universal-fallback

universal-fallback is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 26 tokens per session (1,248 once invoked), scanned A, original, MIT.

A general guide to 12 classic animation principles, such as preparing for movement, easing into speed, and directing attention. It applies across animation styles and tools.

In plain words
What is it for?
Use it when planning or reviewing animation in any medium, including character motion, interface effects, illustrations, and video.
Why use it?
It gives you a shared set of ideas for making movement clearer, more natural, and easier to follow when the animation context is not yet specific.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when planning or reviewing animation in any medium, including character motion, interface effects, illustrations, and video.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/universal-fallback
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill universal-fallback
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for universal-fallback

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/universal-fallback.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/universal-fallback)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/universal-fallback"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/universal-fallback.svg" alt="Measured on agentmods" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,248 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.01248
Opus 5 $0.00013 $0.00624
Sonnet 5 $0.00005 $0.00250
Haiku 4.5 $0.00003 $0.00125

Measured 8d ago against content hash 070aebc737f5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

universal-fallback scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/01-by-domain/universal-fallback/SKILL.md · 103 lines

How it starts

The opening of the file, as written. The whole thing — 103 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Universal Animation Principles

Disney's 12 animation principles applied generically across any medium or context.

Quick Reference

Principle Universal Application
Squash & Stretch Show impact and flexibility
Anticipation Prepare before action
Staging Direct attention clearly
Straight Ahead / Pose to Pose Continuous vs keyframe approach
Follow Through / Overlapping Elements complete at different rates
Slow In / Slow Out Ease acceleration/deceleration
Arc Natural curved motion paths
Secondary Action Supporting elements reinforce primary
Timing Duration affects perceived weight
Exaggeration Push for clarity and impact
Solid Drawing Maintain form and structure
Appeal Design for engagement and delight

The 12 Principles Explained

1. Squash & Stretch

Objects deform during action to show impact, weight, and flexibility. Volume remains constant—compression in one axis means expansion in another. The most important principle for showing life and physics.

Application: Anything with mass reacts to force. Soft objects deform more. Rigid objects show less but still respond. Use to show weight, speed, and material properties.

2. Anticipation

Preparation before the main action. Wind-up before pitch. Crouch before jump. Pullback before push. Prepares the audience for what's coming and makes action more readable.

Application: Major actions need setup. The bigger the action, the bigger the anticipation. Can be physical, visual, or timing-based. Skipping anticipation makes motion feel robotic.

3. Staging

Directing attention to what matters. Composition, contrast, motion, and timing work together to make intent clear. One clear idea per moment.

Application: Audiences can only focus on one thing at a time. Use all available tools (position, lighting, motion, timing) to make the important element unmistakable.

4. Straight Ahead & Pose to Pose

Two animation approaches. Straight ahead: draw frame-by-frame for fluid, spontaneous motion. Pose to pose: define key poses, then fill between for control and clarity. Most work combines both.

Read the full file on GitHub · 103 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 103 lines · 26 tokens per session scan A 070aebc737f5

Subscribe to this mod's changes

universal-fallback is a skill published in the GitHub repository dylantarre/animation-principles (79 stars, last pushed 8mo ago), licensed MIT. It adds 26 tokens to every session and 1,248 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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