dylantarre/animation-principles

Disney's 12 Animation Principles - Claude Code Skill Marketplace

79Stars on the repository
145Mods indexed here, across every type
8mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

3d-spatial

01

dylantarre/animation-principles

Skill Claude CodeCodex

Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.

not rated 79 +1 8mo ago A 36 tokens original MIT

accessible-motion

02

dylantarre/animation-principles

Skill Claude CodeCodex

Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.

not rated 79 +1 8mo ago A 27 tokens original MIT

brand-marketing

03

dylantarre/animation-principles

Skill Claude CodeCodex

Use when creating commercial animations, advertising motion, brand identity animation, logo reveals, or marketing video content.

not rated 79 +1 8mo ago A 25 tokens original MIT

data-visualization

04

dylantarre/animation-principles

Skill Claude CodeCodex

Use when animating charts, graphs, dashboards, data transitions, or any information visualization work.

not rated 79 +1 8mo ago A 24 tokens original MIT

game-development

05

dylantarre/animation-principles

Skill Claude CodeCodex

Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.

not rated 79 +1 8mo ago A 28 tokens original MIT

micro-interactions

06

dylantarre/animation-principles

Skill Claude CodeCodex

Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.

not rated 79 +1 8mo ago A 28 tokens original MIT

mobile-touch

07

dylantarre/animation-principles

Skill Claude CodeCodex

Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.

not rated 79 +1 8mo ago A 24 tokens original MIT

page-transitions

08

dylantarre/animation-principles

Skill Claude CodeCodex

Use when implementing route changes, view transitions, modal opens/closes, or navigation animation in web and mobile applications.

not rated 79 +1 8mo ago A 27 tokens original MIT

presentations

09

dylantarre/animation-principles

Skill Claude CodeCodex

Use when creating Keynote, PowerPoint, Google Slides animations, or any presentation motion design work.

not rated 79 +1 8mo ago A 23 tokens original MIT

universal-fallback

10

dylantarre/animation-principles

Skill Claude CodeCodex

Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle guidance.

not rated 79 +1 8mo ago A 26 tokens original MIT

dylantarre/animation-principles

Skill Claude CodeCodex

Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.

not rated 79 +1 8mo ago A 28 tokens original MIT

web-motion-design

12

dylantarre/animation-principles

Skill Claude CodeCodex

Use when building CSS animations, JavaScript transitions, React/Vue motion, or any browser-based animation work.

not rated 79 +1 8mo ago A 26 tokens original MIT

anticipation-payoff

13

dylantarre/animation-principles

Skill Claude CodeCodex

Use when designing action sequences, gags, reveals, or any motion that needs setup before delivery—preparing audiences for what's coming and maximizing impact.

not rated 79 +1 8mo ago A 35 tokens original MIT

attention-direction

14

dylantarre/animation-principles

Skill Claude CodeCodex

Use when controlling where the audience looks—composing shots, choreographing action, revealing information, or any situation requiring clear visual hierarchy and focus management.

not rated 79 +1 8mo ago A 34 tokens original MIT

character-appeal

15

dylantarre/animation-principles

Skill Claude CodeCodex

Use when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.

not rated 79 +1 8mo ago A 40 tokens original MIT

emotional-narrative

16

dylantarre/animation-principles

Skill Claude CodeCodex

Use when animation needs to convey feeling, tell a story, or connect emotionally—character moments, dramatic beats, or any motion that should make the audience care.

not rated 79 +1 8mo ago A 38 tokens original MIT

exaggerated-clarity

17

dylantarre/animation-principles

Skill Claude CodeCodex

Use when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any moment that must unmistakably communicate to the audience.

not rated 79 +1 8mo ago A 41 tokens original MIT

naturalistic-motion

18

dylantarre/animation-principles

Skill Claude CodeCodex

Use when animation should feel organic and lifelike—creature animation, realistic characters, nature elements, or any motion that needs to breathe with authentic living quality.

not rated 79 +1 8mo ago A 36 tokens original MIT

physics-intuition

19

dylantarre/animation-principles

Skill Claude CodeCodex

Use when motion needs to feel physically grounded—objects falling, characters jumping, things colliding, or any element that should obey believable weight and momentum.

not rated 79 +1 8mo ago A 34 tokens original MIT

problem-diagnosis

20

dylantarre/animation-principles

Skill Claude CodeCodex

Use when animation "feels wrong" but you can't pinpoint why—debugging floaty movement, stiff characters, unclear action, or any motion that isn't working and needs systematic troubleshooting.

not rated 79 +1 8mo ago A 42 tokens original MIT

rhythm-pacing

21

dylantarre/animation-principles

Skill Claude CodeCodex

Use when animation needs musical flow—dance sequences, action choreography, comedic timing, scene pacing, or any motion that should feel rhythmic and well-composed over time.

not rated 79 +1 8mo ago A 38 tokens original MIT

spatial-thinking

22

dylantarre/animation-principles

Skill Claude CodeCodex

Use when animation involves depth, perspective, volume, or three-dimensional awareness—camera moves, character positioning, environmental interaction, or maintaining consistent spatial relationships.

not rated 79 +1 8mo ago A 34 tokens original MIT

timing-mastery

23

dylantarre/animation-principles

Skill Claude CodeCodex

Use when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or any situation where the duration of movement matters.

not rated 79 +1 8mo ago A 37 tokens original MIT

universal-mindset

24

dylantarre/animation-principles

Skill Claude CodeCodex

Use when approaching any animation task—establishing foundational thinking patterns, teaching animation principles, or when none of the specialized thinking styles quite fit the situation.

not rated 79 +1 8mo ago A 37 tokens original MIT

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