Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add meta-quest/agentic-tools --skill hz-unity-placementgit clone --depth 1 https://github.com/meta-quest/agentic-toolsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-placement)<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-placement"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-placement/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-placement"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-placement.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00039 | $0.04607 |
| Opus 5.5 | $0.00016 | $0.01843 |
| Sonnet 5.5 | $0.00008 | $0.00921 |
| Haiku 4.5 | $0.00004 | $0.00461 |
Grade A, and why
hz-unity-placement scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 27d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 470 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Object Placement with Bounding Boxes
This skill ensures that when placing, moving, or positioning Unity GameObjects relative to other objects, proper bounding box calculations are used to prevent overlaps and ensure accurate placement.
When to use this skill
Use this skill automatically whenever:
- Placing an object relative to another (on top of, beside, above, below, in front of, behind)
- Moving objects to specific positions near other objects
- Instantiating prefabs in relation to existing scene objects
- Positioning imported models relative to scene objects
- Any spatial relationship between GameObjects is specified
Automatic Triggers (invoke WITHOUT user asking)
IMPORTANT: Proactively invoke this skill immediately when you detect ANY of these patterns:
Placement Language Triggers
- User says "place X on Y" or "put X on Y"
- User says "place X next to Y" or "put X beside Y"
- User says "place X to the left/right of Y"
- User says "place X in front of/behind Y"
- User says "place X above/below Y"
- User says "position X near/around Y"
- User says "arrange X on/around Y"
- User requests "X meters/units to the left/right/front/back of Y"
Multi-Object Scenarios
- Before ANY GameObject position modification involving multiple objects and spatial relationships
- When importing models that will be positioned relative to existing objects
- When arranging/organizing multiple objects in a scene
- When setting up object hierarchies with spatial relationships
Distance-Based Placement
- User specifies distances: "2 meters to the left", "0.5 units above", etc.
- Combine specified distance with bounding box calculations
- Example: "1 meter to the right" =
refMax.x + 1.0 + targetExtents.x
Example Scenarios
Auto-Invoke Skill (Do These Immediately)
Example 1: "Place all objects on the tables"
- Action: Invoke unity-placement skill immediately
- Why: Multiple objects being placed relative to tables
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 27d ago Changed · +128 lines c88e8d389ab2
- 1mo ago First seen · 342 lines · 39 tokens per session scan A 61e215944be1
hz-unity-placement is a skill published in the GitHub repository meta-quest/agentic-tools (226 stars, last pushed 27d ago), licensed Apache-2.0. It adds 39 tokens to every session and 4,607 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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