hz-unity-placement

hz-unity-placement is a skill for Claude Code from meta-quest/agentic-tools. It costs 39 tokens per session (4,607 once invoked), scanned A, original, Apache-2.0.

A Unity placement guide that uses an object's visible and collision boundaries to position it accurately relative to other objects.

In plain words
What is it for?
Use it when placing Unity objects beside, above, below, in front of, behind, or at a specified distance from other objects.
Why use it?
It helps prevent overlaps and incorrect spacing when objects are moved or added to a scene.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the meta-vr plugin — 36 skills, 1 MCP server shipped together

Good fit Use it when placing Unity objects beside, above, below, in front of, behind, or at a specified distance from other objects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/meta-quest/agentic-tools/hz-unity-placement
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add meta-quest/agentic-tools --skill hz-unity-placement
Clone the repo
git clone --depth 1 https://github.com/meta-quest/agentic-tools

Made for: Claude Code.

Or install meta-vr, the plugin that ships this one along with the rest of its 36 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hz-unity-placement

README.md
[![agentmods](https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-placement/github.svg)](https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-placement)
Your own site
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-placement"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-placement/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hz-unity-placement

Your own site · 80×15
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-placement"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-placement.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,607 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.04607
Opus 5.5 $0.00016 $0.01843
Sonnet 5.5 $0.00008 $0.00921
Haiku 4.5 $0.00004 $0.00461

Measured 27d ago against content hash c88e8d389ab2, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hz-unity-placement scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 27d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hz-unity-placement/SKILL.md · 470 lines

How it starts

The opening of the file, as written. The whole thing — 470 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Object Placement with Bounding Boxes

This skill ensures that when placing, moving, or positioning Unity GameObjects relative to other objects, proper bounding box calculations are used to prevent overlaps and ensure accurate placement.

When to use this skill

Use this skill automatically whenever:

  • Placing an object relative to another (on top of, beside, above, below, in front of, behind)
  • Moving objects to specific positions near other objects
  • Instantiating prefabs in relation to existing scene objects
  • Positioning imported models relative to scene objects
  • Any spatial relationship between GameObjects is specified

Automatic Triggers (invoke WITHOUT user asking)

IMPORTANT: Proactively invoke this skill immediately when you detect ANY of these patterns:

Placement Language Triggers

  • User says "place X on Y" or "put X on Y"
  • User says "place X next to Y" or "put X beside Y"
  • User says "place X to the left/right of Y"
  • User says "place X in front of/behind Y"
  • User says "place X above/below Y"
  • User says "position X near/around Y"
  • User says "arrange X on/around Y"
  • User requests "X meters/units to the left/right/front/back of Y"

Multi-Object Scenarios

  • Before ANY GameObject position modification involving multiple objects and spatial relationships
  • When importing models that will be positioned relative to existing objects
  • When arranging/organizing multiple objects in a scene
  • When setting up object hierarchies with spatial relationships

Distance-Based Placement

  • User specifies distances: "2 meters to the left", "0.5 units above", etc.
  • Combine specified distance with bounding box calculations
  • Example: "1 meter to the right" = refMax.x + 1.0 + targetExtents.x

Example Scenarios

Auto-Invoke Skill (Do These Immediately)

Example 1: "Place all objects on the tables"

  • Action: Invoke unity-placement skill immediately
  • Why: Multiple objects being placed relative to tables

Read the full file on GitHub · 470 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 27d ago Changed · +128 lines c88e8d389ab2
  2. 1mo ago First seen · 342 lines · 39 tokens per session scan A 61e215944be1

Subscribe to this mod's changes

hz-unity-placement is a skill published in the GitHub repository meta-quest/agentic-tools (226 stars, last pushed 27d ago), licensed Apache-2.0. It adds 39 tokens to every session and 4,607 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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