Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dylantarre/design-system-skills --skill shadow-scalegit clone --depth 1 https://github.com/dylantarre/design-system-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dylantarre/design-system-skills/shadow-scale)<a href="https://agentmods.dev/skills/dylantarre/design-system-skills/shadow-scale"><img src="https://agentmods.dev/badge/skills/dylantarre/design-system-skills/shadow-scale/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dylantarre/design-system-skills/shadow-scale"><img src="https://agentmods.dev/badge/skills/dylantarre/design-system-skills/shadow-scale.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00041 | $0.01692 |
| Opus 5 | $0.00020 | $0.00846 |
| Sonnet 5 | $0.00008 | $0.00338 |
| Haiku 4.5 | $0.00004 | $0.00169 |
Grade A, and why
shadow-scale scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 156 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Shadow Scale Generator
Overview
Generate consistent elevation scales using layered box-shadows. Creates depth hierarchy from subtle lifts to dramatic floats with proper blur, spread, and opacity progressions.
When to Use
- Setting up elevation tokens for a new project
- Creating card/modal depth hierarchy
- Standardizing shadow styles across components
- Building dark mode shadow variants
Quick Reference
| Level | Typical Use | Character |
|---|---|---|
| none | Flat elements | No elevation |
| xs | Subtle lift | Barely raised |
| sm | Cards, buttons | Slight depth |
| md | Dropdowns, tooltips | Clear separation |
| lg | Modals, popovers | Floating |
| xl | Dialogs, drawers | High elevation |
| 2xl | Full overlays | Maximum depth |
The Process
- Get base color: Shadow color (default: black with opacity)
- Ask style:
- Soft - Large blur, low opacity (modern, subtle)
- Sharp - Small blur, higher opacity (defined edges)
- Layered - Multiple shadows per level (most realistic)
- Ask levels: How many elevation steps (5-7 typical)
- Ask dark mode: Generate inverted/adjusted dark mode variants?
- Ask format: CSS, Tailwind, or JSON?
- Generate: Create scale with progressive blur/spread/opacity
Shadow Styles
| Style | Character | Best For |
|---|---|---|
| Soft | Diffuse, gentle | Modern UI, cards, light themes |
| Sharp | Defined, crisp | Buttons, data-dense UI |
| Layered | Realistic, nuanced | Premium feel, modals |
Layered shadows use 2-3 shadow layers per level:
- Ambient layer: Large blur, low opacity (environmental light)
- Key layer: Medium blur, medium opacity (directional light)
- Edge layer: Minimal blur, subtle (contact shadow)
Output Formats
CSS Custom Properties (Layered):
:root {
--shadow-none: none;
--shadow-xs:
0 1px 2px 0 rgb(0 0 0 / 0.05);
--shadow-sm:
0 1px 3px 0 rgb(0 0 0 / 0.1),
0 1px 2px -1px rgb(0 0 0 / 0.1);
--shadow-md:
0 4px 6px -1px rgb(0 0 0 / 0.1),
0 2px 4px -2px rgb(0 0 0 / 0.1);
--shadow-lg:
0 10px 15px -3px rgb(0 0 0 / 0.1),
0 4px 6px -4px rgb(0 0 0 / 0.1);
--shadow-xl:
0 20px 25px -5px rgb(0 0 0 / 0.1),
0 8px 10px -6px rgb(0 0 0 / 0.1);
--shadow-2xl:
0 25px 50px -12px rgb(0 0 0 / 0.25);
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 156 lines · 41 tokens per session scan A e5b707483073
shadow-scale is a skill published in the GitHub repository dylantarre/design-system-skills (42 stars, last pushed 8mo ago), licensed MIT. It adds 41 tokens to every session and 1,692 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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