3d-spatial

3d-spatial is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 36 tokens per session (1,024 once invoked), scanned A, original, MIT.

A guide for animating objects, characters, and cameras in three-dimensional software such as Blender, Unity, and Unreal Engine. It applies classic Disney animation principles to 3D, virtual reality, and augmented reality.

In plain words
What is it for?
Use it when planning or creating 3D animation, character movement, camera motion, lighting, deformation, cloth, particles, or VR/AR motion.
Why use it?
It explains how traditional animation ideas translate into 3D tools and spatial experiences. This helps avoid motion that feels stiff, unclear, or unnatural.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when planning or creating 3D animation, character movement, camera motion, lighting, deformation, cloth, particles, or VR/AR motion.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/3d-spatial
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill 3d-spatial
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3d-spatial

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/3d-spatial.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/3d-spatial)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/3d-spatial"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/3d-spatial.svg" alt="Measured on agentmods" height="20"></a>
Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,024 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.01024
Opus 5 $0.00018 $0.00512
Sonnet 5 $0.00007 $0.00205
Haiku 4.5 $0.00004 $0.00102

Measured 8d ago against content hash 1a320b459666, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

3d-spatial scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/01-by-domain/3d-spatial/SKILL.md · 103 lines

How it starts

The opening of the file, as written. The whole thing — 103 lines — stays where its author put it; the contents beside it link to each section on GitHub.

3D Spatial Animation

Apply Disney's 12 animation principles to 3D software, VR/AR, and spatial computing environments.

Quick Reference

Principle 3D/Spatial Implementation
Squash & Stretch Lattice deformers, blend shapes
Anticipation IK/FK wind-ups, camera pre-motion
Staging Camera angles, lighting, depth
Straight Ahead / Pose to Pose Layered animation vs blocking
Follow Through / Overlapping Bone chains, physics simulation
Slow In / Slow Out F-curve editing, animation curves
Arc IK handles, motion paths in 3D space
Secondary Action Cloth sim, particle systems, environment
Timing Frame timing, VR 90fps requirements
Exaggeration Stylized deformation, pushed poses
Solid Drawing Volume preservation, silhouettes
Appeal Character design, satisfying motion

Principle Applications

Squash & Stretch: Use lattice or mesh deformers for organic squash. Blend shapes for facial deformation. Scale bones in hierarchies. Always preserve volume—if Y compresses, X/Z expand.

Anticipation: IK rig wind-ups for character animation. Camera pulls back before push-in. Objects coil before release. VR: telegraph actions clearly for user comfort.

Staging: Camera angle sells the action. Three-point lighting directs focus. Depth of field isolates subjects. In VR, use spatial audio and lighting to guide attention.

Straight Ahead vs Pose to Pose: Block key poses first (pose to pose), then refine (spline). Use layered animation—body first, then overlapping elements. Procedural secondary motion is straight ahead.

Follow Through & Overlapping: Bone chains for tails, hair, capes. Physics simulation for cloth and particles. Delay child bones from parents. Jiggle deformers for organic follow-through.

Slow In / Slow Out: F-curves (Blender), Animation Curves (Unity), Graph Editor (Maya). Tangent handles control easing. Flat tangents = slow, steep = fast. Never leave curves linear.

Read the full file on GitHub · 103 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 103 lines · 36 tokens per session scan A 1a320b459666

Subscribe to this mod's changes

3d-spatial is a skill published in the GitHub repository dylantarre/animation-principles (79 stars, last pushed 8mo ago), licensed MIT. It adds 36 tokens to every session and 1,024 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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