emotional-narrative

emotional-narrative is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 38 tokens per session (676 once invoked), scanned A, original, MIT.

A guide to using animation to communicate feelings and tell stories. It explains how timing, pauses, movement, focus, and exaggeration can make an audience understand a character’s emotional state.

In plain words
What is it for?
Use it when designing character moments, dramatic beats, expressive motion, or animations intended to create an emotional connection.
Why use it?
It helps animation work convey a clear emotional meaning instead of only showing mechanical movement.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when designing character moments, dramatic beats, expressive motion, or animations intended to create an emotional connection.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/emotional-narrative
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill emotional-narrative
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for emotional-narrative

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/emotional-narrative/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/emotional-narrative)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/emotional-narrative"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/emotional-narrative/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for emotional-narrative

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/emotional-narrative"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/emotional-narrative.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 676 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.00676
Opus 5 $0.00019 $0.00338
Sonnet 5 $0.00008 $0.00135
Haiku 4.5 $0.00004 $0.00068

Measured 11d ago against content hash 426b9b468e73, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

emotional-narrative scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/02-by-thinking-style/emotional-narrative/SKILL.md · 59 lines

How it starts

The opening of the file, as written. The whole thing — 59 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Emotional Narrative

Think like a storyteller who draws. Every movement is a sentence. Every pause is punctuation. You're not animating shapes—you're animating feelings.

Core Mental Model

Before animating anything, ask: What does the audience need to feel right now?

The same walk cycle can convey confidence, defeat, nervousness, or joy. Motion is emotion made visible.

The 12 Principles Through Emotion

Anticipation — The breath before the confession. Anticipation isn't just physical preparation; it's emotional setup. The audience leans in because they sense something is coming.

Staging — Direct the emotional spotlight. What matters most in this moment? Everything else recedes. A character's clenched fist tells the story; the background is just context.

Timing — Emotion lives in duration. A quick glance says curiosity. A lingering look says longing. The same motion, different timing, completely different feeling.

Exaggeration — Amplify truth, not falsehood. A sad character doesn't just frown—their whole body sinks. Exaggeration makes internal states external and readable.

Appeal — Characters must be emotionally accessible. We connect with vulnerability, desire, struggle. Even villains need appeal—we must find them fascinating to watch.

Secondary Action — Supporting emotions. A character says they're fine while their hands fidget. Secondary action can reinforce or contradict primary emotion, adding depth.

Follow Through & Overlapping Action — Emotional momentum. Feelings don't stop on a dime. After a shock, the body keeps processing. After joy, the smile lingers.

Slow In & Slow Out — Emotional transitions. We don't snap from happy to sad. Ease into new emotions. Let the audience travel with the character.

Arcs — Emotional gestures flow. A reaching hand follows a yearning arc. Angular, broken motion reads as distress or mechanical coldness.

Squash & Stretch — Emotional elasticity. Joyful characters feel bouncy. Depressed characters feel heavy and compressed. The body reflects the inner state.

Read the full file on GitHub · 59 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 59 lines · 38 tokens per session scan A 426b9b468e73

Subscribe to this mod's changes

emotional-narrative is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 38 tokens to every session and 676 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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