animation-principles

animation-principles is a skill for Claude Code from dylantarre/design-system-skills. It costs 41 tokens per session (4,025 once invoked), scanned A, original, MIT.

A guide to using classic animation ideas in interface motion. It explains how timing, easing, anticipation, and related principles can shape transitions and small interface reactions.

In plain words
What is it for?
Use it to design or review buttons, toggles, loading states, modals, dropdowns, notifications, and other transitions.
Why use it?
It helps make motion feel intentional and natural instead of abrupt, distracting, or inconsistent.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the design-system-skills plugin — 29 skills shipped together

Good fit Use it to design or review buttons, toggles, loading states, modals, dropdowns, notifications, and other transitions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/design-system-skills/animation-principles
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/design-system-skills --skill animation-principles
Clone the repo
git clone --depth 1 https://github.com/dylantarre/design-system-skills

Made for: Claude Code.

Or install design-system-skills, the plugin that ships this one along with the rest of its 29 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animation-principles

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/design-system-skills/animation-principles/github.svg)](https://agentmods.dev/skills/dylantarre/design-system-skills/animation-principles)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/design-system-skills/animation-principles"><img src="https://agentmods.dev/badge/skills/dylantarre/design-system-skills/animation-principles/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/design-system-skills/animation-principles"><img src="https://agentmods.dev/badge/skills/dylantarre/design-system-skills/animation-principles.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,025 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.04025
Opus 5 $0.00020 $0.02013
Sonnet 5 $0.00008 $0.00805
Haiku 4.5 $0.00004 $0.00402

Measured 12d ago against content hash 615af06e1ace, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

animation-principles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/patterns/animation-principles/SKILL.md · 664 lines

How it starts

The opening of the file, as written. The whole thing — 664 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Animation Principles for UI

Overview

Apply Disney's 12 principles of animation to create UI motion that feels natural, purposeful, and delightful. These principles, developed in the 1930s for character animation, translate directly to modern interface design.

When to Use

  • Designing micro-interactions and transitions
  • Making animations feel more natural and polished
  • Reviewing animation quality in a design system
  • Training team members on motion design fundamentals
  • Creating animation guidelines for a design system

Quick Reference: The 12 Principles

Principle UI Application Priority
Easing (Slow in/out) All transitions Essential
Anticipation Button press, drag start High
Follow-through Modals, dropdowns, toasts High
Secondary Action Loading states, notifications Medium
Timing Duration based on distance/importance Essential
Squash & Stretch Buttons, toggles, playful UI Medium
Staging Focus attention, reduce distraction High
Arc Natural movement paths Medium
Exaggeration Emphasis, delight moments Low
Solid Drawing Consistent 3D perspective Low
Appeal Brand personality Medium
Straight Ahead / Pose to Pose Complex sequences Low

1. Easing (Slow In and Slow Out)

Principle: Objects don't start or stop instantly - they accelerate and decelerate.

In UI: Never use linear timing for UI animations. Use easing curves.

CSS Implementation

:root {
  /* Standard easing - use for most transitions */
  --ease-out: cubic-bezier(0.0, 0.0, 0.2, 1);      /* Decelerate */
  --ease-in: cubic-bezier(0.4, 0.0, 1, 1);         /* Accelerate */
  --ease-in-out: cubic-bezier(0.4, 0.0, 0.2, 1);   /* Both */

  /* Expressive easing - more personality */
  --ease-expressive: cubic-bezier(0.4, 0.14, 0.3, 1);

  /* Spring-like - for playful UI */
  --ease-bounce: cubic-bezier(0.34, 1.56, 0.64, 1);
  --ease-overshoot: cubic-bezier(0.175, 0.885, 0.32, 1.275);
}

/* ❌ Bad - robotic, unnatural */
.modal {
  transition: opacity 200ms linear;
}

/* ✅ Good - natural deceleration */
.modal {
  transition: opacity 200ms var(--ease-out);
}

Read the full file on GitHub · 664 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 664 lines · 41 tokens per session scan A 615af06e1ace

Subscribe to this mod's changes

animation-principles is a skill published in the GitHub repository dylantarre/design-system-skills (42 stars, last pushed 8mo ago), licensed MIT. It adds 41 tokens to every session and 4,025 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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