electricsheephq/WorldOS

WorldOS - Simulate worlds. Evolve games. Free for personal/non-commercial use.

23Stars on the repository
29Mods indexed here, across every type
19d agoLast push, which is what freshness is scored on
noneNo LICENSE: all rights reserved, so bodies are not copied

asset-gen

01

electricsheephq/WorldOS

Skill Claude CodeCodex

Generate game art for WorldOS via Meshy / Tripo3D / Scenario / PixelLab — 3D characters, auto-rigging, animation, painterly backgrounds, sprites, tilesets. Use when creating or regenerating visual assets for the active Unity renderer lane, the archived Godot GT2 reference extension, the future GT1 tile engine, or when…

23 19d ago B 113 tokens

sprint-handoff-doc

02

electricsheephq/WorldOS

Skill Claude CodeCodex

Write a rich handoff / status doc that genuinely transfers knowledge when a multi-PR sprint on a new subsystem will be picked up by a different agent or after a compaction. Use when finishing a sprint, handing off a subsystem, or asked "are we handoff-ready / is this documented for a fresh agent." Produces a…

23 19d ago A 104 tokens

visual-critic

03

electricsheephq/WorldOS

Skill Claude CodeCodex

The "Angry-DM for graphics" — WorldOS's recursive self-improving VISUAL feedback loop. Use to SCORE/critique any WorldOS render (a frame from the Unity closed-loop pipeline, the archived Godot extension, or a still) against the Pillars of Eternity II: Deadfire painterly bar (BG2 = a tactical-readability cross-check…

23 19d ago A 302 tokens

electricsheephq/WorldOS

Skill Claude CodeCodex

Wire a new external AI/API service (and its MCP) so future agents can reliably use it — secure keys, a CLI wrapper, an optional engine provider, and a service skill. Use when integrating ANY new external generation / API / MCP service (image, 3D, audio, data) that agents will call — storing credentials, registering an…

23 19d ago B 113 tokens

worldos-decide

05

electricsheephq/WorldOS

Skill Claude CodeCodex

Use when facing a non-trivial WorldOS direction / architecture / prioritization decision you would otherwise escalate to the owner. Anchors the call to VISION.md + a scorecard, fires adversarial sub-agents, and gates on 95% confidence so you decide autonomously instead of asking. Invoke whenever you are about to write…

23 19d ago A 84 tokens

worldos-dev

06

electricsheephq/WorldOS

Skill Claude CodeCodex

Develop, test, and QA the WorldOS plugin (the living-world D&D 5e engine). Use when implementing an engine/content/QA change, running or scoring a playtest, running the blind AI-playtester GUI harness, delegating a build to a subagent, or resuming the project after a compaction. Encodes the exact dev loop (worktree →…

23 19d ago A 123 tokens

electricsheephq/WorldOS

Skill Claude CodeCodex

Root-cause and fix per-beat claude -p DM latency in WorldOS (the living-world D&D 5e engine). Use when a slow DM beat is the binding release blocker (beats trip the gate / a persona gives up on the wait), when choosing a latency lever (effort / lean / alwaysLoad / streaming / scenecontext), or when someone proposes a…

23 19d ago A 148 tokens

godot-dev

08

electricsheephq/WorldOS

Skill Claude CodeCodex

Develop / test / debug the WorldOS GT2 Godot painterly-isometric reference/extension renderer (the extensions/renderers/godot/ archive). Use only for explicit Godot extension work or a renderer-migration issue that reopens Godot; current isometric/visual-renderer work routes through the Unity/current-renderer and…

23 19d ago A 111 tokens

campaign-author

09

electricsheephq/WorldOS

Skill Claude CodeCodex

Create or import a WorldOS campaign — generate an original adventure (regions, factions, quest beats, NPC roster with assigned voices) from SRD primitives, or import a campaign module. Use when the player wants to start a new adventure, generate a campaign, or load authored content. Ships only original/CC content…

23 19d ago A 76 tokens

companion

10

electricsheephq/WorldOS

Skill Claude CodeCodex

Play the AI companion party member in a WorldOS campaign — a distinct character with its own sheet, personality, and voice who adventures alongside the player. Use when the companion needs to act in combat, react in roleplay, or weigh in on a decision. The DM invokes the companion through the CompanionProvider…

23 19d ago A 84 tokens

dungeon-master

11

electricsheephq/WorldOS

Skill Claude CodeCodex

Run a D&D 5e session as the Dungeon Master for a WorldOS campaign — narrate scenes, voice NPCs, adjudicate rules, and drive the turn loop. Use when the player starts or continues a WorldOS adventure, enters a scene or combat, or asks the DM to continue. Always sources dice and rules from the worldos-engine and…

23 19d ago A 97 tokens

world-author

12

electricsheephq/WorldOS

Skill Claude CodeCodex

Author a new WorldOS WORLD SEED — a persistent living setting the DM generates within (regions, factions, a cast, history, standing threads, lore). Use when the player wants to create a new world to adventure in (e.g. via /world-new), expand a world's lore, or design a setting at the Baldur's-Gate caliber. Distinct…

23 19d ago A 88 tokens