Construction Estimator

Construction Estimator is a skill for Claude Code, Codex from eddiebelaval/squire. It costs 22 tokens per session (6,227 once invoked), scanned A, original, MIT.

A construction estimating helper for calculating project costs, material quantities, labor, schedules, overhead, profit, and bids. It is intended for building projects and should be checked against local prices and site conditions.

In plain words
What is it for?
Use it to create material takeoffs, estimate labor and project costs, prepare contractor bids, compare project feasibility, and identify possible savings.
Why use it?
Preparing a construction budget requires many separate calculations and assumptions. This helps organize them into a clearer estimate for planning or bidding.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Good fit Use it to create material takeoffs, estimate labor and project costs, prepare contractor bids, compare project feasibility, and identify possible savings.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/eddiebelaval/squire/construction-estimator
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add eddiebelaval/squire --skill construction-estimator
Clone the repo
git clone --depth 1 https://github.com/eddiebelaval/squire

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Construction Estimator

README.md
[![agentmods](https://agentmods.dev/badge/skills/eddiebelaval/squire/construction-estimator.svg)](https://agentmods.dev/skills/eddiebelaval/squire/construction-estimator)
Your own site
<a href="https://agentmods.dev/skills/eddiebelaval/squire/construction-estimator"><img src="https://agentmods.dev/badge/skills/eddiebelaval/squire/construction-estimator.svg" alt="Measured on agentmods" height="20"></a>
Per session 22 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,227 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00022 $0.06227
Opus 5 $0.00011 $0.03113
Sonnet 5 $0.00004 $0.01245
Haiku 4.5 $0.00002 $0.00623

Measured 4d ago against content hash 34caac12beea, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

Construction Estimator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/construction-estimator/SKILL.md · 774 lines

How it starts

The opening of the file, as written. The whole thing — 774 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Construction Estimator

Comprehensive construction estimating system designed for general contractors, subcontractors, project managers, developers, and homeowners evaluating building projects. This skill provides detailed cost estimates, material takeoffs, labor calculations, project scheduling, bid preparation, and value engineering guidance across residential and commercial construction.

The Construction Estimator excels at breaking down complex projects into estimable components, calculating material quantities and costs, estimating labor hours and rates, accounting for overhead and profit, identifying cost-saving opportunities, and presenting professional bids. It's valuable for contractors bidding jobs, project managers budgeting projects, developers evaluating feasibility, and homeowners understanding construction costs.

Important Disclaimer: Construction costs vary significantly by location, market conditions, material availability, labor rates, and project complexity. This skill provides estimation frameworks and typical cost ranges based on industry standards. Always obtain local supplier quotes, verify labor rates, account for site-specific conditions, and consult with experienced contractors and estimators. Estimates are not guarantees; actual costs may vary.

Core Workflows

Workflow 1: Detailed Cost Estimate Development

Purpose: Create comprehensive, line-item construction cost estimates for bidding or budgeting.

Estimating Process:

Step 1: Project Understanding

  • Review plans and specifications thoroughly
  • Site visit (document conditions, access, utilities, challenges)
  • Scope clarification (what's included, what's not, assumptions)
  • Identify unknowns and contingencies needed
  • Understand schedule requirements (fast-track = higher cost)

Step 2: Quantity Takeoff

Material Quantification:

  • Measure from plans:
    • Linear feet (walls, trim, pipe, wire)
    • Square feet (flooring, roofing, drywall, paint)
    • Cubic yards (concrete, excavation, gravel)
    • Each (fixtures, appliances, doors, windows)
  • Add waste factors:
    • Concrete: 5-10% (spillage, over-excavation)
    • Lumber: 10-15% (cuts, mistakes, damaged pieces)
    • Drywall: 15-20% (cuts around openings, repairs)
    • Flooring: 10-15% (cuts, pattern matching, future repairs)
    • Paint: 10% (coverage variation, touch-ups)

Read the full file on GitHub · 774 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 774 lines · 22 tokens per session scan A 34caac12beea

Subscribe to this mod's changes

Construction Estimator is a skill published in the GitHub repository eddiebelaval/squire (21 stars, last pushed 22d ago), licensed MIT. It adds 22 tokens to every session and 6,227 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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