Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dylantarre/animation-principles --skill video-motion-graphicsgit clone --depth 1 https://github.com/dylantarre/animation-principlesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dylantarre/animation-principles/video-motion-graphics)<a href="https://agentmods.dev/skills/dylantarre/animation-principles/video-motion-graphics"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/video-motion-graphics/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/video-motion-graphics"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/video-motion-graphics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00028 | $0.00992 |
| Opus 5 | $0.00014 | $0.00496 |
| Sonnet 5 | $0.00006 | $0.00198 |
| Haiku 4.5 | $0.00003 | $0.00099 |
Grade A, and why
video-motion-graphics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 100 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Video Motion Graphics
Apply Disney's 12 animation principles to After Effects, Premiere Pro, and video motion design.
Quick Reference
| Principle | Motion Graphics Implementation |
|---|---|
| Squash & Stretch | Overshoot expressions, elastic motion |
| Anticipation | Pre-movement, wind-up keyframes |
| Staging | Composition, depth, focus pulls |
| Straight Ahead / Pose to Pose | Frame-by-frame vs keyframe animation |
| Follow Through / Overlapping | Delayed layers, expression lag |
| Slow In / Slow Out | Graph editor curves, easing |
| Arc | Motion paths, rotation follows path |
| Secondary Action | Environment response, particle systems |
| Timing | 24/30/60fps considerations |
| Exaggeration | Scale beyond reality, dramatic motion |
| Solid Drawing | Z-space, 3D consistency, parallax |
| Appeal | Smooth, professional, emotionally resonant |
Principle Applications
Squash & Stretch: Use scale property with different X/Y values. Overshoot expressions create elastic motion. Shape layers deform more naturally than pre-comps for organic squash.
Anticipation: Add 2-4 frames of reverse motion before primary action. Wind-up for reveals—slight scale down before scale up. Position anticipation: move opposite direction first.
Staging: Use depth of field to direct focus. Vignettes frame important content. Motion blur on secondary elements. Composition leads eye to focal point.
Straight Ahead vs Pose to Pose: Traditional frame-by-frame for character animation. Keyframe-based for graphic animation. Most motion graphics are pose-to-pose with expression refinement.
Follow Through & Overlapping: Use valueAtTime() expressions for lag. Stagger layer animation with offset. Secondary elements continue 4-8 frames past primary stop. Parent/child relationships with delayed response.
Slow In / Slow Out: Master the Graph Editor—never use linear keyframes. Easy Ease is starting point, customize curves. Bezier handles control acceleration. Speed graph shows velocity.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 100 lines · 28 tokens per session scan A 8d6f0936a39f
video-motion-graphics is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 28 tokens to every session and 992 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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