shadow-scale

shadow-scale is a skill for Claude Code from dylantarre/design-system-skills. It costs 41 tokens per session (1,692 once invoked), scanned A, original, MIT.

A generator for layered box-shadow settings that represent different levels of visual depth. It can produce elevation tokens for CSS, Tailwind, or JSON, including variants for dark mode.

In plain words
What is it for?
Use it to define shadows for cards, buttons, dropdowns, tooltips, modals, dialogs, drawers, and other elevated elements.
Why use it?
It replaces ad hoc shadows with a consistent depth hierarchy for interface elements and helps keep light and dark themes coherent.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the design-system-skills plugin — 29 skills shipped together

Good fit Use it to define shadows for cards, buttons, dropdowns, tooltips, modals, dialogs, drawers, and other elevated elements.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/design-system-skills/shadow-scale
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/design-system-skills --skill shadow-scale
Clone the repo
git clone --depth 1 https://github.com/dylantarre/design-system-skills

Made for: Claude Code.

Or install design-system-skills, the plugin that ships this one along with the rest of its 29 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for shadow-scale

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/design-system-skills/shadow-scale/github.svg)](https://agentmods.dev/skills/dylantarre/design-system-skills/shadow-scale)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/design-system-skills/shadow-scale"><img src="https://agentmods.dev/badge/skills/dylantarre/design-system-skills/shadow-scale/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for shadow-scale

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/design-system-skills/shadow-scale"><img src="https://agentmods.dev/badge/skills/dylantarre/design-system-skills/shadow-scale.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,692 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.01692
Opus 5 $0.00020 $0.00846
Sonnet 5 $0.00008 $0.00338
Haiku 4.5 $0.00004 $0.00169

Measured 11d ago against content hash e5b707483073, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

shadow-scale scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/tokens/shadow-scale/SKILL.md · 156 lines

How it starts

The opening of the file, as written. The whole thing — 156 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Shadow Scale Generator

Overview

Generate consistent elevation scales using layered box-shadows. Creates depth hierarchy from subtle lifts to dramatic floats with proper blur, spread, and opacity progressions.

When to Use

  • Setting up elevation tokens for a new project
  • Creating card/modal depth hierarchy
  • Standardizing shadow styles across components
  • Building dark mode shadow variants

Quick Reference

Level Typical Use Character
none Flat elements No elevation
xs Subtle lift Barely raised
sm Cards, buttons Slight depth
md Dropdowns, tooltips Clear separation
lg Modals, popovers Floating
xl Dialogs, drawers High elevation
2xl Full overlays Maximum depth

The Process

  1. Get base color: Shadow color (default: black with opacity)
  2. Ask style:
    • Soft - Large blur, low opacity (modern, subtle)
    • Sharp - Small blur, higher opacity (defined edges)
    • Layered - Multiple shadows per level (most realistic)
  3. Ask levels: How many elevation steps (5-7 typical)
  4. Ask dark mode: Generate inverted/adjusted dark mode variants?
  5. Ask format: CSS, Tailwind, or JSON?
  6. Generate: Create scale with progressive blur/spread/opacity

Shadow Styles

Style Character Best For
Soft Diffuse, gentle Modern UI, cards, light themes
Sharp Defined, crisp Buttons, data-dense UI
Layered Realistic, nuanced Premium feel, modals

Layered shadows use 2-3 shadow layers per level:

  • Ambient layer: Large blur, low opacity (environmental light)
  • Key layer: Medium blur, medium opacity (directional light)
  • Edge layer: Minimal blur, subtle (contact shadow)

Output Formats

CSS Custom Properties (Layered):

:root {
  --shadow-none: none;
  --shadow-xs:
    0 1px 2px 0 rgb(0 0 0 / 0.05);
  --shadow-sm:
    0 1px 3px 0 rgb(0 0 0 / 0.1),
    0 1px 2px -1px rgb(0 0 0 / 0.1);
  --shadow-md:
    0 4px 6px -1px rgb(0 0 0 / 0.1),
    0 2px 4px -2px rgb(0 0 0 / 0.1);
  --shadow-lg:
    0 10px 15px -3px rgb(0 0 0 / 0.1),
    0 4px 6px -4px rgb(0 0 0 / 0.1);
  --shadow-xl:
    0 20px 25px -5px rgb(0 0 0 / 0.1),
    0 8px 10px -6px rgb(0 0 0 / 0.1);
  --shadow-2xl:
    0 25px 50px -12px rgb(0 0 0 / 0.25);
}

Read the full file on GitHub · 156 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 156 lines · 41 tokens per session scan A e5b707483073

Subscribe to this mod's changes

shadow-scale is a skill published in the GitHub repository dylantarre/design-system-skills (42 stars, last pushed 8mo ago), licensed MIT. It adds 41 tokens to every session and 1,692 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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