naturalistic-motion

naturalistic-motion is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 36 tokens per session (799 once invoked), scanned A, original, MIT.

A guide to animating living things so their movement feels organic rather than mechanical. It covers breathing, blinking, shifting weight, connected body movement, and curved motion.

In plain words
What is it for?
Use it for creatures, realistic characters, plants, animals, and other animation that should suggest life and continuous subtle movement.
Why use it?
It helps avoid characters and nature elements that look stiff, robotic, or unnaturally still.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for creatures, realistic characters, plants, animals, and other animation that should suggest life and continuous subtle movement.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/naturalistic-motion
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill naturalistic-motion
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for naturalistic-motion

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/naturalistic-motion/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/naturalistic-motion)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/naturalistic-motion"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/naturalistic-motion/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for naturalistic-motion

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/naturalistic-motion"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/naturalistic-motion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 799 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.00799
Opus 5 $0.00018 $0.00400
Sonnet 5 $0.00007 $0.00160
Haiku 4.5 $0.00004 $0.00080

Measured 12d ago against content hash c18097773ddb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

naturalistic-motion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/02-by-thinking-style/naturalistic-motion/SKILL.md · 78 lines

How it starts

The opening of the file, as written. The whole thing — 78 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Naturalistic Motion

Think like a biologist watching life unfold. Nothing in nature moves mechanically. Everything breathes, adjusts, responds. Life is continuous subtle motion.

Core Mental Model

Before animating anything alive, ask: What is this creature feeling and responding to?

Living things are never truly still. They shift weight, breathe, notice, adjust. Naturalistic motion isn't about copying reality—it's about capturing aliveness.

The 12 Principles Through Organic Life

Secondary Action — Life is layered motion. While a character talks, they breathe. While they breathe, they blink. While they blink, their weight shifts. Stack subtle actions.

Follow Through & Overlapping Action — Bodies are systems of connected parts. Movement cascades through joints and soft tissue. Nothing moves in isolation.

Arcs — Nature abhors straight lines. Every joint creates rotation. Every movement traces curves. Study the path of a hand gesture—it's never linear.

Slow In & Slow Out — Organic motion accelerates and decelerates continuously. Muscles engage and release. This is what makes movement look "alive" rather than robotic.

Timing — Life has varied timing. Quick glances, slow stretches, medium walks. The diversity of speeds creates believable organism behavior.

Squash & Stretch — Flesh is malleable. Skin wrinkles, muscles bulge, fat jiggles. Even subtle squash and stretch sells organic tissue.

Anticipation — Living things telegraph intention. Watch a cat before it pounces. The body organizes itself before action. Include preparatory micro-movements.

Solid Drawing — Anatomy matters. Understand skeletal structure, muscle groups, and how they connect. Organic motion respects physical construction.

Appeal — Naturalistic doesn't mean realistic. Appealing organic motion is idealized life—the essence of a cat, not a veterinary diagram.

Exaggeration — Subtle exaggeration. Naturalistic motion pushes organic qualities just 10-20% past reality. Enough to read clearly, not enough to break believability.

Read the full file on GitHub · 78 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 78 lines · 36 tokens per session scan A c18097773ddb

Subscribe to this mod's changes

naturalistic-motion is a skill published in the GitHub repository dylantarre/animation-principles (81 stars, last pushed 8mo ago), licensed MIT. It adds 36 tokens to every session and 799 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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