problem-diagnosis

problem-diagnosis is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 42 tokens per session (919 once invoked), scanned A, original, MIT.

A systematic guide for finding why an animation feels wrong. It treats animation principles as a checklist for diagnosing problems such as weightless, stiff, unclear, or robotic movement.

In plain words
What is it for?
Use it to troubleshoot easing, timing, anticipation, arcs, squash and stretch, overlapping movement, settling, and other animation issues.
Why use it?
It turns a vague reaction like “this does not look right” into a specific cause and possible adjustment.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to troubleshoot easing, timing, anticipation, arcs, squash and stretch, overlapping movement, settling, and other animation issues.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/problem-diagnosis
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill problem-diagnosis
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for problem-diagnosis

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/problem-diagnosis/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/problem-diagnosis)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/problem-diagnosis"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/problem-diagnosis/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for problem-diagnosis

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/problem-diagnosis"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/problem-diagnosis.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 42 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 919 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00042 $0.00919
Opus 5 $0.00021 $0.00460
Sonnet 5 $0.00008 $0.00184
Haiku 4.5 $0.00004 $0.00092

Measured 9d ago against content hash 1f4ce5b44579, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

problem-diagnosis scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/02-by-thinking-style/problem-diagnosis/SKILL.md · 121 lines

How it starts

The opening of the file, as written. The whole thing — 121 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Problem Diagnosis

Think like a doctor examining symptoms. Something feels wrong. Your job is to identify the specific principle being violated and prescribe the cure. Systematic diagnosis beats random fixes.

Core Mental Model

When animation feels off, ask: What principle is being violated, and how?

"It doesn't look right" isn't actionable. The 12 principles are your diagnostic checklist. Every animation problem is a principle problem—find which one, and the solution becomes clear.

Diagnostic Framework

Symptom: "Floaty" or "Weightless"

Likely Causes:

  • Missing slow-in/slow-out (objects should accelerate with gravity)
  • Insufficient anticipation before jumps
  • No squash on landing impacts
  • Timing too uniform (everything same speed)
  • Missing secondary weight (hair/clothing not responding to gravity)

Fixes:

  1. Add ease-in at motion start
  2. Add squash frames at impact points
  3. Include settling oscillations after stops
  4. Vary timing based on mass

Symptom: "Stiff" or "Robotic"

Likely Causes:

  • Missing arcs (linear interpolation instead of curves)
  • No overlapping action (all parts move together)
  • Twinning (left and right doing identical things)
  • No secondary action
  • Timing too uniform

Fixes:

  1. Add arc curves to all motion paths
  2. Offset timing of connected body parts
  3. Break symmetry in poses
  4. Add breathing and weight shifts
  5. Include micro-movements

Symptom: "Unclear" or "Hard to Read"

Likely Causes:

  • Poor staging (elements overlap confusingly)
  • Weak silhouettes
  • Insufficient anticipation (action comes from nowhere)
  • Not enough exaggeration
  • Competing attention points

Fixes:

  1. Simplify background during key action
  2. Push poses to clear silhouettes
  3. Extend anticipation timing
  4. Increase exaggeration 20%
  5. Reduce secondary action during primary beats

Symptom: "Boring" or "Lifeless"

Likely Causes:

  • No appeal in character posing
  • Timing lacks contrast (no fast vs. slow)
  • Missing anticipation-payoff structure
  • Insufficient exaggeration
  • No secondary action or texture

Read the full file on GitHub · 121 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 121 lines · 42 tokens per session scan A 1f4ce5b44579

Subscribe to this mod's changes

problem-diagnosis is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 42 tokens to every session and 919 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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