Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dylantarre/design-system-skills --skill animation-principlesgit clone --depth 1 https://github.com/dylantarre/design-system-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dylantarre/design-system-skills/animation-principles)<a href="https://agentmods.dev/skills/dylantarre/design-system-skills/animation-principles"><img src="https://agentmods.dev/badge/skills/dylantarre/design-system-skills/animation-principles/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dylantarre/design-system-skills/animation-principles"><img src="https://agentmods.dev/badge/skills/dylantarre/design-system-skills/animation-principles.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00041 | $0.04025 |
| Opus 5 | $0.00020 | $0.02013 |
| Sonnet 5 | $0.00008 | $0.00805 |
| Haiku 4.5 | $0.00004 | $0.00402 |
Grade A, and why
animation-principles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 664 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Animation Principles for UI
Overview
Apply Disney's 12 principles of animation to create UI motion that feels natural, purposeful, and delightful. These principles, developed in the 1930s for character animation, translate directly to modern interface design.
When to Use
- Designing micro-interactions and transitions
- Making animations feel more natural and polished
- Reviewing animation quality in a design system
- Training team members on motion design fundamentals
- Creating animation guidelines for a design system
Quick Reference: The 12 Principles
| Principle | UI Application | Priority |
|---|---|---|
| Easing (Slow in/out) | All transitions | Essential |
| Anticipation | Button press, drag start | High |
| Follow-through | Modals, dropdowns, toasts | High |
| Secondary Action | Loading states, notifications | Medium |
| Timing | Duration based on distance/importance | Essential |
| Squash & Stretch | Buttons, toggles, playful UI | Medium |
| Staging | Focus attention, reduce distraction | High |
| Arc | Natural movement paths | Medium |
| Exaggeration | Emphasis, delight moments | Low |
| Solid Drawing | Consistent 3D perspective | Low |
| Appeal | Brand personality | Medium |
| Straight Ahead / Pose to Pose | Complex sequences | Low |
1. Easing (Slow In and Slow Out)
Principle: Objects don't start or stop instantly - they accelerate and decelerate.
In UI: Never use linear timing for UI animations. Use easing curves.
CSS Implementation
:root {
/* Standard easing - use for most transitions */
--ease-out: cubic-bezier(0.0, 0.0, 0.2, 1); /* Decelerate */
--ease-in: cubic-bezier(0.4, 0.0, 1, 1); /* Accelerate */
--ease-in-out: cubic-bezier(0.4, 0.0, 0.2, 1); /* Both */
/* Expressive easing - more personality */
--ease-expressive: cubic-bezier(0.4, 0.14, 0.3, 1);
/* Spring-like - for playful UI */
--ease-bounce: cubic-bezier(0.34, 1.56, 0.64, 1);
--ease-overshoot: cubic-bezier(0.175, 0.885, 0.32, 1.275);
}
/* ❌ Bad - robotic, unnatural */
.modal {
transition: opacity 200ms linear;
}
/* ✅ Good - natural deceleration */
.modal {
transition: opacity 200ms var(--ease-out);
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 664 lines · 41 tokens per session scan A 615af06e1ace
animation-principles is a skill published in the GitHub repository dylantarre/design-system-skills (42 stars, last pushed 8mo ago), licensed MIT. It adds 41 tokens to every session and 4,025 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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