type scale - 3-4 sizes, never more. fontsizex on a Text COMP:

Role size color
Title / H1 20 text
Section / H2 15 text
Body / label 12 text
Caption / hint 11 text-muted

If two things are the same role, they are the same size. Establish hierarchy with size + color, not five random sizes.

Spacing - a 4px grid. Every gap, pad, and size is one of these: 4, 8, 12, 16, 24, 32. No arbitrary values.

Read the full file on GitHub · 134 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago Changed · +5 lines · +68 tokens per session 5fa1d75c616c
  2. 8d ago First seen · 129 lines · 0 tokens per session scan A 9db0d3a85244

Subscribe to this mod's changes

build-ui is a skill published in the GitHub repository dylanroscover/Embody (169 stars, last pushed yesterday), licensed MIT. It adds 68 tokens to every session and 1,923 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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