attention-direction

attention-direction is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 34 tokens per session (891 once invoked), scanned A, original, MIT.

A guide to directing viewers’ attention in animation and visual scenes. It explains how composition, movement, timing, and concealment decide what people notice first.

In plain words
What is it for?
Use it when composing shots, planning reveals, choreographing movement, or deciding which part of a scene should draw attention at each moment.
Why use it?
It helps prevent important actions or information from being lost in a busy frame. It also reduces competing elements that distract from the main subject.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when composing shots, planning reveals, choreographing movement, or deciding which part of a scene should draw attention at each moment.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/attention-direction
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill attention-direction
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for attention-direction

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/attention-direction/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/attention-direction)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/attention-direction"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/attention-direction/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for attention-direction

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/attention-direction"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/attention-direction.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 891 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.00891
Opus 5 $0.00017 $0.00445
Sonnet 5 $0.00007 $0.00178
Haiku 4.5 $0.00003 $0.00089

Measured 10d ago against content hash 155946c3afa6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

attention-direction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/02-by-thinking-style/attention-direction/SKILL.md · 85 lines

How it starts

The opening of the file, as written. The whole thing — 85 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Attention Direction

Think like a magician controlling where the audience looks. Animation is misdirection and direction. You decide what matters, then make it impossible to miss—while hiding what shouldn't be seen yet.

Core Mental Model

Before animating any scene, ask: Where should the eye go, and in what order?

Audiences can only look at one thing at a time. Your job is to guide their attention through the frame and through time. Every element either supports focus or competes with it.

The 12 Principles Through Focus

Staging — The foundation of attention direction. Clear silhouettes. Uncluttered compositions. Important elements separated from background. Staging serves focus.

Timing — Attention follows movement. Motion against stillness commands the eye. Strategic timing controls when things get noticed. Stillness is also a tool.

Anticipation — Attention setup. Before the important thing, direct eyes to where it will happen. Anticipation is a spotlight warming up before the main act.

Secondary Action — Supporting, not competing. Secondary elements should enhance focus on primary action, not steal attention. The backup singer shouldn't upstage the lead.

Follow Through & Overlapping Action — Attention carries momentum. Where one motion ends, the eye expects the next to begin. Use follow-through to guide gaze through sequences.

Exaggeration — Emphasis through amplification. Important elements are bigger, faster, more contrasted. Exaggeration says "look here." Restraint says "this can wait."

Squash & Stretch — Visual attention-grabbers. Impact frames (squash) and speed lines (stretch) create pops of visual interest that capture the eye.

Arcs — Eye paths. The audience's gaze follows arcs of motion. Design movement paths that lead attention where you want it to land.

Slow In & Slow Out — Attention ramps. Ease-in gives time to find the action. Ease-out gives time to process. Control pacing of comprehension.

Solid Drawing — Hierarchy through form. Important elements have more dimensional presence. Background elements are flatter, less detailed. Volume commands attention.

Read the full file on GitHub · 85 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 85 lines · 34 tokens per session scan A 155946c3afa6

Subscribe to this mod's changes

attention-direction is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 34 tokens to every session and 891 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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