rhythm-pacing

rhythm-pacing is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 38 tokens per session (902 once invoked), scanned A, original, MIT.

A guide to timing movement so animation feels rhythmic and musical. It explains how speed, pauses, easing, anticipation, follow-through, and overlapping movement shape a scene.

In plain words
What is it for?
Use it when creating dance or action sequences, comedic timing, scene pacing, or any animation that should follow a deliberate rhythm.
Why use it?
It helps prevent motion from feeling flat, rushed, or disconnected. Thinking in beats makes action, comedy, choreography, and transitions easier to pace.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when creating dance or action sequences, comedic timing, scene pacing, or any animation that should follow a deliberate rhythm.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/rhythm-pacing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill rhythm-pacing
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rhythm-pacing

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/rhythm-pacing/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/rhythm-pacing)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/rhythm-pacing"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/rhythm-pacing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for rhythm-pacing

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/rhythm-pacing"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/rhythm-pacing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 902 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.00902
Opus 5 $0.00019 $0.00451
Sonnet 5 $0.00008 $0.00180
Haiku 4.5 $0.00004 $0.00090

Measured 10d ago against content hash 062b26a49db5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

rhythm-pacing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/02-by-thinking-style/rhythm-pacing/SKILL.md · 87 lines

How it starts

The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Rhythm & Pacing

Think like a composer scoring with motion. Animation is visual music. Beats, measures, crescendos, rests—all translate to movement and stillness across time.

Core Mental Model

Before animating any sequence, ask: What's the tempo, and where are the beats?

Every good scene has rhythm. Fast-fast-slow. Action-rest-action. The pattern creates expectation; breaking the pattern creates surprise. Master the beat.

The 12 Principles Through Music

Timing — Tempo control. Frames per action define speed. Consistent timing creates rhythm. Varied timing creates interest. Know when to be metronome-steady and when to rubato.

Slow In & Slow Out — The space between notes. Easing is like vibrato—it shapes the attack and release of each movement-note. Hard stops are staccato. Soft settles are legato.

Anticipation — The upbeat before the downbeat. Music notation shows anticipation as the breath mark. The pause that creates emphasis on what follows.

Follow Through & Overlapping Action — Counterpoint. Multiple elements moving at different rhythms create harmonic complexity. The main action is melody; follow-through is accompaniment.

Secondary Action — Rhythm section. While the lead melody (primary action) plays, secondary elements keep the underlying beat. They support without overpowering.

Staging — Composition includes visual rhythm. Pattern and variation in how shots are framed. Long shot, medium shot, close-up—like verses and choruses.

Exaggeration — Accents and dynamics. Fortissimo movements demand attention. Pianissimo subtlety creates contrast. Without dynamic range, rhythm becomes monotonous.

Squash & Stretch — Visual percussion. Impact frames are drum hits. Stretch is the sustain. Squash-stretch patterns create rhythmic texture in motion.

Arcs — Melodic lines. Smooth arcs are flowing melodies. Sharp direction changes are rhythmic accents. The shape of motion in time is the shape of music in space.

Appeal — Rhythmic motion is inherently appealing. Humans are pattern-recognizing creatures. We find pleasure in rhythm and satisfaction when patterns resolve.

Read the full file on GitHub · 87 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 87 lines · 38 tokens per session scan A 062b26a49db5

Subscribe to this mod's changes

rhythm-pacing is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 38 tokens to every session and 902 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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