video-motion-graphics

video-motion-graphics is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 28 tokens per session (992 once invoked), scanned A, original, MIT.

A guide to applying 12 classic animation principles to After Effects, Premiere Pro, and video motion graphics. These tools are used to animate titles, explainers, and broadcast visuals.

In plain words
What is it for?
Use it when creating video titles, explainer videos, broadcast graphics, compositions, keyframe animation, or motion effects.
Why use it?
It helps motion designers turn static or abrupt video elements into movement with clearer timing, focus, weight, and follow-through.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when creating video titles, explainer videos, broadcast graphics, compositions, keyframe animation, or motion effects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/video-motion-graphics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill video-motion-graphics
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for video-motion-graphics

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/video-motion-graphics/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/video-motion-graphics)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/video-motion-graphics"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/video-motion-graphics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for video-motion-graphics

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/video-motion-graphics"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/video-motion-graphics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 28 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 992 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00028 $0.00992
Opus 5 $0.00014 $0.00496
Sonnet 5 $0.00006 $0.00198
Haiku 4.5 $0.00003 $0.00099

Measured 11d ago against content hash 8d6f0936a39f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

video-motion-graphics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/01-by-domain/video-motion-graphics/SKILL.md · 100 lines

How it starts

The opening of the file, as written. The whole thing — 100 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Video Motion Graphics

Apply Disney's 12 animation principles to After Effects, Premiere Pro, and video motion design.

Quick Reference

Principle Motion Graphics Implementation
Squash & Stretch Overshoot expressions, elastic motion
Anticipation Pre-movement, wind-up keyframes
Staging Composition, depth, focus pulls
Straight Ahead / Pose to Pose Frame-by-frame vs keyframe animation
Follow Through / Overlapping Delayed layers, expression lag
Slow In / Slow Out Graph editor curves, easing
Arc Motion paths, rotation follows path
Secondary Action Environment response, particle systems
Timing 24/30/60fps considerations
Exaggeration Scale beyond reality, dramatic motion
Solid Drawing Z-space, 3D consistency, parallax
Appeal Smooth, professional, emotionally resonant

Principle Applications

Squash & Stretch: Use scale property with different X/Y values. Overshoot expressions create elastic motion. Shape layers deform more naturally than pre-comps for organic squash.

Anticipation: Add 2-4 frames of reverse motion before primary action. Wind-up for reveals—slight scale down before scale up. Position anticipation: move opposite direction first.

Staging: Use depth of field to direct focus. Vignettes frame important content. Motion blur on secondary elements. Composition leads eye to focal point.

Straight Ahead vs Pose to Pose: Traditional frame-by-frame for character animation. Keyframe-based for graphic animation. Most motion graphics are pose-to-pose with expression refinement.

Follow Through & Overlapping: Use valueAtTime() expressions for lag. Stagger layer animation with offset. Secondary elements continue 4-8 frames past primary stop. Parent/child relationships with delayed response.

Slow In / Slow Out: Master the Graph Editor—never use linear keyframes. Easy Ease is starting point, customize curves. Bezier handles control acceleration. Speed graph shows velocity.

Read the full file on GitHub · 100 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 100 lines · 28 tokens per session scan A 8d6f0936a39f

Subscribe to this mod's changes

video-motion-graphics is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 28 tokens to every session and 992 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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