anticipation-payoff

anticipation-payoff is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 35 tokens per session (779 once invoked), scanned A, original, MIT.

An animation guide for planning a movement in two parts: a setup that prepares the audience, followed by the main action or reveal.

In plain words
What is it for?
Use it to plan action scenes, visual jokes, reveals, and other movements that need a wind-up before the main event.
Why use it?
It helps prevent important moments from feeling sudden or random by making the setup clear and giving the result enough time to land.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan action scenes, visual jokes, reveals, and other movements that need a wind-up before the main event.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/anticipation-payoff
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill anticipation-payoff
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for anticipation-payoff

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/anticipation-payoff/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/anticipation-payoff)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/anticipation-payoff"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/anticipation-payoff/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for anticipation-payoff

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/anticipation-payoff"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/anticipation-payoff.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 779 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.00779
Opus 5 $0.00017 $0.00390
Sonnet 5 $0.00007 $0.00156
Haiku 4.5 $0.00003 $0.00078

Measured 12d ago against content hash 7498dd0c1320, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

anticipation-payoff scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/02-by-thinking-style/anticipation-payoff/SKILL.md · 71 lines

How it starts

The opening of the file, as written. The whole thing — 71 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Anticipation & Payoff

Think like a comedian setting up a punchline. Every great moment is earned by what came before. The windup is half the pitch.

Core Mental Model

Before animating any action, ask: What prepares the audience for this?

Anticipation isn't just physical preparation—it's a promise. You're telling the audience "something's coming" so they're primed to receive it. The payoff is keeping that promise with interest.

The 12 Principles Through Setup-Delivery

Anticipation — The principle itself. Before going right, go left. Before jumping up, crouch down. The opposite direction creates spring-loaded energy.

Timing — Setup needs time to register. Rush the anticipation and the payoff feels random. Hold it too long and tension deflates. Find the sweet spot.

Staging — Frame the anticipation so it's unmissable. The audience can't appreciate a payoff they weren't prepared for. Clear staging of setup = satisfying delivery.

Exaggeration — Push the anticipation to heighten payoff. A bigger windup = bigger impact. But match scales—extreme setup needs extreme delivery.

Follow Through & Overlapping Action — Payoff has aftermath. The action doesn't end at impact; it resolves through settling motion. Let consequences play out.

Secondary Action — Setup through supporting elements. Environment reacts to gathering energy. Other characters notice. Secondary actions can foreshadow the main event.

Slow In & Slow Out — Ease into anticipation (building tension), snap through the action (release), ease out of payoff (resolution). The rhythm of drama.

Squash & Stretch — Compression before extension. Squash is stored energy (setup). Stretch is released energy (payoff). Physical metaphor for narrative structure.

Arcs — Setup and payoff follow complementary arcs. The anticipation arc winds backward; the action arc springs forward. Together they form a complete gesture.

Appeal — Well-structured anticipation-payoff is inherently satisfying. Audiences love the rhythm of setup and delivery. It's why jokes work.

Read the full file on GitHub · 71 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 71 lines · 35 tokens per session scan A 7498dd0c1320

Subscribe to this mod's changes

anticipation-payoff is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 35 tokens to every session and 779 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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