dylantarre

92 mods across 2 repositories, 118 stars between them.

dylantarre/animation-principles

Instructions file

Instructions for dylantarre/animation-principles, covering claude code integration, what this repository contains, skill location, how to use skills and finding the right skill.

78 8mo ago A 756 tokens original MIT

3d-spatial

02

dylantarre/animation-principles

Skill Claude CodeCodex

Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.

78 8mo ago A 36 tokens original MIT

accessible-motion

03

dylantarre/animation-principles

Skill Claude CodeCodex

Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.

78 8mo ago A 27 tokens original MIT

brand-marketing

04

dylantarre/animation-principles

Skill Claude CodeCodex

Use when creating commercial animations, advertising motion, brand identity animation, logo reveals, or marketing video content.

78 8mo ago A 25 tokens original MIT

game-development

06

dylantarre/animation-principles

Skill Claude CodeCodex

Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.

78 8mo ago A 28 tokens original MIT

micro-interactions

07

dylantarre/animation-principles

Skill Claude CodeCodex

Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.

78 8mo ago A 28 tokens original MIT

mobile-touch

08

dylantarre/animation-principles

Skill Claude CodeCodex

Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.

78 8mo ago A 24 tokens original MIT

page-transitions

09

dylantarre/animation-principles

Skill Claude CodeCodex

Use when implementing route changes, view transitions, modal opens/closes, or navigation animation in web and mobile applications.

78 8mo ago A 27 tokens original MIT

presentations

10

dylantarre/animation-principles

Skill Claude CodeCodex

Use when creating Keynote, PowerPoint, Google Slides animations, or any presentation motion design work.

78 8mo ago A 23 tokens original MIT

universal-fallback

11

dylantarre/animation-principles

Skill Claude CodeCodex

Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle guidance.

78 8mo ago A 26 tokens original MIT

anticipation-payoff

14

dylantarre/animation-principles

Skill Claude CodeCodex

Use when designing action sequences, gags, reveals, or any motion that needs setup before delivery—preparing audiences for what's coming and maximizing impact.

78 8mo ago A 35 tokens original MIT

attention-direction

15

dylantarre/animation-principles

Skill Claude CodeCodex

Use when controlling where the audience looks—composing shots, choreographing action, revealing information, or any situation requiring clear visual hierarchy and focus management.

78 8mo ago A 34 tokens original MIT

character-appeal

16

dylantarre/animation-principles

Skill Claude CodeCodex

Use when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.

78 8mo ago A 40 tokens original MIT

emotional-narrative

17

dylantarre/animation-principles

Skill Claude CodeCodex

Use when animation needs to convey feeling, tell a story, or connect emotionally—character moments, dramatic beats, or any motion that should make the audience care.

78 8mo ago A 38 tokens original MIT

exaggerated-clarity

18

dylantarre/animation-principles

Skill Claude CodeCodex

Use when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any moment that must unmistakably communicate to the audience.

78 8mo ago A 41 tokens original MIT

naturalistic-motion

19

dylantarre/animation-principles

Skill Claude CodeCodex

Use when animation should feel organic and lifelike—creature animation, realistic characters, nature elements, or any motion that needs to breathe with authentic living quality.

78 8mo ago A 36 tokens original MIT

physics-intuition

20

dylantarre/animation-principles

Skill Claude CodeCodex

Use when motion needs to feel physically grounded—objects falling, characters jumping, things colliding, or any element that should obey believable weight and momentum.

78 8mo ago A 34 tokens original MIT

problem-diagnosis

21

dylantarre/animation-principles

Skill Claude CodeCodex

Use when animation "feels wrong" but you can't pinpoint why—debugging floaty movement, stiff characters, unclear action, or any motion that isn't working and needs systematic troubleshooting.

78 8mo ago A 42 tokens original MIT

rhythm-pacing

22

dylantarre/animation-principles

Skill Claude CodeCodex

Use when animation needs musical flow—dance sequences, action choreography, comedic timing, scene pacing, or any motion that should feel rhythmic and well-composed over time.

78 8mo ago A 38 tokens original MIT

spatial-thinking

23

dylantarre/animation-principles

Skill Claude CodeCodex

Use when animation involves depth, perspective, volume, or three-dimensional awareness—camera moves, character positioning, environmental interaction, or maintaining consistent spatial relationships.

78 8mo ago A 34 tokens original MIT

timing-mastery

24

dylantarre/animation-principles

Skill Claude CodeCodex

Use when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or any situation where the duration of movement matters.

78 8mo ago A 37 tokens original MIT