Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add educlopez/ui-craft --skill hardengit clone --depth 1 https://github.com/educlopez/ui-craftWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/educlopez/ui-craft/harden)<a href="https://agentmods.dev/skills/educlopez/ui-craft/harden"><img src="https://agentmods.dev/badge/skills/educlopez/ui-craft/harden/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/educlopez/ui-craft/harden"><img src="https://agentmods.dev/badge/skills/educlopez/ui-craft/harden.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00104 | $0.01067 |
| Opus 5.5 | $0.00042 | $0.00427 |
| Sonnet 5.5 | $0.00021 | $0.00213 |
| Haiku 4.5 | $0.00010 | $0.00107 |
Grade A, and why
harden scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.
Harden the UI at $ARGUMENTS for production. Load the ui-craft skill.
Coverage matrix — check every key surface:
- Loading — skeletons match the final layout (no CLS on resolve), shown after ~200ms to avoid flash on fast responses. Never a generic centered spinner when a skeleton is possible.
- Empty — purposeful: one line explaining why it's empty + one clear primary action. Illustration optional, CTA mandatory.
- Error — inline, actionable. "Save failed. Try again / Copy error / Contact support" — never just "Something went wrong." Surface the what and the next step.
- Partial data —
—(em dash) for missing metrics, neverN/Aornullor0when the value is truly unknown. - Long content — truncation with
titletooltip,text-overflow: ellipsis, container queries for constrained regions. Test with a 120-character name. - i18n — no hardcoded strings, ~1.3× text expansion slack for German, narrower glyphs for CJK, RTL flip consideration for icons with direction.
- Offline / slow — optimistic UI with reconciliation on failure; skeleton persists past timeout with a "still loading…" affordance.
- Permission — what happens when the user lacks access: disabled vs hidden. Always surface a "why" (tooltip, inline helper) when disabled.
- Zero-state → first-run — inline hints beat 5-step tours. Guide within the surface, not over it.
Knob-agnostic — correctness is not tunable. Run the full matrix regardless of CRAFT_LEVEL / MOTION_INTENSITY / VISUAL_DENSITY.
Then run the archetype's coverage parts. The nine items above are cross-cutting; they do not know what kind of screen this is. Name the archetype (data table, settings, search, detail view, first-run, billing, pricing, docs page, checkout, onboarding, destructive confirm, invite/share) and pull its parts:
- MCP connected → call
ux_coveragewith the archetype. It returns that archetype's parts and the reporting contract. - No MCP → read the matching section of
references/coverage.md. - No archetype matches → skip this step and say so in one line. Coverage is deliberately partial; an unlisted surface is not a failure.
Each part carries what present looks like, the ui-craft rule for building it, and what the user loses without it. Report the cost, not just the absence — "no export" is a status, "the user expects the 24 rows on screen and receives 10,000" is the reason it matters.
References to read: references/accessibility.md (keyboard + screen reader paths), references/copy.md (error and empty-state voice), references/motion.md Rendering Performance section (skeleton motion + reduced-motion).
Output: two sections, reported side by side and never combined.
- Hardening matrix — the 9 items above, each marked present / partial / missing.
- Coverage — the archetype's parts, each marked present / partial / missing / not-needed / unknown.
not-neededrequires a stated reason; if you cannot say why it does not apply here, it is missing.unknownsays whether more input would settle it.
No score, no count, no percentage on either section. "7 of 9" makes not-needed read as a failure and turns a hardening pass into a grade. Coverage never gates: it reports, and the build still ships.
Then edit the code to fix what's missing. Print the Review Format table showing fixes. End with a "still at risk" list for anything you couldn't safely auto-fix (requires backend, requires design decision, requires translation files).
Next step: /finalize — the pre-ship gate (rung 3).
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 46 lines · 104 tokens per session scan A 2273e4c62d92
harden is a skill published in the GitHub repository educlopez/ui-craft (401 stars, last pushed 8d ago), licensed MIT. It adds 104 tokens to every session and 1,067 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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