motion-scale

motion-scale is a skill for Claude Code from dylantarre/design-system-skills. It costs 43 tokens per session (4,349 once invoked), scanned A, original, MIT.

A generator for shared animation settings such as duration, easing, and delay. It can output these settings as CSS, Tailwind, or JSON and includes support for users who prefer reduced motion.

In plain words
What is it for?
Use it to define transition tokens, standardize component animations, create micro-interactions, and add reduced-motion support.
Why use it?
It replaces scattered timing values with a consistent motion system and helps animations respect accessibility preferences.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the design-system-skills plugin — 29 skills shipped together

Good fit Use it to define transition tokens, standardize component animations, create micro-interactions, and add reduced-motion support.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/design-system-skills/motion-scale
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/design-system-skills --skill motion-scale
Clone the repo
git clone --depth 1 https://github.com/dylantarre/design-system-skills

Made for: Claude Code.

Or install design-system-skills, the plugin that ships this one along with the rest of its 29 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-scale

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/design-system-skills/motion-scale/github.svg)](https://agentmods.dev/skills/dylantarre/design-system-skills/motion-scale)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/design-system-skills/motion-scale"><img src="https://agentmods.dev/badge/skills/dylantarre/design-system-skills/motion-scale/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-scale

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/design-system-skills/motion-scale"><img src="https://agentmods.dev/badge/skills/dylantarre/design-system-skills/motion-scale.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,349 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.04349
Opus 5 $0.00022 $0.02174
Sonnet 5 $0.00009 $0.00870
Haiku 4.5 $0.00004 $0.00435

Measured 11d ago against content hash 24f8d03edb6d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

motion-scale scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/tokens/motion-scale/SKILL.md · 549 lines

How it starts

The opening of the file, as written. The whole thing — 549 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion Scale Generator

Overview

Generate consistent animation and transition tokens for duration, easing, and delay. Creates a motion system that feels cohesive and respects user preferences for reduced motion.

When to Use

  • Setting up animation tokens for a new project
  • Standardizing transition timing across components
  • Replacing hardcoded animation values
  • Implementing reduced motion support
  • Building micro-interaction patterns

Quick Reference: Duration Scale

Token Value Use Case
instant 0ms Immediate, no animation
fastest 50ms Micro-feedback (ripples, highlights)
fast 100ms Hover, focus, small changes
normal 200ms Most transitions, toggles
slow 300ms Modals, drawers, reveals
slower 400ms Page transitions, complex sequences
slowest 500ms Elaborate animations, onboarding

Quick Reference: Easing Curves

Token Curve Use Case
linear linear Progress bars, looping
ease-in cubic-bezier(0.4, 0, 1, 1) Exit animations
ease-out cubic-bezier(0, 0, 0.2, 1) Enter animations (most common)
ease-in-out cubic-bezier(0.4, 0, 0.2, 1) Move, resize, continuous
ease-bounce cubic-bezier(0.34, 1.56, 0.64, 1) Playful, attention
ease-elastic cubic-bezier(0.68, -0.55, 0.27, 1.55) Springy, overshoot

The Process

  1. Choose duration scale: How many steps? (5-7 typical)
  2. Define base duration: 200ms is standard baseline
  3. Select ratio: How durations scale (1.5x or 2x)
  4. Pick easing curves: Standard set + any special curves
  5. Create semantic aliases: Map to component behaviors
  6. Add reduced motion: Respect user preferences
  7. Choose format: CSS, Tailwind, or JSON

Output Formats

CSS Custom Properties:

:root {
  /* ===== Durations ===== */
  --duration-0: 0ms;
  --duration-50: 50ms;
  --duration-100: 100ms;
  --duration-150: 150ms;
  --duration-200: 200ms;
  --duration-300: 300ms;
  --duration-400: 400ms;
  --duration-500: 500ms;
  --duration-700: 700ms;
  --duration-1000: 1000ms;

  /* Named aliases */
  --duration-instant: var(--duration-0);
  --duration-fastest: var(--duration-50);
  --duration-fast: var(--duration-100);
  --duration-normal: var(--duration-200);
  --duration-slow: var(--duration-300);
  --duration-slower: var(--duration-500);
  --duration-slowest: var(--duration-700);

  /* ===== Easings ===== */
  --ease-linear: linear;
  --ease-in: cubic-bezier(0.4, 0, 1, 1);
  --ease-out: cubic-bezier(0, 0, 0.2, 1);
  --ease-in-out: cubic-bezier(0.4, 0, 0.2, 1);

  /* Expressive easings */
  --ease-bounce: cubic-bezier(0.34, 1.56, 0.64, 1);
  --ease-elastic: cubic-bezier(0.68, -0.55, 0.27, 1.55);
  --ease-snap: cubic-bezier(0.2, 0, 0, 1);

  /* Deceleration/Acceleration (Material Design style) */
  --ease-decelerate: cubic-bezier(0, 0, 0.2, 1);
  --ease-accelerate: cubic-bezier(0.4, 0, 1, 1);
  --ease-standard: cubic-bezier(0.4, 0, 0.2, 1);

  /* ===== Delays ===== */
  --delay-none: 0ms;
  --delay-short: 50ms;
  --delay-medium: 100ms;
  --delay-long: 200ms;

  /* Stagger delays for sequential animations */
  --delay-stagger-1: 0ms;
  --delay-stagger-2: 50ms;
  --delay-stagger-3: 100ms;
  --delay-stagger-4: 150ms;
  --delay-stagger-5: 200ms;

  /* ===== Semantic Transitions ===== */
  --transition-colors: color, background-color, border-color, fill, stroke;
  --transition-opacity: opacity;
  --transition-transform: transform;
  --transition-shadow: box-shadow;
  --transition-all: all;

  /* Component transitions */
  --transition-hover: var(--duration-fast) var(--ease-out);
  --transition-focus: var(--duration-fast) var(--ease-out);
  --transition-active: var(--duration-fastest) var(--ease-out);
  --transition-enter: var(--duration-normal) var(--ease-out);
  --transition-exit: var(--duration-fast) var(--ease-in);
  --transition-move: var(--duration-normal) var(--ease-in-out);
  --transition-expand: var(--duration-slow) var(--ease-out);
  --transition-collapse: var(--duration-normal) var(--ease-in);
}

/* ===== Reduced Motion ===== */
@media (prefers-reduced-motion: reduce) {
  :root {
    --duration-50: 0ms;
    --duration-100: 0ms;
    --duration-150: 0ms;
    --duration-200: 0ms;
    --duration-300: 0ms;
    --duration-400: 0ms;
    --duration-500: 0ms;
    --duration-700: 0ms;
    --duration-1000: 0ms;
  }
}

/* Alternative: Keep minimal motion */
@media (prefers-reduced-motion: reduce) {
  :root {
    --duration-fastest: 0ms;
    --duration-fast: 0ms;
    --duration-normal: 50ms;  /* Minimal feedback */
    --duration-slow: 50ms;
    --duration-slower: 100ms;
    --duration-slowest: 100ms;

    /* Disable expressive easings */
    --ease-bounce: var(--ease-out);
    --ease-elastic: var(--ease-out);
  }
}

Read the full file on GitHub · 549 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 549 lines · 43 tokens per session scan A 24f8d03edb6d

Subscribe to this mod's changes

motion-scale is a skill published in the GitHub repository dylantarre/design-system-skills (42 stars, last pushed 8mo ago), licensed MIT. It adds 43 tokens to every session and 4,349 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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